240,800 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle. Converted BaseNetworkable child events to virtual methods.
5 Years Ago
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
5 Years Ago
Big Rig WIP
5 Years Ago
Fixed sharp notes not being stopped properly on remote clients
5 Years Ago
CBitRead::ReadUBitVar no longer screws up bigly when input is > 4095
5 Years Ago
More
5 Years Ago
skin approval
5 Years Ago
battery logic
5 Years Ago
Backup
5 Years Ago
merge from main
5 Years Ago
batteries now store energy in rustWattHours instead of a static output amount and time less drain on batteries results in less energy usage so they last longer
5 Years Ago
metas...
5 Years Ago
Adding a KDTree system to split up monument into consistently sized chunks, also some utilities for batching.
5 Years Ago
fix error when killing ship3 on storm/tentacle
5 Years Ago
fix error when killing ship3 on storm/tentacle
5 Years Ago
Added teleportlos console command
5 Years Ago
Finally fixed the duplicate team chat log
5 Years Ago
[D11] Assets\Prefabs\Deployable LODs
5 Years Ago
D11][UI][#2772] Fixed prefab pre-process on glass decals
5 Years Ago
Settings screen, add an setting to toggle the news section on hub, remove old camera permission stuff
5 Years Ago
[D11] upgrade the foliage shaders again. Need to do this for the billboards as well, but this was just an attempt to fix the wind animation, but it doesn't fix it. Deleted some of the legacy cginc files but some of the others are still being included so will delete them as other stuff is updated.
5 Years Ago
[D11][UI][#2918] Fixed issue with crafting screen navigation, [#2939] fixed issue with crafting icons not refreshing after running out of ingredients. Fixed issues with selected item colour
5 Years Ago
[D11][UI] Added crafting category icons and added them to the crafting screen. Added missing translation in crafting screen
5 Years Ago
Fixed missing dune meshes at water_well_a water_well_a S2P
5 Years Ago
[D11] [UI] WIP fixing up the construction/planner rotate issues.
5 Years Ago
Merge from main
5 Years Ago
[D11] + Fences_Walls - Adjusted all sections of walls so that in theory they should transition through LOD's at the same time
5 Years Ago
Fixed sedan_a_wrecked broken prefab
5 Years Ago
[D11] + Crate_normal_2 LOD server fix
5 Years Ago
network++ save++
5 Years Ago
[D11][UI] Fixed issue with navbar displaying queue. Compile Fix
5 Years Ago
[D11][UI] Changes to the big wheel loot panel
5 Years Ago
merge from CampFireFix
5 Years Ago
network++
5 Years Ago
merge from tree_game
5 Years Ago
merge from map_improvments
5 Years Ago
Only scale from Spine_4 up when equipping an instrument Reset scale of instrument to one on deploy Realigned guitars
5 Years Ago
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5 Years Ago
Big Rig WIP & mat stuff
5 Years Ago
Show the selected server in the drawer, update add server page to always show the full image because people put branding on them
5 Years Ago
Doubled minimum note fade out time (0.05s - 0.1s)
5 Years Ago
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
5 Years Ago
Campfire fire and smoke FX now always go straight up, even when placed on slopes
5 Years Ago
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5 Years Ago
Updating comments etc
5 Years Ago
Eliminated ModularCarSocket. ModularVehicleSocket might have well always have wheel info and simplify things.
5 Years Ago
Add header image and url to server info command
5 Years Ago
Code review: Major refactor of modular vehicle scripts to make them less reliant on generics. Some cleanup etc still to go.
5 Years Ago
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5 Years Ago
Merge from main