192,862 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Various stat icons
7 Years Ago
additional change for detecting the local player without steam present. This means currently we can only connect one player to our local server, but we will replace the user id generation with our own system and remove this as things progress.
7 Years Ago
Save
7 Years Ago
Crafting, build and research UI consistency
7 Years Ago
revert accidental change
7 Years Ago
Part 2 of changes to boot ps4 into a fixed server game. This commit removes client side checks that are specific to Steam, and makes a hard coded local server appear in the server list (click "FIND GAME" button, select "Local Network" server list, then click the refresh button and "localserver" should show up, connect to this like normal)
7 Years Ago
Part 1 of changes to boot ps4 into a fixed server game. This commit removes server side checks that are specific to Steam.
7 Years Ago
Fixed NRE in Settlement.Load
7 Years Ago
Fixed building placement widget showing when not in placement mode Building placement hides inspector windows Stat bar styling, colors
7 Years Ago
Fixed passing loot through walls using research table exploit
7 Years Ago
vending machine rotate exploit fix
7 Years Ago
Stat bars styling
7 Years Ago
Save
7 Years Ago
More UI Jenkinsfile for Unity 2018.1.5f1
7 Years Ago
UI
7 Years Ago
NRE fix
7 Years Ago
UI
7 Years Ago
UI
7 Years Ago
fog volume wip
7 Years Ago
merged main to release
7 Years Ago
missing prefab
7 Years Ago
updated particle shader emissive fixed explosion/shooter FX material update WIP env Temple A
7 Years Ago
WIP Unit vocalizations Loads of unit sound polish + new sounds UI sounds
7 Years Ago
merged to release
7 Years Ago
Bandit town scene update
7 Years Ago
restored Build.cs functionality, updated to work with Unity 2018 syntax.
7 Years Ago
rake model and prefab
7 Years Ago
handsaw prefab
7 Years Ago
handsaw + plant pots meta
7 Years Ago
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
7 Years Ago
Jobs no longer allocated by % per settlement, instead just bools in the Unit.Roles component Various UI
7 Years Ago
UI
7 Years Ago
Generated new console commands for navmesh carve optimizations. Navmesh carve optimizations are off by default.
7 Years Ago
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
7 Years Ago
progress backup
7 Years Ago
Had to change label colors to Color32
7 Years Ago
Couple of bug fixes from testing
7 Years Ago
fastCountdowns mode skips the welcome screen as well
7 Years Ago
Drop carried item on disconnect. Fixes glitching on reconnect.
7 Years Ago
Added "fast countdowns" option in the WiseGuysTools window, to speed up testing
7 Years Ago
20 was a bit much. Decrease again to 15. +bugfix
7 Years Ago
Increase label distance from 12 to 20
7 Years Ago
Oops remove debug
7 Years Ago
Fixed gang emblems not showing up as well
7 Years Ago
A bunch of cleanup/refactoring, and player label colour tints now work correctly
7 Years Ago
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it
7 Years Ago
7 Years Ago
UI fixes
7 Years Ago
Added method to destroy the appropriate amount of food in Supplies to pay for levelling up until we make the AI for this. It is now impossible to level up if you haven't met all your Settlement's needs. Cleanup of old levelling up conditions. Progress bar on settlement widget now shows stored food instead of conditions met.
7 Years Ago
ASE, UI, etc