198,652 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Merge from main
7 Years Ago
Fixed some more bath paths
7 Years Ago
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7 Years Ago
Fixed bad path lookup
7 Years Ago
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7 Years Ago
Graveyard fence additional LOD
7 Years Ago
Added [DatabaseInfo] attributes to every top level data type in the browser Facts/reasoning layer boilerplate
7 Years Ago
Coffin / fixed colider pivot / added additonal LOD
7 Years Ago
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7 Years Ago
Speaker texture update
7 Years Ago
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7 Years Ago
Tesselated quad
7 Years Ago
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7 Years Ago
av fix wip
7 Years Ago
Coffin meshes / prefabs / col / gibs
7 Years Ago
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7 Years Ago
Graveyard fence missing gibs
7 Years Ago
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7 Years Ago
more missing stuff...
7 Years Ago
item lods
7 Years Ago
missing stuff
7 Years Ago
separated animator on the avatar camera
7 Years Ago
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7 Years Ago
removed hunt player command from human
7 Years Ago
put combat ability types back on basic abilities
7 Years Ago
UnitPathElement null check
7 Years Ago
Fixed Ownabled loading NRE due to Protobuf not liking empty arrays (nice find, Seb)
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Cherry picked 29389 from main
7 Years Ago
Knowledge component reset for pooling support Hand axe durability doubled
7 Years Ago
Added forward transparent passes to rust/std+wind shader set
7 Years Ago
vm anims, model, textures, material, vm and wm prefabs
7 Years Ago
[D11] [UI] Vending Machine Shop panel set up
7 Years Ago
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
7 Years Ago
getting latest
7 Years Ago
7 Years Ago
AvatarRenderer stuff, wip menu avatar
7 Years Ago
Converted gang member...
7 Years Ago
Speaker meshes and textures
7 Years Ago
gibs and collision mesh(es) for rowboat
7 Years Ago
[D11] Gambling wheel and vending machine implementation, Typo fixes