130,360 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                First pass at bone knife sounds
                
                
                
                
             
         
        
            
            
            
                
                Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain
Tweaked testlevel terrain specular params
                
                
                
                
             
         
        
            
            
            
                
                Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
                
                
                
                
             
         
        
            
            
            
                
                Added mid-level jacket models, mats, and prefabs.
                
                
                
                
             
         
        
            
            
            
                
                Updated EAC (no more kicks due to steam timeouts)
protocol++
                
                
                
                
             
         
        
            
            
            
                
                Don't throw unpushed realm errors outside of the editor
                
                
                
                
             
         
        
            
            
            
                
                Added per-instance seed offset to all decor spawners to increase cross-instance spread
                
                
                
                
             
         
        
            
            
            
                
                Enabled reflection probes on OS X / Linux if in-editor (no problems there)
                
                
                
                
             
         
        
        
            
            
            
                
                Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed "Prevent Build"  layer doing nothing
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added checksum to connection approval protobuf
                
                
                
                
             
         
        
        
            
            
            
                
                Added "Blocked" terrain topology type
Added TerrainTopologySet terrain modifier
                
                
                
                
             
         
        
            
            
            
                
                Bullets are slightly more visible
added assault rifle item
increased thompson recoil and lowered damage
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player motion colliding with triggers
Updated radtown_small
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added checksum verification on connect
                
                
                
                
             
         
        
            
            
            
                
                Blindly fixed a NaN error in NPCLocomotion.Move.
                
                
                
                
             
         
        
            
            
            
                
                Added opacity parameter to all terrain modifiers
Implemented global pass in all terrain modifiers
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
            
            
            
                
                Airdrop uses new loot system
Fixed airdrop always dropping into the middle of the map
                
                
                
                
             
         
        
            
            
            
                
                Barrel loot
Fixed radiation fuckup
Fixed loot respawn times
                
                
                
                
             
         
        
            
            
            
                
                Output chat to RCON properly again
                
                
                
                
             
         
        
            
            
            
                
                Added placeholders to flags starting from << 1 (fixes inspector)
                
                
                
                
             
         
        
            
            
            
                
                Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
                
                
                
                
             
         
        
            
            
            
                
                Added legacy terrain test code
Added first version of legacy terrain shader (8 splat; atlas based)
Renamed 4-splat legacy terrain shader used in testlevel
                
                
                
                
             
         
        
            
            
            
                
                Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
                
                
                
                
             
         
        
            
            
            
                
                NPC population and position is now remotely logged.
                
                
                
                
             
         
        
            
            
            
                
                NPC deaths are now remotely logged.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                NPC now forage while idling if they are only slightly hungry.
                
                
                
                
             
         
        
            
            
            
                
                updated manifest + phrases
added bear trap guide
                
                
                
                
             
         
        
            
            
            
                
                Converting Realm.Server() to isServer where possible
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge into main - bear trap and assault rifle changes
                
                
                
                
             
         
        
        
            
            
            
                
                fixed the ak47 deploy animation
                
                
                
                
             
         
        
            
            
            
                
                less recoil when aiming down the sight
                
                
                
                
             
         
        
        
            
            
            
                
                compile error fix for client
                
                
                
                
             
         
        
            
            
            
                
                Bear trap deals multiple damage types