240,257 Commits over 3,837 Days - 2.61cph!

5 Years Ago
Different grip levels for different terrain types
5 Years Ago
Some initial attempts to find a memory leak Added HeapExplorer Fixed codegen errors in more recent compiler versions A couple more causes of memory leaks
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Manifest rebuild after merge.
5 Years Ago
Merge from Main -> Vehicles. Protocol++.
5 Years Ago
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5 Years Ago
Merge back from CarPhysicsChanges>Vehicles
5 Years Ago
Friction and drive force edits
5 Years Ago
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5 Years Ago
delete RC bookmarks functionality
5 Years Ago
surface.DrawPoly with no arguments causes an expected Lua error, rather than printing a warning into console. Fixed RichText crashing when containing a lot of text without newline and with the same color
5 Years Ago
Merge from terrian_benchmark
5 Years Ago
Merge from main
5 Years Ago
Benchmark scene edit.
5 Years Ago
[D11][#T2031] Editor script to automatically populate Metallic/Gloss textures. [Tools > Materials > Mask Texture > Set Mask Texture]
5 Years Ago
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5 Years Ago
lowered cctv health
5 Years Ago
cctv clamp fix
5 Years Ago
fixed computerstation rotation issues
5 Years Ago
[D11] + Cut down on the assets that are in the bandit_camp, as well as reduced LOD distances, and edited prefab lists to reduce amount of items spawning in
5 Years Ago
redux/intro co-op changes redux/octopus multiplayer fixes use stage.PlayerHandler for some Vibrate calls wrapped AddPhysicsForce calls mech stage multiplayer fixes fuse stage multiplayer fixes trench multiplayer fixes, etc fixed other stages for multiplayer some storm pattern stuff made some storm form0 pixels invuln Fixed numPlayers not being available during init Merge branch 'master' of SpaceUsurperUnity Clear hints on stage change Removed old QuickPrompt Clear static fields in cache stores Merge branch 'master' of SpaceUsurperUnity Player count for stages now set on instantiation Merge branch 'master' of SpaceUsurperUnity intro balance for 2 player enemy hp scaled based on player count Meta changes for unity2019 Some initial attempts to find a memory leak Merge branch 'master' into unity2019
5 Years Ago
Added utility to detect uppercases in prefab names.
5 Years Ago
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5 Years Ago
AmbienceEmitter using SqrDist
5 Years Ago
[D11] Cabin LOD update. Replaced missing wall.
5 Years Ago
Don't save fov
5 Years Ago
[D11] Fusebox material fix
5 Years Ago
[D11] [UI] Fixed some loot panel names not translating
5 Years Ago
Moving stuff that's needlessly using MainCamera.Distance to MainCamera.SqrDistance
5 Years Ago
Updated linyx64 steamclient.so
5 Years Ago
Added snow grass diffusion profile to the HDRP asset
5 Years Ago
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5 Years Ago
Comments
5 Years Ago
[D11] adds free mem routine for ps4
5 Years Ago
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5 Years Ago
World_Setup_v3 river and road meshes paths
5 Years Ago
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5 Years Ago
ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
5 Years Ago
Forest topology test for archipelago map
5 Years Ago
Snow biome bushes and road grass Fixed icebergs diffusion profile, added a thin ice diffusion profile for thinner objects
5 Years Ago
[D11] Merge with main
5 Years Ago
Fixed item name not visible in other languages More Localization Fixes
5 Years Ago
[D11] + Redone three barrels that were set up incorrectly in bundled\prefab\radtown
5 Years Ago
[D11] Appmanifest Override
5 Years Ago
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
5 Years Ago
Merge terrain_benchmark