192,862 Commits over 4,049 Days - 1.98cph!
additional change for detecting the local player without steam present. This means currently we can only connect one player to our local server, but we will replace the user id generation with our own system and remove this as things progress.
Crafting, build and research UI consistency
Part 2 of changes to boot ps4 into a fixed server game. This commit removes client side checks that are specific to Steam, and makes a hard coded local server appear in the server list (click "FIND GAME" button, select "Local Network" server list, then click the refresh button and "localserver" should show up, connect to this like normal)
Part 1 of changes to boot ps4 into a fixed server game. This commit removes server side checks that are specific to Steam.
Fixed NRE in Settlement.Load
Fixed building placement widget showing when not in placement mode
Building placement hides inspector windows
Stat bar styling, colors
Fixed passing loot through walls using research table exploit
vending machine rotate exploit fix
More UI
Jenkinsfile for Unity 2018.1.5f1
updated particle shader emissive
fixed explosion/shooter FX material
update WIP env Temple A
WIP
Unit vocalizations
Loads of unit sound polish + new sounds
UI sounds
restored Build.cs functionality, updated to work with Unity 2018 syntax.
handsaw + plant pots meta
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
Jobs no longer allocated by % per settlement, instead just bools in the Unit.Roles component
Various UI
Generated new console commands for navmesh carve optimizations.
Navmesh carve optimizations are off by default.
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
Had to change label colors to Color32
Couple of bug fixes from testing
fastCountdowns mode skips the welcome screen as well
Drop carried item on disconnect. Fixes glitching on reconnect.
Added "fast countdowns" option in the WiseGuysTools window, to speed up testing
20 was a bit much. Decrease again to 15. +bugfix
Increase label distance from 12 to 20
Fixed gang emblems not showing up as well
A bunch of cleanup/refactoring, and player label colour tints now work correctly
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games
mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it
Added method to destroy the appropriate amount of food in Supplies to pay for levelling up until we make the AI for this.
It is now impossible to level up if you haven't met all your Settlement's needs.
Cleanup of old levelling up conditions.
Progress bar on settlement widget now shows stored food instead of conditions met.