240,346 Commits over 3,867 Days - 2.59cph!
Pine saplings LODs / prefabs / billboards
Dead pines / LODs / COL / prefab setup
Tweaked the size of all trees in spawn v3 folders to be more realistic
Tweaks to decor.v3 and spawn.v3 prefabs
Various other foliage tweaks
[D11][UI] Removed Debug code from find join game screen
Set composter crafting costs and updated description.
[D11] + Fix to issue 3396 along with a set of fixes to cactus's in the bundled folder
subtract commit to wrong branch
cherry pick
47321 to the correct branch
More accurate yield info.
Hooked up IndirectRenderer, managing each chunk of the instance array properly
[D11] More Asset Optimisations
[D11] Updated Sewer LOD distances.
[D11][Graphics][#3612] Beancan granade particles fixed
[D11][UI] Fixed issue Options remaining open ingame
Player movement interpolation from FP branch - reduces juddering due to camera vs. physics tick
TTT: Update Portuguese translation (#1635)
[D11] GPU instancing on particle materials
[D11][UI] Changes to stats menu (in game and frontend)
[D11] Asset Optimisations
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Removed IL2CPP server build
Merge branch 'master' of JenkinsTools
Added FoliageIndirectRenderer to manage a group of instances
[D11] Weapon/ViewModel update - Including ScreenShake changes & debug info for num of Sounds/Effects
Page links don't worry about case to mark missing etc
ambig tags
Fixed block parsing errors not Error++
Try to get summary as plain text
Fixed "render" page not working
RawValue fix
[D11] + Fixed awning_900_green culling on PS4 again
[D11] Asset Optimisations
ElementValue now gets the unchanged raw value instead of innerHtml
MediaIsland server startup error+warning fixes
Removed missing prefabs
Removed broken prefabs
Edits to storage interaction
No void return for Lua functions
Fixed sidebar not always regenerating
[D11] Undo MattP's changes
Fix engine storage parenting on 1mod_engine
Initial commit of engine internal items work