249,515 Commits over 3,959 Days - 2.63cph!
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Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
- Destroy locks no matter what when car is fully destroyed.
- Updated tooltip.
- Don't show module health anymore on wrecks.
Try converting gib override list into a scriptable object instead
Allow destroying car lock if health is <= 15%
WIP converting Gibbable to a PrefabAttribute
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Code review changes:
Removed physics mesh workaround from diogo (no longer needed)
Disable all colliders when pooling a gib
Just disable random variation when benchmarking
Fixed splitscreen death transition sometimes not working
Possible fix for exception when toggling single camera
Rendering of splitscreen border warning
Don't show split border warning if the two cameras are almost identical
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Car and door keys now act like notes, so users can add custom text info to each key
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Show key ID in the inventory UI - works for both car and door keys. Makes it easier to see which keys are for what. Show the matching lock ID in the vehicle lift UI as well.
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Updated localization files
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TTT: Optimised streaming of end-of-round report (Community Contribution)
Fixed addon names in spawnmenu not matching their workshop names
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Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
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