192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Character state send (see Character.Server changes). Still need to update it to not use the ProtoBuf-based CharacterState object.
7 Years Ago
Moe conversion. Belt seems to be broken in particular. I can send 236 bytes out and only get 2 bytes back. Not serializing to ItemContainer sub-entity maybe?
7 Years Ago
Fixed the right side of the inventory screen being completely broken.
7 Years Ago
Conversion work
7 Years Ago
Needed #defines
7 Years Ago
More NPCs from the list.
7 Years Ago
ItemManager returns
7 Years Ago
Shields have an exposed ImpactSoundDefinition that gets played when the player blocks an attack Hooked up Block-Wood to the current test shield
7 Years Ago
Shield block placeholder sounds & definitions.
7 Years Ago
This file shouldn't exist.
7 Years Ago
Going through the NPC list.
7 Years Ago
Potentially fixed impact sounds not playing when getting hit
7 Years Ago
Quick dirty fix.
7 Years Ago
Remove my bug test
7 Years Ago
repairing now costs 20% of an items total instead of 50% repair bench no longer costs wood, 125 metal frags mountable cleanup passenger/saddle seat TESTS, relax
7 Years Ago
rebaked terrain atlas textures
7 Years Ago
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked Temporary fix for ivhtexture defaulting to srgb on existing packed maps Fixed normal map issues in some instances where dxt5nm unpacking is necessary
7 Years Ago
Craggy doesn't kill NPCs
7 Years Ago
searchlight no longer accessable without TC access bandages and syringes now show their information panel spelling fixes
7 Years Ago
Topo masks for spawning. Various world.
7 Years Ago
Rename method
7 Years Ago
Temporary crash tester
7 Years Ago
Various world stuff. Materials to BaseShield.
7 Years Ago
first pass shader updates
7 Years Ago
Save
7 Years Ago
Data
7 Years Ago
UI save
7 Years Ago
GroupProgression events
7 Years Ago
ProgressionTierDefinitionEditor TribeProgression widget basics
7 Years Ago
Merge from main
7 Years Ago
Willow bush / prefab and texture tweaks
7 Years Ago
Spicebush / textures, prefabs, meshes and billboards
7 Years Ago
Switched base_anim to CBaseAnimatingOverlay
7 Years Ago
Wrapping up some progression tier data so we can display nice things on the UI for each tier and the remaining requirements
7 Years Ago
shield bash 3rd player animations
7 Years Ago
uv tweaks on short strands
7 Years Ago
Jenkinsfile
7 Years Ago
NRE fix
7 Years Ago
Script auto updates (EventType uppercase / lowercase)
7 Years Ago
Package manager folder
7 Years Ago
7 Years Ago
Simplified how we toggle UI modal state (UIscreen specifies a container canvasGroup for all widgets that are hidden by modals, which are held in an overlay canvas) Fixed Group.Leader being null (first added member is the leader by default)
7 Years Ago
Connection token provider.
7 Years Ago
Fixed some door bugs
7 Years Ago
leagues track starting week added some stuff to check if a league/all leagues have fixtures left to play more league advancement wip protobu
7 Years Ago
Buildings work
7 Years Ago
Added world reflection quality slider to graphics settings World reflection quality convar is now saved
7 Years Ago
fixed a career serialization order bug for week number fixtures now get deleted when they're played league advancement wip stuff
7 Years Ago
Fixed shadows on some building block reflection meshes
7 Years Ago
Player constructions have their own environment type (no longer share building type) Improved reflections inside player constructions on quality setting 1