192,621 Commits over 4,049 Days - 1.98cph!
Don't need these csproj files in source control
Destroying scoreboard stuff better between refreshes
Sending scoreboard data from server
ocean pathfinding/coastline path generation wip
Added UI.StatBar component (must be children of the unit inspector, currently)
UnitStatsTab only shows aquired (>0) skills, attributes set up in editor
[d11] some tidying of previous commit, experimenting with Unity NetworkLater. Can be enabled one line 184 of Bootstrap.cs
WIP attempt to move to Unity's NetworkTransport LLAPI instead of Raknet. This will save us from having to update Raknet for console support (Xbox One support is out of date, Switch support is non existent). There are some differences between the libraries so this is experimental at the moment. Need to finish of QOS bindings, and a lot of it has ended up identical to the Raknet assembly so further refactoring might be worthwhile.
fixing crowd material
tweak avatar controller animation exit time
fabric chest and leg items wip (assets are there but look bad)
tweak avatar anim controller
adding face animation , update anim controller, linked to emote script
update platform glow
Improvements to berry gathering AI.
Fixed an issue in which items in containers weren't getting properly handled when selecting all items to deposit to a stockpile.
Fixed people being able to take crafting orders they don't have the role for.
Fixed dead people being able to have needs.
Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have
Added a potential fix for AI pathfinding crash
fix for activity notifications showing the same activity for the same unit more than once
Fixed people dropping stuff they just crafted just to pick it up again because they want it
Crafting widget only shows unlocked items.
Crafting widget shows all items that don't need a machine process if the station doesn't have one.
When crafting an item that doesn't need a crafting station people now sit by the fire to do it.
missing avatar mat, WIP stuff
Fixed craft item machine process wrapper on campfire
Fixed warning spam from UnitFrame
Campfire now has basic crafting process.
All crafting is now player commanded.
Food can be stockpiled without a basket.
[D11] Properly guard client side code for console
Changes to interactable events
[D11] Rollback
27719 due to crash on client console
Nixed the tabs on the settlement inspector. Goes straight to jobs now.
Working on scoreboard getting proper team data from server. UserStats don't actually need to sync to clients all the time - can just get that info with the scoreboard data.
Settlement widgets & related files
Noise native entry point updates
SettlementCreation prefab fix.