249,510 Commits over 3,959 Days - 2.63cph!
Custom loot panel for deposit/payout
Use Decay as the damage type for collision damage so that lastAttackedTime isn't set
Scale chassis propagation damage total with module count
Propagate chassis hits to damage attached modules
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Merge from gib_pool/scriptableobjects
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Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
Refactored border warning to not require axis alignment
Splitscreen border warning now fully functional
Trying out a margin between the split screens
Open loot panel on deposit
Spawn storage container as sub entity to hold lootable deposit and payout
Add deposit and spin menu items to slot machine
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Run r_flushlod only on level init, not on level shutdown
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Add a small icon to the recent "NPC icon in weapons" addition when the weapon is actually selected as NPC weapon override
Main menu backgrounds never switch to the same image unless there's only 1 image
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Scrap heli wreck files/prefab
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New tests, updated culling job
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
LODs for the new models, updated airwolf prefab
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Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
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Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
- Destroy locks no matter what when car is fully destroyed.
- Updated tooltip.
- Don't show module health anymore on wrecks.