250,497 Commits over 3,959 Days - 2.64cph!
Subtractive merge of #
49711.
[D11] Updated spawn filter to prevent player spawning on snow
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
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updating vehicle lift gib rotation
Merge just to get that missing meta file
Commit missing CraggyIsland.Easter.unity.meta file
Merge from Main->Vehicles
Extra null checks for player.lookingAtCollider
Enable even output split on the 2module fuel tank
new pixels for laser form0
laser new pixels form1
laser form2 new pixels
Merge branch 'master' of SpaceUsurperUnity
corelayer point filter option
Fix crash when removing seating
Renamed wantsSplash interface method to WantsSplash
Added Vis.Entities method that overlaps in a Capsule rather than a sphere, takes a start position, end position and a radius
Updated the sprinkler to use new capsule overlap rather than a sphere to better catch objects at the same height as well as hitting planters when mounted on a high ceiling
Fixed sprinkler not applying sprinkler height convar correctly when not mounted on a ceiling
Sprinklers can now defuse bean can grenades (about 90% effective, if a grenade randomly gets a super short fuse they might explode before the sprinkler ticks)
DudTimedExplosive now looks all the way up the entity hierarchy to see if it was on a moving object, instead of just at the immediate entity. Fixes dud explosives on sub-entities from staying stuck on and messing with physics.
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same
Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
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Update fluid combiner icon
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Model.cs now ignores inactive GameObjects in FindClosestBone. Fixes satchel charges etc sometimes sticking to inactive GameObjects and endnig up being invisible. Needs code review.
Can now add / remove coop player in workshop campaign menu
Fixed a replay breaking change
Powerups now periodically check if the nearest player can collect them
Added TranslationCollection.Translate(string, args)
Stages are now locked if they don't support the current player count
Fixed error when loading StageMenuData for custom stages
Monument benchmark errors fixes
Fixed missing terrain pyramid shader level between 200 and 300
Fixed missing terrain potato detail for shader level below 300
Entity.PlayScene now has a second return value - the scene entity, removing which will allow for stopping the scene from continuing to play.
Cherrypicking
49699 Throwable fix
Fluid combiner model and updated material/textures
Fixed errors when running monument benchmark standalone.
[D11] [UI] Fixed typo in "Open Inventory" hint string in French.
[D11] [UI] Fixed graphic overlapping wounded text on certain languages when wrapping to new line.
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Compile fix (main/comp merge)
Remove "unknown genes" and gene display from consumable item info panel.
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