192,862 Commits over 4,049 Days - 1.98cph!

7 Years Ago
old book materials and textures + 4 pile variations.
7 Years Ago
Save++ Network++
7 Years Ago
Scene2Prefab
7 Years Ago
New skin cache version (force-refresh normal maps)
7 Years Ago
merge from main
7 Years Ago
water lilies for swamps and lakes (models/textures/prefabs)
7 Years Ago
We now calculate a cap modifier that's the total of all the active needs to ensure that needs act as a mood penalty. Various fixes to needs stuff.
7 Years Ago
[D11] Allow controller to respawn on death
7 Years Ago
more fixes for wooden sign placement
7 Years Ago
merge from procmap_puzzles_polish
7 Years Ago
[D11] Initial support for console controller - wip
7 Years Ago
Fixed small signs breaking when upgrading / rotating wall Small signs can be placed on shelves
7 Years Ago
Some more temporary measures to get into a network game on ps4 - disable encryption on both client and server, avoid procedural levels which are taking too long and running out of memory. Also remove a bit of spam logging I left in raknet by accident.
7 Years Ago
Revert building manager change as there were bugs, since loading building definitions needed to wait a frame to work properly. Started a branch to maybe look into it.
7 Years Ago
Revert building manager change as there were bugs, since loading building definitions needed to wait a frame to work properly. Started a branch to maybe look into it.
7 Years Ago
Just starting a branch where I might check out the bugs with loading building definitions as needed. Problem is the building definition, when it loads, often creates stuff that it then later decides to call Destroy on. But Destroy takes one frame. So if you load definitions as needed instead of on startup, the extra stuff is still there when the actual building is spawned and you get extra meshes like bonus floors. Need to either delay things somehow, or make sure all the destroys also set the parent to null to kick stuff out of the heirarchy, or set some sort of invalidating flag.
7 Years Ago
Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
7 Years Ago
SocketMod_AreaCheck tweaks for Alistair
7 Years Ago
Simplified, more open gang buildings. Had to rebuild building IDs, hence the extra "changes"
7 Years Ago
Update UI immediately on pickup/drop
7 Years Ago
Can't select other items anymore while holding a carryable
7 Years Ago
New testmap_smallest. Loads super fast, still has gang buildings but no jail.
7 Years Ago
Remove an old time printout
7 Years Ago
Building manager now only loads buildings that the map actually uses. Improves loading times around a minimum of 25% (testmap_small, which needs most building types anyway), and removes the need for the loadBuildingDefinitions Tools flag (which was used to make maps with no buildings load faster).
7 Years Ago
update scene lighting data
7 Years Ago
update league entry logo prefab fixed currency icon alignment
7 Years Ago
update WIP temple A env adding vertex color to standard shader
7 Years Ago
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7 Years Ago
career stuff. added team logos in placeholder position on career lague tables.
7 Years Ago
Compile fix + stat manipulators for settlement needs.
7 Years Ago
UI bits StatManipulator pooling
7 Years Ago
Let's make the mood drain negative...
7 Years Ago
Implemented Need mood drain as a stat manipulator with a maximum amount of possible drain instead of infinite drain. Currently only working for individual Unit Needs.
7 Years Ago
Temporarily disabled timeouts in Raknet as the levels are taking a very long time to load. Use Application.temporaryCachePath instead of Application.persistentDataPath as the latter is crashing for some reason, will investigate later.
7 Years Ago
More console fixes: disable filesystem warmups for now as it's taking excessively long to load into levels, will come back to this later. Use Application.persistentDataPath to write procedural map data to, cannot just write to the root directory on console.
7 Years Ago
UI
7 Years Ago
7 Years Ago
UI
7 Years Ago
UI
7 Years Ago
Starting to look at refactoring interactables.
7 Years Ago
rebuild raknet DLL for x64 against the same source code that we got for console support. This mismatch was stopping the ps4 version connecting to the server.
7 Years Ago
merge from main
7 Years Ago
Updated jackhammer anims, viewmodel prefab scaling
7 Years Ago
Settlement inhabitants UI WIP
7 Years Ago
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7 Years Ago
FileSystem rewrite for Rust.World
7 Years Ago
Added prefab list asset for world SDK
7 Years Ago
Fixed fucked up prefab
7 Years Ago
Save
7 Years Ago
more sfx sorting