249,152 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Ensure phys_lengthconstraint doesn't try to create 0-length rope constrains causing crazy physics and potential crashes
4 Years Ago
Renamed for /main consistency
4 Years Ago
Powerplant invisible light fix
4 Years Ago
Server List style tweaks
4 Years Ago
Sandbox.System.Test Generators source can't have path names now apparently, so fix that Add stripped down version of HtmlAgilityPack for parsing html pragmatically Use our HtmlNode version instead of packaged version More trimming XPath not needed in access list
4 Years Ago
Powerplant fixes
4 Years Ago
Merge from TMP_Text update optimization
4 Years Ago
Merge from main
4 Years Ago
Bailing on SetVisible on all IUIScreens
4 Years Ago
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
4 Years Ago
Fishing village Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
4 Years Ago
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4 Years Ago
FX material updates
4 Years Ago
Fixed draw.RoundedBox(Ex) with border value larger than the box height causing the box to render larger than intended Fixeed DNumberScratch's value going out of bounds of the blue background with huge values
4 Years Ago
Settings menu redesign
4 Years Ago
Merge from io_pooling
4 Years Ago
Added AnimatorLOD to water pump, fluid switch and smart switch
4 Years Ago
Merge from platforms
4 Years Ago
Merge from main
4 Years Ago
▅▄▍▋█ "▆▋▍▅▋▌▇▄▋▆▅▉" ▇▅▄▉▆█ ▅▌ ▆▉▌▊▉▍▌▋█ ▋▇▌▅▉ ▌▌▉▋▌▇▅▌▇█ ▋▌▉▋▉▊ ▌▊▋▍▆▊ ▍▆▊▋▄▉▉▍▌▆▇▌▇▆▄▉▉▌▊ █▆▇ ▌▊▇▄▆▌▌▋▄▆▇▆▍▆▅▅▆▉▆ ▇▊▉▉▋█ ▇▉▇ ▄▍ ▆▋▇▊█▍▇▍ ▇▋▅▅▅ ▄▉'▄ ▇ ▋██ ▉▅▅▍▋ ▇▅▊▊▌▆
4 Years Ago
Fishing Village Various decorative floats and buoy rings/lods/collision and prefab setup. Materials and textures.
4 Years Ago
Newstype tag colours
4 Years Ago
Consistent action labels IconPicker selected styling active opacity Devicewrapper
4 Years Ago
LFS cache
4 Years Ago
Merge from io_pooling
4 Years Ago
Hapic ServerItem Chatinput style Settings Footer style
4 Years Ago
Merge from main
4 Years Ago
Station 1 FX fix.
4 Years Ago
██▊▌ ▇▇▋█▄█▆▇▌▄▍▉ ▋▋▍▉▇▄ ▍▄▍█▌ ▆▅▇▊█▅▆ ▉▍█▄▍ ▋▍▄▉▌▉ '▅▋▅▊▊▌' ▉▅ ▋▌▇
4 Years Ago
Create ci.yml
4 Years Ago
Power substations
4 Years Ago
merge from trainyard_path_fix
4 Years Ago
Airfield fixes & related mats/prefabs
4 Years Ago
Cherrypicking 53716
4 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
4 Years Ago
Merge ScreenshotChanges -> Main
4 Years Ago
Merge from main
4 Years Ago
Merge General
4 Years Ago
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred: - Server creates the module entity and saves it to client with socket index -1 (no socket) - Server adds the module to the car with socket index now set - Server saves new socket index to client - Client creates the module entity and calculates socket index correctly - Client loads new entity, socket index incorrectly reverts to -1 - Client refreshes module conditionals, bad socket index causes NRE
4 Years Ago
Check line exists before reading
4 Years Ago
▅▍▆▆▍ ▌▇█▉▍█ ▍▉ ▋▉▄▊▇ ▊▍ ▋▅▍▌▋ ▋▉▌▌ ▊▆▆▇▍▇██▌▍ ▍ .▋▊▋ ▉▆▊▊
4 Years Ago
▊▊▉▄ ▉▍▍▍█▊: ▊▅▍▆▌ ▇▆▋▉▉▊▌▋█▊▄▊ ▆▉▌▌▄▍▍▄█▊ ▆ ▋▇▍█▅ ▇▋▋▇▍▇ ▌▇ ▊▋▄▆▋▌ ▄██▇ ▋▇▊▋▊▆ ▍▆█▋▄▍▆ ▉▆▋▇▋ ▍▋▋▌▊▉▅▆▌ ▋▆▉▉▋▇ ▄▆▄▉ ▊▄▉ ▇▋▍ ▅▆▊ ▉█▍▄▉▇▉▊▊▌ ▊▄▊'▇ ▇▆▍▌▆▆▊▅ ▇▅▆▋▊▇ █▍ ▍▉ ▆█▋▇ ▋▅▄▅▆ ▊█▇██▍ ▋▅▄▋▄▍ ▍▄▇▅▌▌ ▋▋▅▆▊▍▄▌▅▊
4 Years Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
4 Years Ago
Merge from 53678 (ScreenshotChanges)
4 Years Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
4 Years Ago
Add check for IsDestroyed in all WantsSplash implementations
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Merge from main
4 Years Ago
Fixed issues with initial LOD when spawning and with handling OnParentDestroying
4 Years Ago
Potentially avoid shadow related crash