250,469 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Disable hijacking / attempting replays on stages that aren't unlocked Fixed hijack binding on keyboard Reduced analog stick button prompt wiggle offset Fixed speech bubble progress bars
5 Years Ago
[D11] Scene fix - SLOD cell root
5 Years Ago
Fix running as a service on Linux
5 Years Ago
[D11] Merge with main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
merge from easter2020_disable
5 Years Ago
Restore mainmenu logo and menu video
5 Years Ago
Converted materials
5 Years Ago
Disabled terrain instancing
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
[D11][#3980] Dome barrel spawning does not exceed spawn points
5 Years Ago
[D11][Gameplay][#3912] Daytime cycle lasts for 50 minutes
5 Years Ago
[D11] Bump xb1 app version
5 Years Ago
[D11] [UI] Fixed pie wheel pointer being offset on Quick Chat menu.
5 Years Ago
Cap max explosion force a bit lower
5 Years Ago
merge from easter2020_disable
5 Years Ago
disable Easter2020
5 Years Ago
[D11] Re-enable satchel charge deployed
5 Years Ago
[D11][#4006] Fix for been kicked for picking up a sleeping bag
5 Years Ago
Remove Model.cs components from modular car chassis and modules. Fixes issues with satchel charge etc parenting (getting attached to inactive objects in heirarchy, or attached to moving parts like steering wheel) since now everything simply falls back to attaching to the base transform. If we end up needing the model scripts in the future, we can potentially add a bool flag instead that simply saves the base transform as the only "bone".
5 Years Ago
Subtractive merge of #49711.
5 Years Ago
[D11] Updated spawn filter to prevent player spawning on snow
5 Years Ago
Merge from main
5 Years Ago
Remove some DDraw
5 Years Ago
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
5 Years Ago
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5 Years Ago
updating vehicle lift gib rotation
5 Years Ago
Merge just to get that missing meta file
5 Years Ago
Commit missing CraggyIsland.Easter.unity.meta file
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Set up vehicle lift gibs
5 Years Ago
Extra null checks for player.lookingAtCollider
5 Years Ago
Enable even output split on the 2module fuel tank
5 Years Ago
Merge vehicles/IO
5 Years Ago
new pixels for laser form0 laser new pixels form1 laser form2 new pixels Merge branch 'master' of SpaceUsurperUnity corelayer point filter option
5 Years Ago
Fix crash when removing seating
5 Years Ago
Renamed wantsSplash interface method to WantsSplash
5 Years Ago
Added Vis.Entities method that overlaps in a Capsule rather than a sphere, takes a start position, end position and a radius Updated the sprinkler to use new capsule overlap rather than a sphere to better catch objects at the same height as well as hitting planters when mounted on a high ceiling Fixed sprinkler not applying sprinkler height convar correctly when not mounted on a ceiling Sprinklers can now defuse bean can grenades (about 90% effective, if a grenade randomly gets a super short fuse they might explode before the sprinkler ticks)
5 Years Ago
DudTimedExplosive now looks all the way up the entity hierarchy to see if it was on a moving object, instead of just at the immediate entity. Fixes dud explosives on sub-entities from staying stuck on and messing with physics.
5 Years Ago
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
5 Years Ago
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
5 Years Ago
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5 Years Ago
Update fluid combiner icon
5 Years Ago
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5 Years Ago
Fixed line endings
5 Years Ago
Model.cs now ignores inactive GameObjects in FindClosestBone. Fixes satchel charges etc sometimes sticking to inactive GameObjects and endnig up being invisible. Needs code review.
5 Years Ago
Misc fixes
5 Years Ago