240,253 Commits over 3,837 Days - 2.61cph!

5 Years Ago
Added unity_2019.3 and vtest branch triggers
5 Years Ago
[D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.
5 Years Ago
Reapplying 2019.3
5 Years Ago
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5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Free memory changes
5 Years Ago
static camera loading fix
5 Years Ago
[D11] Adds garbage collection on start of new game
5 Years Ago
reduced texture streaming and garlic heap sizes
5 Years Ago
further refactor/simplify/optimise
5 Years Ago
[D11] Removed XboxOne Define from ServerMgr
5 Years Ago
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5 Years Ago
[D11][BOOT FLOW][#3767] XB1 StartupImage
5 Years Ago
Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
5 Years Ago
[D11] XBox free mem reporting
5 Years Ago
Completely hide hidden commits in rss feed
5 Years Ago
[D11] Re-enable GC panic mode
5 Years Ago
[D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
5 Years Ago
Fix up modules after merge
5 Years Ago
Update Facepunch.Steamworks.targets
5 Years Ago
[D11] Latest free memory changes.
5 Years Ago
[D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.
5 Years Ago
Merge from cinematic_branch (demo file writing changes)
5 Years Ago
Merge from Vehicle VFX -> Vehicles
5 Years Ago
More engine internals work
5 Years Ago
Update debug camera from cinematic branch
5 Years Ago
Implemented all wheel/terrain effects onto the chassis types
5 Years Ago
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Engine item work
5 Years Ago
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5 Years Ago
Simplified rigidbody sleep check for vehicles. Tested on procedural. Now more reliable, all vehicles sleep eventually, even if in water or perched on a rock.
5 Years Ago
Surface trail & spin effects
5 Years Ago
Fixed debug camera input being processed while player is unfrozen
5 Years Ago
Fix cambone command throwing exceptions
5 Years Ago
Test map edit + tweaks to grip settings
5 Years Ago
Refactor terrain quality states into objects (basically GoF State pattern)
5 Years Ago
ProjectSettings fix
5 Years Ago
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5 Years Ago
Move GroundQuality definitions, plus extras
5 Years Ago
Different grip levels for different terrain types
5 Years Ago
Some initial attempts to find a memory leak Added HeapExplorer Fixed codegen errors in more recent compiler versions A couple more causes of memory leaks
5 Years Ago
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