240,650 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] Material Changes, Water Barrel
5 Years Ago
Adjusting setup
5 Years Ago
[D11] Glow worms material updated
5 Years Ago
Fixed Cliff_Basic_Snow running out of sampler states
5 Years Ago
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
5 Years Ago
[D11][#3447] Vending machine Fixes
5 Years Ago
[D11] Materials brought over from main branch
5 Years Ago
[D11] Material Changes, Generic Atlas and Building.
5 Years Ago
[D11] M2Bradley FP branch materials
5 Years Ago
Better hit point calculation
5 Years Ago
Workarounds so ps4 debug build doesn't take hours to build
5 Years Ago
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5 Years Ago
[D11] SceneToPrefab update all fix - reenable menu option
5 Years Ago
+ Forgot this normal Map
5 Years Ago
[D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
5 Years Ago
+ Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
5 Years Ago
[D11] Materials brought over from main branch
5 Years Ago
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5 Years Ago
Gene display string formatting refactoring/improvements. Seed info panel fixed so longer genes don't wrap.
5 Years Ago
[D11] Fix for Military Crate being incorrect mesh + Not spawning in game
5 Years Ago
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5 Years Ago
[D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
5 Years Ago
Added HDRP/Custom/Lit Packed shader
5 Years Ago
Only stack seeds with the same gene makeup. Show gene makeup in the seed information panel.
5 Years Ago
Rebuild settings page using ListItem and maps
5 Years Ago
Seeds transfer their genetic makeup when planted.
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fix branch parsing in TC buildinfo script
5 Years Ago
[D11] Fix for swamp_c scene crash on save
5 Years Ago
Styled moment on hub view
5 Years Ago
[D11] More FP Materials
5 Years Ago
[D11][UI][#3414] Fixed issue with server password screen persisting into game
5 Years Ago
[D11] Assets/Prefabs/Tools FP material replacement
5 Years Ago
[D11] [UI] Autosave Icon outline/fuzziness no longer visible.
5 Years Ago
Adding more data to the tooltips
5 Years Ago
Renamed runway topology to wasteland
5 Years Ago
Fixed ring road on 6k maps
5 Years Ago
Backup
5 Years Ago
[D11] Material Updates, Office Furniture.
5 Years Ago
[D11][#3422] Fixed issue with kick message not been displayed. Implemented restart unity on kick
5 Years Ago
Seed genes experimenting. Fixed a bug with encoding/decoding gene data to instancedata int. GrowableGene display utils.
5 Years Ago
[D11] Updated Bear Footstep sounds
5 Years Ago
compile fix
5 Years Ago
enable instancing on some materials
5 Years Ago
Fix for crash when saving bandit town scene
5 Years Ago
Ignore shadow casting and LOD differences when generating d11worldspawn data and filter out some of the noise from the logging
5 Years Ago
Automatically remove any stray MeshCull and duplicate collision/meshrenderer components that have been left behind when art have added new LODs. Also run the lodgroup flattener across everything, not just converted RendererLODs etc.
5 Years Ago
Logout link
5 Years Ago
[D11] Fix for Iceberg material having black sections
5 Years Ago
[D11] Deployable Sign Materials fix