240,804 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
5 Years Ago
Enable update while offscreen on the players body meshes while they are in third person (only if local player) Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
5 Years Ago
Exception checking in UpdateHeldProps
5 Years Ago
Added a max concurrent notes field, set to 3 Stops the oldest note playing if a new note is played that exceeds this value
5 Years Ago
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
5 Years Ago
Tab bar doesn't look as bad now
5 Years Ago
Edit "Modular Cars" inventory loadout
5 Years Ago
▇▊▌▋▉ ▋▇▉▄ ▄▄▄▄▇▋▄▅ ▆▉▊ ▉▇▉▋█▊▉▉ ▅▅█▌ ▄▉▍▌█▍▄▋
5 Years Ago
Switch team UI coloring to always show offline players in grey, even if they're dead
5 Years Ago
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
5 Years Ago
Merge from main
5 Years Ago
Player location component, add a little bit of padding so things aren't so cramped
5 Years Ago
Hamburger button, blog tags, disable cell lables on the map (they're slow)
5 Years Ago
Remove overriding of some health methods in the chassis
5 Years Ago
Merge from main
5 Years Ago
Reinstate vehicle edit UI after merge
5 Years Ago
Include blog tags in manifest
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Update vehicle edit UI prefab
5 Years Ago
Merge Vehicle UI branch back into Vehicles
5 Years Ago
UI now refreshes correctly when a new chassis is added to the lift while already looting
5 Years Ago
[D11] adds a script to stop import of c# scripts when in play mode
5 Years Ago
Material update from main
5 Years Ago
█▊▍▅▌▍▋▄ ▍▌▉▋▇█▌ █▍ ▊▄▄▇ ▅▊▋▋ ▋▍▄█
5 Years Ago
Fixed converter emisison property not found on some materials
5 Years Ago
Debug manifest not loading
5 Years Ago
source anim updates
5 Years Ago
tuba world model culling early fix
5 Years Ago
[D11] Switch Physics to Multibox Pruning Broadphase
5 Years Ago
[D11] [UI] Research table now correctly only allows one user and does not show the "Use" prompt if a user is already occupying the research table.
5 Years Ago
merge from main
5 Years Ago
▇▆▇▇▆▍ ▅▄▍ ▌▊▉ ▌▇▆█ ▊▋▌▍ ▆▆ ▇▍▍▉▄▄
5 Years Ago
Don't spam about DTVar_ReceiveProxyGL on beta branches
5 Years Ago
[D11] [UI] Fixed placing rotated items not taking actual rotation offset into account.
5 Years Ago
Update ProgressionManager.cs
5 Years Ago
Consider v55 and v56 the same Fixed possible NRE when browsing a leaderboard
5 Years Ago
Consider v55 and v56 the same
5 Years Ago
Fixed case where button press would get consumed twice
5 Years Ago
[D11] New optimised version of cache cleaner.
5 Years Ago
Hero updates
5 Years Ago
[D11] Changed to use correct function call.
5 Years Ago
[D11] Fixed Iceberg and Ice Lake
5 Years Ago
[D11] [UI] Fixed look at input prompt not showing correct icon based on platform.
5 Years Ago
[D11] Model Updates - Art Optimisation
5 Years Ago
[D11] - Updated game manifest (Josh)
5 Years Ago
Devblog polish Fixed NRE when steam isn't initialized Only animate button prompts if they can receive input Fixed case where workshop campaign would lose input focus Fixed controller input on replay menu Renamed "Score" to "Rating" Workshop campaign rating now uses star graphics
5 Years Ago
Workshop campaign rating now uses star graphics
5 Years Ago
[D11] Assets\Bundled\Prefabs\Radtown LODs
5 Years Ago
[D11] Checked models folders and set up LOD Group components on prefabs
5 Years Ago
[D11] + structures\office_buildings models folder LOD's applied etc