240,254 Commits over 3,837 Days - 2.61cph!
removed arctic rock formation prefab overides (was using incorrect settings)
fixed lighthouse and harbors not spawning on new maps
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
FailFast can be set via variable (useful for full rebuilds to avoid killing Unity mid-reimport)
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Fixed the stuff I broke yesterday
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Fixed foliage motion blur
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Updated hdrp/custom/lit shader set to 7.2.0
Some changes to conditionals
increased cctv culling range
Unfinished experiment with splitting conditional class definitions
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Clientside crazy physics: Delete the entity AFTER simulating all of its physics objects to avoid crashing
Fixed func_break being misaligned on HL1 maps
tweaked claw bigTossed attack
Merge branch 'master' of SpaceUsurperUnity
orb rotating laser sfx changes
Merge branch 'master' of SpaceUsurperUnity
update gmod-html (win32/win64 builds)
More logging to investigate leaks
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
Craters - latest terrain build
Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
More cleanup/removal of old stuff.
Update to CEF '80.0.4+g74f7b0c+chromium-80.0.3987.122'
CCTV camera volume tweaks
CCTV camera desc update
[D11][UI] Adjustments to Leaderboards screen. added colour reference class
turn GPU skinning back off because it's slower
Updated Facepunch.ExpressionStrings
Clear pools in cached subroutines on stage change
Fixed ParameterCollection._dependants leak
Added Clear() and Reset() methods to ParameterCollectionPool