198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
added glossy, metal, watermelon body definitions
7 Years Ago
added Oh Shoot! and Manic Mortar missions
7 Years Ago
fix for unit specifc mission UCD filtering. added pyro mission.
7 Years Ago
Effect removal safety
7 Years Ago
Various building AI tweaks
7 Years Ago
base MissionProcessor now gets UCD and filters it if a specific unit type has been specified for the mission
7 Years Ago
Save
7 Years Ago
Building AI is gated by a check for any unbuilt buildings
7 Years Ago
Added Condition.UnitSettlementHasStockpiles TargetFilter organisation, partial for entity source methods, profiler hooks Stockpiling AI is gated by check for settlement stockpiles that aren't full
7 Years Ago
server now excludes any missions the player currently has from the available mission selection when dishing out missions.
7 Years Ago
Merge from imposters
7 Years Ago
merge from main
7 Years Ago
Merged from main
7 Years Ago
merge from main
7 Years Ago
deleted blank object
7 Years Ago
merge from main
7 Years Ago
scene cleanup
7 Years Ago
tweak temple A flame update WIP squad editor UI rework
7 Years Ago
merging missions branch to main due to scene change
7 Years Ago
added placeholder missions button to menu. missions screen can be viewed and dismissed. missions button activated on connection.
7 Years Ago
UnitFrame sleep indicator Made all unlocks game ready to test tech trees a bit more Tweaked some building overlay UI
7 Years Ago
Merged from main
7 Years Ago
Removed UIUtility.Get<T> log
7 Years Ago
currency icon for mission panels
7 Years Ago
[D11] Removing PS4 define around TERRAIN_FAR_SPLATS
7 Years Ago
can now assign icons to mission definitions. added default placeholder icon.
7 Years Ago
WIP AI work.
7 Years Ago
mission titles
7 Years Ago
can now use %v in mission texts and it will be replaced with a colour coded mission Value.
7 Years Ago
ladder access fix
7 Years Ago
mission panels now display correct info/progress
7 Years Ago
mission panel basic layout, script hookups, basic code setup.
7 Years Ago
scene switch
7 Years Ago
cargo ship scene prep & dressing backup
7 Years Ago
Adding a note for a TODO bug
7 Years Ago
Remove the need for the game mode to reference the NetworkUser when the client asks for character selection. Fixes a circular dependency issue that was throwing errors
7 Years Ago
Make sure ECS ticks run according to the set tick rate, slowing down the game if required
7 Years Ago
More cleanup
7 Years Ago
wip mission UI prefabs
7 Years Ago
Material property block usage cleanup
7 Years Ago
added multikill mission processor, mission defs.
7 Years Ago
added healing done mission processor, mission defs
7 Years Ago
Prefab pool warmup baseline
7 Years Ago
cargo ship scene prep & dressing backup
7 Years Ago
[D11] Attempt #2 - fixes for shaders warnings on ps4. And pending merge links (again)
7 Years Ago
Remove old conflict file
7 Years Ago
Merge in the latest from Main
7 Years Ago
Cleanup
7 Years Ago
Remove debug
7 Years Ago
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays Fixed terrain texture resolution not reacting to changes in graphics quality level