192,546 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Reverted pooling change that wasn't actually useful
7 Years Ago
hat material options now only applied to hat prefab better test materials refactored avatar jiggle code added avatar jiggle on material change too
7 Years Ago
Tweaking poi
7 Years Ago
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
7 Years Ago
Panel intro animation setup. (Disabled for now.)
7 Years Ago
Prevent driving and exiting vehicles during the round ending screen
7 Years Ago
error fix
7 Years Ago
Assign correct values to the newly created decor objects
7 Years Ago
Points of interest in UI
7 Years Ago
Top dock cleanup. Killed the transparency.
7 Years Ago
DecorPatch places the decor in the correct position
7 Years Ago
Various panel tweaks. Secondary held inventory panel test. Armor/insul icon consistency. Some new icons.
7 Years Ago
bandit guard NPCs
7 Years Ago
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7 Years Ago
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7 Years Ago
ship chromium_process_x64 to correct dir
7 Years Ago
Hapis MT progress
7 Years Ago
Stick pile interaction positions
7 Years Ago
super rough placeholder anims, initial setup of vm prefab & animator, parameters
7 Years Ago
more
7 Years Ago
Decor patch object pooling, probably
7 Years Ago
more
7 Years Ago
more
7 Years Ago
art
7 Years Ago
new stickpile asset
7 Years Ago
Fixed bad profiler hooks in CandidateEntityFilter
7 Years Ago
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct) IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does Most IGModAudioChannel now also check for channel validity
7 Years Ago
AOT serialization and other changes for IL2CPP
7 Years Ago
more
7 Years Ago
Vaious animals no longer senses entity types other than Unit
7 Years Ago
Safe message changes based on context
7 Years Ago
linux steamworks script
7 Years Ago
setting up customisation item options panel UI, code.
7 Years Ago
rebuilt pine small resource
7 Years Ago
Don't spawn decor that isn't game ready flagged. Disabled decor bushes to test. Disabled physics auto sync transforms.
7 Years Ago
removed rigid bodies from tree prefabs and setup the code to add them them on being chopped down
7 Years Ago
updated customisation db tool to create ids for any custom material options, built db with test data
7 Years Ago
CustomisationMaterialOption
7 Years Ago
customisation defs setup, rebuilt DB
7 Years Ago
customisation options now ordered by name not unlock cost
7 Years Ago
Merge from main
7 Years Ago
progress backup
7 Years Ago
Unload materials correctly
7 Years Ago
Save some processing
7 Years Ago
Don't really need the compass text
7 Years Ago
missing files
7 Years Ago
update hats texture
7 Years Ago
adding avatar hat /icon cleaning files tweak icon render