192,970 Commits over 4,049 Days - 1.99cph!
Character state send (see Character.Server changes). Still need to update it to not use the ProtoBuf-based CharacterState object.
Moe conversion. Belt seems to be broken in particular. I can send 236 bytes out and only get 2 bytes back. Not serializing to ItemContainer sub-entity maybe?
Fixed the right side of the inventory screen being completely broken.
Shields have an exposed ImpactSoundDefinition that gets played when the player blocks an attack
Hooked up Block-Wood to the current test shield
Shield block placeholder sounds & definitions.
This file shouldn't exist.
Going through the NPC list.
Potentially fixed impact sounds not playing when getting hit
repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
rebaked terrain atlas textures
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary
searchlight no longer accessable without TC access
bandages and syringes now show their information panel
spelling fixes
Topo masks for spawning.
Various world.
Various world stuff.
Materials to BaseShield.
first pass shader updates
ProgressionTierDefinitionEditor
TribeProgression widget basics
Willow bush / prefab and texture tweaks
Spicebush / textures, prefabs, meshes and billboards
Switched base_anim to CBaseAnimatingOverlay
Wrapping up some progression tier data so we can display nice things on the UI for each tier and the remaining requirements
shield bash 3rd player animations
uv tweaks on short strands
Script auto updates (EventType uppercase / lowercase)
Simplified how we toggle UI modal state (UIscreen specifies a container canvasGroup for all widgets that are hidden by modals, which are held in an overlay canvas)
Fixed Group.Leader being null (first added member is the leader by default)
Connection token provider.
leagues track starting week
added some stuff to check if a league/all leagues have fixtures left to play
more league advancement wip
protobu
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
fixed a career serialization order bug for week number
fixtures now get deleted when they're played
league advancement wip stuff
Fixed shadows on some building block reflection meshes
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1