240,384 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
5 Years Ago
Manifest
5 Years Ago
adding engine models
5 Years Ago
5 Years Ago
repaired plant properties after adding the new stage.
5 Years Ago
Switched icon editor to sliders for skins/bg Delete closecaption files They are pointless here volume to loading screen Co-Authored-By: Nurdism <nurdism.io@gmail.com> DisableClipping restores to oldstate garrysmod-issues/issues/4375
5 Years Ago
Switch spawnicon editor skins/bodygroups to sliders from dropdowns Community: util.TypeToString now works nicer for angles Loading Screens are now passed game volume via GameDetails()
5 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
5 Years Ago
Utilized: Vector and angle `Unpack` metamethods in`util.TypeToString` (#1622) * Utilized: Vevtor and angle `Unpack` metamethods in`util.TypeToString` * Updated: `TypeToString` * Removed: Whitespace
5 Years Ago
Restored close caption support
5 Years Ago
Added closecaptions and subtitles for languages supported by Half-Life 2 games
5 Years Ago
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5 Years Ago
Syntax Error catching
5 Years Ago
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5 Years Ago
Yield text tweak. Renamed mulch item.
5 Years Ago
Example of making the co-op player a different colour Separate items HUD UI for coop player
5 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
5 Years Ago
Clean up a couple of garbage allocations
5 Years Ago
Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
5 Years Ago
Added Panel.Set/GetMaximumCharCount, both of which work on TextEntry and RichText
5 Years Ago
Better test
5 Years Ago
Testing out indirect rendering of foliage...
5 Years Ago
Fixed initially spawned tree entities not disabling their billboards
5 Years Ago
Durability.
5 Years Ago
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs
5 Years Ago
Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
5 Years Ago
[D11][UI] Changes to Find/JoinGames screen
5 Years Ago
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5 Years Ago
intptr_t => IntPtr
5 Years Ago
[D11] Fixed Renderer States on Tree Prefabs
5 Years Ago
Cleanup
5 Years Ago
set fruit visual scale curves
5 Years Ago
[D11] Async raycasts
5 Years Ago
[D11] Changed Tree Prefabs to ensure they have exactly 4 LODs
5 Years Ago
Refresh qualities when fertilizer is consumed
5 Years Ago
Syntax/Summary are ntext
5 Years Ago
[D11] [TEMP!] Disabled incremental GC panic mode
5 Years Ago
[D11][UI] fixed TextMeshPro error in loading screen
5 Years Ago
Plant stage duration initial base values
5 Years Ago
save update
5 Years Ago
merge from main
5 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
5 Years Ago
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5 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
5 Years Ago
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