198,617 Commits over 4,140 Days - 2.00cph!
added glossy, metal, watermelon body definitions
added Oh Shoot! and Manic Mortar missions
fix for unit specifc mission UCD filtering.
added pyro mission.
Various building AI tweaks
base MissionProcessor now gets UCD and filters it if a specific unit type has been specified for the mission
Building AI is gated by a check for any unbuilt buildings
Added Condition.UnitSettlementHasStockpiles
TargetFilter organisation, partial for entity source methods, profiler hooks
Stockpiling AI is gated by check for settlement stockpiles that aren't full
server now excludes any missions the player currently has from the available mission selection when dishing out missions.
tweak temple A flame
update WIP squad editor UI rework
merging missions branch to main due to scene change
added placeholder missions button to menu.
missions screen can be viewed and dismissed.
missions button activated on connection.
UnitFrame sleep indicator
Made all unlocks game ready to test tech trees a bit more
Tweaked some building overlay UI
Removed UIUtility.Get<T> log
currency icon for mission panels
[D11] Removing PS4 define around TERRAIN_FAR_SPLATS
can now assign icons to mission definitions.
added default placeholder icon.
can now use %v in mission texts and it will be replaced with a colour coded mission Value.
mission panels now display correct info/progress
mission panel basic layout, script hookups, basic code setup.
cargo ship scene prep & dressing backup
Adding a note for a TODO bug
Remove the need for the game mode to reference the NetworkUser when the client asks for character selection. Fixes a circular dependency issue that was throwing errors
Make sure ECS ticks run according to the set tick rate, slowing down the game if required
Material property block usage cleanup
added multikill mission processor, mission defs.
added healing done mission processor, mission defs
Prefab pool warmup baseline
cargo ship scene prep & dressing backup
[D11] Attempt #2 - fixes for shaders warnings on ps4. And pending merge links (again)
Merge in the latest from Main
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays
Fixed terrain texture resolution not reacting to changes in graphics quality level