129,165 Commits over 4,201 Days - 1.28cph!

10 Years Ago
Tree entity client skin instantiation is load balanced
10 Years Ago
flamethrower implementation building block balance fireballs can merge
10 Years Ago
merge from main
10 Years Ago
flamethrower bugfixes
10 Years Ago
bugfix
10 Years Ago
merge into main
10 Years Ago
protocol++
10 Years Ago
Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
10 Years Ago
manifest loot tables
10 Years Ago
Eyebrows on all heads Asian male variation
10 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
10 Years Ago
Compile fix
10 Years Ago
OCD
10 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
10 Years Ago
slightly more forgiving flame merge range
10 Years Ago
fix for ammo going below 0 for flamethrowers fix for being able to fire before deploy is complete (flamer)
10 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
10 Years Ago
3p flamethrower sounds
10 Years Ago
compile fixes flamethrower 3p sound fixes fireball merge fixes
10 Years Ago
pilot light always on flamer loses condition updated flamer desc stone is once again affected by heat
10 Years Ago
Fixed deployment of boxes on shelves being annoying
10 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
10 Years Ago
Automated benchmark framework
10 Years Ago
10 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
10 Years Ago
added bone info component with old values to playermodel
10 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
10 Years Ago
Re-enabled bone scaling
10 Years Ago
Put benchmark maps in bundles
10 Years Ago
fix for flames damaging metal doors and stone (not ready folks)
10 Years Ago
fixed flamethrower not having hit notifications lowered HDR value of flame particles (less blinding at night)
10 Years Ago
phrases
10 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
10 Years Ago
adjustment for wood door heat protection
10 Years Ago
Completely Redid the player animation system by splitting the animations into upper / lower Cleaned up mecanim by reducing the number of active layers
10 Years Ago
files I forgot to include
10 Years Ago
resolved some conflicts
10 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
10 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
10 Years Ago
Platform switcher
10 Years Ago
Fixed Benchmark nosteam error
10 Years Ago
Freeze fix
10 Years Ago
knobbed it
10 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
10 Years Ago
Missed the head bone
10 Years Ago
Init targetFrameRate when running benchmark
10 Years Ago
SkinnedMeshCollider Benchmark
10 Years Ago
BenchmarkCollection
10 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
10 Years Ago
"Cannot mark assets and scenes in one AssetBundle"