250,497 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Subtractive merge of #49711.
5 Years Ago
[D11] Updated spawn filter to prevent player spawning on snow
5 Years Ago
Merge from main
5 Years Ago
Remove some DDraw
5 Years Ago
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
5 Years Ago
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5 Years Ago
updating vehicle lift gib rotation
5 Years Ago
Merge just to get that missing meta file
5 Years Ago
Commit missing CraggyIsland.Easter.unity.meta file
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Set up vehicle lift gibs
5 Years Ago
Extra null checks for player.lookingAtCollider
5 Years Ago
Enable even output split on the 2module fuel tank
5 Years Ago
Merge vehicles/IO
5 Years Ago
new pixels for laser form0 laser new pixels form1 laser form2 new pixels Merge branch 'master' of SpaceUsurperUnity corelayer point filter option
5 Years Ago
Fix crash when removing seating
5 Years Ago
Renamed wantsSplash interface method to WantsSplash
5 Years Ago
Added Vis.Entities method that overlaps in a Capsule rather than a sphere, takes a start position, end position and a radius Updated the sprinkler to use new capsule overlap rather than a sphere to better catch objects at the same height as well as hitting planters when mounted on a high ceiling Fixed sprinkler not applying sprinkler height convar correctly when not mounted on a ceiling Sprinklers can now defuse bean can grenades (about 90% effective, if a grenade randomly gets a super short fuse they might explode before the sprinkler ticks)
5 Years Ago
DudTimedExplosive now looks all the way up the entity hierarchy to see if it was on a moving object, instead of just at the immediate entity. Fixes dud explosives on sub-entities from staying stuck on and messing with physics.
5 Years Ago
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
5 Years Ago
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
5 Years Ago
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5 Years Ago
Update fluid combiner icon
5 Years Ago
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5 Years Ago
Fixed line endings
5 Years Ago
Model.cs now ignores inactive GameObjects in FindClosestBone. Fixes satchel charges etc sometimes sticking to inactive GameObjects and endnig up being invisible. Needs code review.
5 Years Ago
Misc fixes
5 Years Ago
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Can now add / remove coop player in workshop campaign menu Fixed a replay breaking change
5 Years Ago
Powerups now periodically check if the nearest player can collect them
5 Years Ago
Added TranslationCollection.Translate(string, args) Stages are now locked if they don't support the current player count Fixed error when loading StageMenuData for custom stages
5 Years Ago
Monument benchmark errors fixes
5 Years Ago
Fixed missing terrain pyramid shader level between 200 and 300
5 Years Ago
Fixed missing terrain potato detail for shader level below 300
5 Years Ago
Entity.PlayScene now has a second return value - the scene entity, removing which will allow for stopping the scene from continuing to play.
5 Years Ago
Merge from entity_hiding
5 Years Ago
Held entity deploy fix
5 Years Ago
Merge from main
5 Years Ago
Cherrypicking 49699 Throwable fix
5 Years Ago
Throwable fix
5 Years Ago
Fluid combiner model and updated material/textures
5 Years Ago
Fixed errors when running monument benchmark standalone.
5 Years Ago
[D11] [UI] Fixed typo in "Open Inventory" hint string in French.
5 Years Ago
[D11] [UI] Fixed graphic overlapping wounded text on certain languages when wrapping to new line.
5 Years Ago
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5 Years Ago
Compile fix (main/comp merge)
5 Years Ago
Remove "unknown genes" and gene display from consumable item info panel.
5 Years Ago
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