192,890 Commits over 4,049 Days - 1.98cph!

7 Years Ago
WIP Unit vocalizations Loads of unit sound polish + new sounds UI sounds
7 Years Ago
merged to release
7 Years Ago
Bandit town scene update
7 Years Ago
restored Build.cs functionality, updated to work with Unity 2018 syntax.
7 Years Ago
rake model and prefab
7 Years Ago
handsaw prefab
7 Years Ago
handsaw + plant pots meta
7 Years Ago
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
7 Years Ago
Jobs no longer allocated by % per settlement, instead just bools in the Unit.Roles component Various UI
7 Years Ago
UI
7 Years Ago
Generated new console commands for navmesh carve optimizations. Navmesh carve optimizations are off by default.
7 Years Ago
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
7 Years Ago
progress backup
7 Years Ago
Had to change label colors to Color32
7 Years Ago
Couple of bug fixes from testing
7 Years Ago
fastCountdowns mode skips the welcome screen as well
7 Years Ago
Drop carried item on disconnect. Fixes glitching on reconnect.
7 Years Ago
Added "fast countdowns" option in the WiseGuysTools window, to speed up testing
7 Years Ago
20 was a bit much. Decrease again to 15. +bugfix
7 Years Ago
Increase label distance from 12 to 20
7 Years Ago
Oops remove debug
7 Years Ago
Fixed gang emblems not showing up as well
7 Years Ago
A bunch of cleanup/refactoring, and player label colour tints now work correctly
7 Years Ago
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it
7 Years Ago
7 Years Ago
UI fixes
7 Years Ago
Added method to destroy the appropriate amount of food in Supplies to pay for levelling up until we make the AI for this. It is now impossible to level up if you haven't met all your Settlement's needs. Cleanup of old levelling up conditions. Progress bar on settlement widget now shows stored food instead of conditions met.
7 Years Ago
ASE, UI, etc
7 Years Ago
Manifest update
7 Years Ago
7 Years Ago
update UI, text change
7 Years Ago
update UI
7 Years Ago
Wooden cabins Simplified coliders Fixed wrong material on LODs
7 Years Ago
2nd pass vm paddle anims
7 Years Ago
added clean vm export script
7 Years Ago
update to source vm paddle anims
7 Years Ago
Removed some deprecated scripts
7 Years Ago
individual clothes prefabs. Materials and lods
7 Years Ago
Added UpgradeDefinitions to allow for easier handling of unlocking building upgrades through unlocks. Added required food values to settlement levels. Misc progression data. Fixed it being impossible to level up a settlement if the level has no requirements.
7 Years Ago
river reeds popuplation tweaks
7 Years Ago
map rotation timer rework. map rotation interval now specified in minutes not hours. map rotation fixes. version++
7 Years Ago
Cherry picked probex NRE fix from main
7 Years Ago
procmap reeds prefabs to replace temporary river prefabs
7 Years Ago
Reeds models/textures/materials/impostors
7 Years Ago
DataBrowser and AssetMenu grouping functions for needs and unlocks
7 Years Ago
merged to release
7 Years Ago
version++
7 Years Ago
scene
7 Years Ago
another fix
7 Years Ago
fix