198,693 Commits over 4,140 Days - 2.00cph!

7 Years Ago
ClientBotConfig empty constructor
7 Years Ago
Emotes fixes
7 Years Ago
Emtoes pooling fixes
7 Years Ago
GameHost.OnClientCmd now outputs the cmd type that was received for an invalid GI. Added more client bot config options: -CmdIntervalMin/Max -JoinMatchMaking -RejoinMatchMaking -If no steam IDs are specified, will assign each bot a steam id based on Environment.TickCount + i
7 Years Ago
UnitAttachments unfuckery
7 Years Ago
Fixed unit inspector tabs hiding themselves
7 Years Ago
Added bool to BaseUIObject which defines whether or not we use the first available top level Tweener component for state animations and callbacks (defaults to true, set to false if you want a tweener on the top level that doesn't drive the element's object active state)
7 Years Ago
Server ifdef
7 Years Ago
Group progression init cleanup Unit inspector tabs. open from unit frame WIP
7 Years Ago
Fixed cargo ship overriding player's network group when loaded from save
7 Years Ago
More building persistence and container fix
7 Years Ago
Building init cleanup
7 Years Ago
Container init clenaup
7 Years Ago
UnitAnimation and UnitAttachments pooling fixes
7 Years Ago
Liquid poison
7 Years Ago
Added support for rect/drag command flagging via the command UI Reset entity interactable state properly
7 Years Ago
reworked school hat and created new materials and icon. fixed missing avatar layer specification on beer_hat and baseball_cap
7 Years Ago
merge from main
7 Years Ago
Fixed cargo ship sub entity saving flag disable
7 Years Ago
Replace GI thread with async+channels
7 Years Ago
Cargo ship saves
7 Years Ago
Fixed command buttons not working
7 Years Ago
player loot panel slot fix skin approval again
7 Years Ago
only send tile cursor hover event to server after hovering a tile for 0.5 seconds.
7 Years Ago
Don't bundle disabled scenes
7 Years Ago
skin approval
7 Years Ago
demo playback NRE fix
7 Years Ago
hot air balloon progress backup
7 Years Ago
merge from main
7 Years Ago
[D11] Frontend visual update & support for non-looping carousel
7 Years Ago
Fixed fleeing getting stuck (although it's still a bit janky)
7 Years Ago
State cleanup Tree, Trap, Wearable, Growable, Resource
7 Years Ago
State cleanup ItemContainer, ItemAttachments, Decay
7 Years Ago
Fixed NRE in dynamic cover points.
7 Years Ago
can zoom map out farther
7 Years Ago
Navigation init fixes
7 Years Ago
EntityComponent.Enabled checks parent entity != ull && enabled
7 Years Ago
Entity destruction cleanup as coroutine
7 Years Ago
Fixed per-platform texture crunch/decrunch in asset fiddler
7 Years Ago
Fix game instances not being removed if players disconnect before saying they're ready
7 Years Ago
Fixed CreateClone.bat
7 Years Ago
range finding markers on 8x scope
7 Years Ago
fixed cargo ship and its rhib saving
7 Years Ago
UI scroll unscaled time
7 Years Ago
Pool fix
7 Years Ago
Fixed entities being disabled when created by the pool factory method
7 Years Ago
Skin bundle update
7 Years Ago
[D11] [UI] Take all items from loot panel action implemented
7 Years Ago
Skin update
7 Years Ago
Fixed settlement setup NRE