257,713 Commits over 4,049 Days - 2.65cph!
Protobuf gen, manifest, network++.
The first 3 weather seeds in the editor always yield clear weather
Merge Main into Experimental
Merge the latest from Main -> Experimental
Early exit for weather.load / reset / report if climate instance is null
merge from Halloween_2020
Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
Merge the latest from Main -> Experimental. Had to remove a couple of DLLs temporarily
cherrypicking Petur weather commits to weather2
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command
Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
fixed issues with orb grid collision
orb difficulty scaling
claw difficulty scaling
Fix NRE in when disabling MainCamera
▄▆▄'▅ ▊▋▄▇ ▄▋▅ ▇▆▉▊▇ ▄▄▇▅ ▌▅▄▌▊ ▄▅ ▊▊ ▄▍▌ ▋▄ ▄▉▄█ █▊█ ▆▊▅ ██▆'▌ ▊█▅▍▋▆ ▅▌ (▅▆█▊▊ ▇▋▍▋▆▉)
Dashboard monitor shows fuel status and throttle setting
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Slightly darkened trophy text
Fixed being able to stack skull trophies
Fixed skull trophy not loading properly on client
enable halloween ambience on the correct branch this time
Adjusted mount position, added IK for hands and feet
cherrypick the tooltip fix
i was on the wrong branch again ffs
i was on the wrong branch again ffs
net.SendOmit with a NULL entity acts like net.Broadcast, instead of silently failing
Do not relay RPT concommands to server without RPT being enabled
Restore the old find concommand
slider constraint length < 0 fix
Kayak paddle update.
Updated mesh and textures.
Prefab setup.