240,350 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Fix engine storage parenting on 1mod_engine
5 Years Ago
Initial commit of engine internal items work
5 Years Ago
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Scene backup
5 Years Ago
Demo name formatting changes
5 Years Ago
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5 Years Ago
Demo browser
5 Years Ago
Another fluid switch fix change, simplify planter sensor for now
5 Years Ago
Merge from farming2
5 Years Ago
Subtract 47282, it didn't fix things
5 Years Ago
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5 Years Ago
Merge from farming2
5 Years Ago
Logic fixes for fluid switch
5 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
5 Years Ago
WIP planter electrical sensor
5 Years Ago
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5 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
5 Years Ago
Manifest
5 Years Ago
adding engine models
5 Years Ago
5 Years Ago
repaired plant properties after adding the new stage.
5 Years Ago
Switched icon editor to sliders for skins/bg Delete closecaption files They are pointless here volume to loading screen Co-Authored-By: Nurdism <nurdism.io@gmail.com> DisableClipping restores to oldstate garrysmod-issues/issues/4375
5 Years Ago
Switch spawnicon editor skins/bodygroups to sliders from dropdowns Community: util.TypeToString now works nicer for angles Loading Screens are now passed game volume via GameDetails()
5 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
5 Years Ago
Utilized: Vector and angle `Unpack` metamethods in`util.TypeToString` (#1622) * Utilized: Vevtor and angle `Unpack` metamethods in`util.TypeToString` * Updated: `TypeToString` * Removed: Whitespace
5 Years Ago
Restored close caption support
5 Years Ago
Added closecaptions and subtitles for languages supported by Half-Life 2 games
5 Years Ago
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5 Years Ago
Syntax Error catching
5 Years Ago
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5 Years Ago
Yield text tweak. Renamed mulch item.
5 Years Ago
Example of making the co-op player a different colour Separate items HUD UI for coop player
5 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
5 Years Ago
Clean up a couple of garbage allocations
5 Years Ago
Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
5 Years Ago
Added Panel.Set/GetMaximumCharCount, both of which work on TextEntry and RichText
5 Years Ago
Better test
5 Years Ago
Testing out indirect rendering of foliage...
5 Years Ago
Fixed initially spawned tree entities not disabling their billboards
5 Years Ago
Durability.
5 Years Ago
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs
5 Years Ago
Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
5 Years Ago
[D11][UI] Changes to Find/JoinGames screen
5 Years Ago
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5 Years Ago
intptr_t => IntPtr
5 Years Ago
[D11] Fixed Renderer States on Tree Prefabs