192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
merged career creation hang bug fix back from release testing branch
7 Years Ago
fix for career creation hang
7 Years Ago
Secondary slot emotes should no longer happen if primary is already emoting
7 Years Ago
Setting Combat Target overrides wandering plans
7 Years Ago
Merged tribe needs UI into the activity notifications UI Removed various activity types related to older needs system Enum regen
7 Years Ago
Fixed shared targets via scientist comm not considering hostility. Increased radio comm timers for compound scientists.
7 Years Ago
added compound rules sign files compound scene2prefab
7 Years Ago
Added detail layer to hoodie material Added UV2 for detail layer to hoodie Added knitted fabric detail textures
7 Years Ago
Removed non functioning code related to trigger_changelevel player position fixes Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where no NPCs can see them (fix for transitions in a vehicle in HL2 campaign)
7 Years Ago
enabled wander to territory module on animals
7 Years Ago
release testing branch
7 Years Ago
Update hostile time markings if a scientist catch you with your gun out. Improved hostility detection based on hostility, defensiveness and hostile mark aggression.
7 Years Ago
ValueElement can optionally tint text and icons as well as the fill bar
7 Years Ago
ForceWipe++ What's New Beta 4 definition.
7 Years Ago
Improved hostility handling in Scientists.
7 Years Ago
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7 Years Ago
Turned shadows off for all viewmodel clothing
7 Years Ago
Removed leftover support sockets from roof
7 Years Ago
big bag o fixes of the morning restricted access to roofs, only scientists there signs improved fixed fucked up material links on awnings
7 Years Ago
Scientists that spawn as non-hostile will now assume a relaxed pose upon spawn. Scientists following waypoint paths will now pause at the correct points of the patrol route.
7 Years Ago
Minor Savas fixes Fixed some broken Hapis map sounds
7 Years Ago
closed off railroad gate placed always on hobobarrel + extra spot on platform replaced temporary stairs to tower with final prefab scene2prefab compound
7 Years Ago
SavasIsland offshore tweaks
7 Years Ago
cherrypicking garage doors from puzzles
7 Years Ago
Added wetsuit viewmodel Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
7 Years Ago
tweaked biter animation controller transition setup attack trigger event
7 Years Ago
update coin FX/material/texures update biter unit textures disabled fog on unit shader (not sure when i activated that....)
7 Years Ago
Need UI improvements
7 Years Ago
switched biter attack view to PlaceholderAttackView
7 Years Ago
Fixed needs triggering multiple times for the same entity
7 Years Ago
Settlement happiness driven by need events, affects tribe cohesion
7 Years Ago
added always on hobo barrel fixed audio on awnings
7 Years Ago
updated all awning prefabs fixed awning NRE removed groundwatch from scientist sentry
7 Years Ago
adding coin ztl
7 Years Ago
adding coin model/setup paricle on the prefab
7 Years Ago
NRE fix, tribe tracker cleanup
7 Years Ago
Worldspace UI can use game camera Settlement stats (happiness, food supply, housing) on UI
7 Years Ago
update biter ztl
7 Years Ago
tweak biter adding base animations / controller
7 Years Ago
skin approval
7 Years Ago
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7 Years Ago
Using models now too
7 Years Ago
Units are assigned to first settlement created, subsequent units are added to the closest settlement Settlement creation UI Unit rotation util stuff moved to UnitView Split UnitView appearance stuff into a partial Moved Action.FollowCombatTarget's sim tick logic to the frame tick impl Settlement UI in world space
7 Years Ago
merge from main
7 Years Ago
Tower scaffolding mesh/lod/prefabs
7 Years Ago
Terrain matching now supports arc roads
7 Years Ago
NPC vending machine tweaks
7 Years Ago
Improved water shader and materials to replicate IOR closer to water Added underwater reflection and proper IOR-based fresnel Added control parameters for near wave normal and displacement scale Fixed regression in caustics when underwater (needs proper water volume)
7 Years Ago
Workaround for using half height floors as shelves behind doors / wall frames
7 Years Ago
Rusty texture variant for compound scaffoldings