135,871 Commits over 4,444 Days - 1.27cph!

8 Years Ago
cargo ship style 2 end - prefab organizing, lighting pass
8 Years Ago
merge from main
8 Years Ago
Fixed camera depth texture issues affecting water on macOS/metal
8 Years Ago
Fix for multi-scene setup mismatched lighting warnings (only relevant scenes; lighting settings only)
8 Years Ago
Merge from impostor-opt
8 Years Ago
Optimized all swamp tree impostor meshes
8 Years Ago
Optimized all oak tree impostor meshes
8 Years Ago
Optimized all douglas fir tree impostor meshes
8 Years Ago
Optimized all willow and spice bush impostor meshes
8 Years Ago
Optimized all birch tree impostor meshes
8 Years Ago
Optimized all american beech tree impostor meshes
8 Years Ago
Custom impostor mesh warning fix
8 Years Ago
Exclusive Fullscreen default (test)
8 Years Ago
Optimized all pine tree impostor meshes
8 Years Ago
Added custom mesh toggle to impostor component Enabled mipmap generation by default Added messages/warnings with generated mesh info
8 Years Ago
Added support for custom/tight impostor meshes
8 Years Ago
Merge from main
8 Years Ago
[D11] More audio sound asset optimisation progress.
8 Years Ago
[D11][UI] Build Fix
8 Years Ago
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
8 Years Ago
style2 progress backup
8 Years Ago
[D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
8 Years Ago
[D11] Define fixes
8 Years Ago
[D11][UI] First pass of note panel
8 Years Ago
style2 progress backup
8 Years Ago
[D11] Add the PS4 Common Dialog plugin before I forget
8 Years Ago
bulkframe files and prefabs + texture variants
8 Years Ago
style2 progress backup
8 Years Ago
[D11] Fixed class name for serialization
8 Years Ago
[D11][UI] Missed added file
8 Years Ago
[D11][UI] Highlighted equipment will now display changes to values
8 Years Ago
Spiderweb guide mesh
8 Years Ago
forklift colour is determined in detail map layer of material - added mask texture
8 Years Ago
material ID re-ordering fix for static bradley
8 Years Ago
removed private files
8 Years Ago
Phrases
8 Years Ago
Added spray fx test
8 Years Ago
[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
8 Years Ago
Compile fixes
8 Years Ago
merge into main
8 Years Ago
protocol++
8 Years Ago
merge from main
8 Years Ago
[D11] Audio sound asset optimisation progress.
8 Years Ago
[D11][UI] Switched loot panel headers to Text mesh pro. Implemented fridge and fishtrap panels. Added panels not in lootpanel scene to scene
8 Years Ago
[D11] Add in NpToolkit plugin for Sony
8 Years Ago
[D11] Update server analytics to use new telemetry service.
8 Years Ago
alternative skins for water drum into biohazard one, alt pallets skin (blue) progress backup cargo style 2
8 Years Ago
Altered spray can texture.
8 Years Ago
Warning fix
8 Years Ago
Health warning