240,319 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Update DS steamwork libraries
5 Years Ago
Colour code gene links
5 Years Ago
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5 Years Ago
subtract merge from main
5 Years Ago
Update README.md
5 Years Ago
Update README.md
5 Years Ago
Wiki link
5 Years Ago
merge from main
5 Years Ago
Update issue templates
5 Years Ago
Update issue templates
5 Years Ago
Update issue templates
5 Years Ago
Comment Fix
5 Years Ago
Steamworks server interface fixes
5 Years Ago
Fixed server interfaces
5 Years Ago
Merge from main
5 Years Ago
Merge from playerstate (few fixes from review)
5 Years Ago
Merge from main
5 Years Ago
Delete UI template
5 Years Ago
Clamp the un-hostile timestamp so it can never be for too long of a time (if the server's time changes) Add player.resetstate to reset a player's PlayerState to default values
5 Years Ago
Updated steamworks.posix
5 Years Ago
Meta Files
5 Years Ago
Build server fix
5 Years Ago
No need for posix32/64 now - combined to just posix
5 Years Ago
Latest Steamworks
5 Years Ago
Callback fix Wrong named meta file
5 Years Ago
fluid_switch gibs
5 Years Ago
added fluid_switch
5 Years Ago
Removed debug Console.WriteLine
5 Years Ago
Added SteamUserStats.RequestGlobalStats
5 Years Ago
Fix for InvetoryDef Properties Otherwise we get error in `_properties[name] = vl;` as name is null. GetProperty(null) is called to get list of keys as string. I guess separate method would be cleaner but I'm keeping this example to minimum (or im too lazy). Merge pull request #326 from kamyker/kamyker-patch-2 Fix for InvetoryDef Properties
5 Years Ago
Added bool parameter Active to event OnGameOverlayActivated to pass it from GameOverlayActivated_t. Updated OnGameOverlayActivated. Updated to OnGameOverlayActivated?.Invoke( x.Active != 0 ) ) Merge branch 'master' into master Merge pull request #368 from mkracik/master Added bool parameter Active to event OnGameOverlayActivated
5 Years Ago
added EntryCount to Leaderboard fixed indent for EntryCount Merge pull request #373 from matt-bcs/master Added EntryCount to Leaderboard
5 Years Ago
32bit now supported again
5 Years Ago
Update README.md
5 Years Ago
Unity dll updates
5 Years Ago
Steamworks 1.48 Updated generator to use flat files Latest Generated Updated Implementation to use flat api Updated tests
5 Years Ago
TTT: Portuguese translation fixes (#1636)
5 Years Ago
First pass of new gene UI. Bunch of UI fixes/tweaks, prefab updates.
5 Years Ago
Include produce name in yield display. Colour code values.
5 Years Ago
Stage info tweaks: show the current stage name and current progress %. Alignment tweaks.
5 Years Ago
Merge from main
5 Years Ago
Fix pooling error
5 Years Ago
Show plant type icon on UI. Add a link from GrowableEntity back to its source item def. Set links.
5 Years Ago
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
5 Years Ago
Switched plant info over to the new UI.
5 Years Ago
added two non transparent glass types for map makers (houses and industrial)
5 Years Ago
Populated sections, setup InfoBar instances.
5 Years Ago
InfoBar code, prefab links.
5 Years Ago
Created InfoBar prefab. Added icon files.
5 Years Ago
headers and sections blockout