130,411 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Flowers are lighter to render, better lit, and don't have a terrible outline.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed roads being slightly *too* random (i.e. different every time you connect to a server)
Network++
Save++
                
                
                
                
             
         
        
            
            
            
                
                Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
                
                
                
                
             
         
        
        
        
            
            
            
                
                AO performance optimization.  Light tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Missing file. Hid the ferns until they suck less.
                
                
                
                
             
         
        
            
            
            
                
                added some new movement animations for the boar.
                
                
                
                
             
         
        
            
            
            
                
                added some new movement animations for the horse
                
                
                
                
             
         
        
            
            
            
                
                Fixed roadside clutter sometimes facing the wrong way
                
                
                
                
             
         
        
            
            
            
                
                Tools -> Update -> SpeedTree
                
                
                
                
             
         
        
            
            
            
                
                Changed some loading screen names
                
                
                
                
             
         
        
            
            
            
                
                Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing hammer rotate option 
                
                
                
                
             
         
        
            
            
            
                
                Fixed some shaders and materials on super low shader levels
Fixed some rocks that need terrain blending having it disabled
                
                
                
                
             
         
        
            
            
            
                
                Made grass LOD setting only affect somewhat distant grass patches
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing spec map reference on dirt road material
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update
Made nights not have a 100% black sky
                
                
                
                
             
         
        
            
            
            
                
                Made clouds play nice with HDR
                
                
                
                
             
         
        
            
            
            
                
                Added terrain collision triggers to Hapis tunnel
                
                
                
                
             
         
        
            
            
            
                
                Can pick up mushrooms
Network++
                
                
                
                
             
         
        
            
            
            
                
                Tweaked terrain collision trigger gizmos
Fixed one tiny area in the Hapis tunnel that was triggerless
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added metal bars to the inside of the top tier wall
                
                
                
                
             
         
        
        
            
            
            
                
                Don't mipmap the icons (to stop them going blurry on lower quality modes)
                
                
                
                
             
         
        
            
            
            
                
                Added default Unity terrain shader to shader include list
                
                
                
                
             
         
        
        
            
            
            
                
                Random collectable stone/ore/wood
                
                
                
                
             
         
        
            
            
            
                
                Refactored some path code
Added topology, splat and width to path placement inspector
Fixed that roadside decor would spawn next to runways
                
                
                
                
             
         
        
            
            
            
                
                Allowed trees to spawn all around monuments if those happen to spawn in forests
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed floating boxes in the airfield hangars
Fixed airfield loot crate spawn points
                
                
                
                
             
         
        
            
            
            
                
                Let's try not having 5000 audio sources in the camera prefab, see if that works
                
                
                
                
             
         
        
            
            
            
                
                improved the movement animations for the stag and the wolf
                
                
                
                
             
         
        
            
            
            
                
                FoliageDisplacement boilerplate
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't draw the displacement
                
                
                
                
             
         
        
            
            
            
                
                Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket