248,634 Commits over 3,928 Days - 2.64cph!
ConnectionManager.Close takes the same optional parameters as Connection.Close
ISocketManager.OnDisconnected is in charge of calling Connection.Close so custom parameters can be used
Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
Heat source NRE on load fix
Merge from gib_pool_merge
Merge from Main ->demo_filestorage
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
Fix some more inaccurate readouts for IO entities
Merge from gib_pool_merge
Subtract
53800 (reverting gib_pool subtraction)
Quad rendering rewrite
Quad shader tweaks
Extra profiling for Switch
Enable CPU boost when loading on switch
Clean up asset bundle manifests before generating
Disable anti aliasing on Switch by default
Merge tag 'before-upgrade' into asset-bundles
Ensured some post-processing effects are disabled
Fixed warning related to Stage_Song
Added stage json override prefixes support
Example override suffix
WIP fixing the wire tool's measurement values
Updated studio backdrop materials to no longer render AO (excluding grey version)
Update things that got reverted somehow
Merge platform changes from experimental branch
Don't send 403 errors to sentry, connect the staging release channel to the staging server
TTT: Fix broken radio/drop animations (#1710)
* Fix out-of-date/missing ACT references in the gesture system
Apparently some of the values in this table no longer exist in the code (or maybe never did?)
Since the loop that goes over this table is now an ipair (#82e842850024fa15f6ce2e20916da8b0bb2a11e4), invalid values in the table broke the loop early. This in turn broke things like radio gestures (Yes, anyone still alive, etc) because their gesture runner was never created.
* Update ACT values for weapon/ammo dropping
The existing values don't exist, so no animation was playing. This fixes it.
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Fix server list exception when a server is favorited
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
cherry pick some changes: the 2 constraint crash fixes, nextbot perf, dtooltip perf,, presets for weld/camera, wheel direction fix, rpg wep fix, server browser IP selectable, pvs fix fix, supergravgun changes, playermodel copy, font no crash
Disable DTooltip skin inheritance for now, it can cause performance issues
Added rightclick menu for player model selector icons to copy model path of the player model
Fixed missing dlls in generated addon csproj
Moved Sandbox.Projects into ProjectGen (we'll call the exe from game to generate new csproj etc)
Finish consolidation
Interop cleanup