250,469 Commits over 3,959 Days - 2.64cph!

5 Years Ago
prospector core react when snap Merge branch 'master' of SpaceUsurperUnity core short look Merge branch 'master' of SpaceUsurperUnity laser core glare
5 Years Ago
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fix compile.
5 Years Ago
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
5 Years Ago
Merge from hdrp/merge-fix-4
5 Years Ago
Adjusted layer settings on the static and deployed vehicle lifts
5 Years Ago
Updated console system
5 Years Ago
Fixed river and swamp materials
5 Years Ago
Fixed runtime shader error on lit terrain blend shader
5 Years Ago
[D11] Fix PS4 Build process, broke path to nptitle.dat
5 Years Ago
modular car engine open/close sounds modular car lift deploy sound modular car lift open/close sounds
5 Years Ago
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5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
Reverting the previous checking - accidentally committed assets.
5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
Removing duplicate vertices from bakes.
5 Years Ago
All workshop menu UI is now accessible with controller
5 Years Ago
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5 Years Ago
Clean up slot machine entity based on code review feedback
5 Years Ago
5 Years Ago
[D11] Added support for building PS4 Patches.
5 Years Ago
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5 Years Ago
Fix for another serialised member within a #if block
5 Years Ago
Disable occlusion warnings while I look into them
5 Years Ago
Added effects.GetList() (Community) game.AddAmmoType() no longer fails silently if given bad ammo type name, and the ammo type name is no longer case sensitive (Community)
5 Years Ago
Added SetTooltipPanelOverride Toolmenu filters expand categories
5 Years Ago
Constraint lib minor fixes & improvements Updates "constraints" var on the constraint system when it matters Fixed constraint.Pulley comparing one of its arguments to a global Fixed constraint.Hydraulic's 4th retval always being nil Removed reduntant usage of GetTable() Rid of some unused locals
5 Years Ago
constraint library minor improvements and fixes
5 Years Ago
disable pool warning
5 Years Ago
[D11] 3987 - Changed the spawn parameters on some resources to prevent them from clumping together
5 Years Ago
Added Entity.IsSequenceFinished Entity.GetSequenceMovement cycle arguments are now optional and default to 0, 1 for start and end respectively
5 Years Ago
Add effects.GetList (#1527) Solves garrysmod-requests/issues/1209. Pretty much a copy of [weapons.GetList](garrysmod/blob/394ae745df8f8f353ea33c8780f012fc000f4f56/garrysmod/lua/includes/modules/weapons.lua#L169-L177).
5 Years Ago
Ammo lib update (#1487) * Bad tbl.name no longer silently fails * Made ammo names case-insensitive.
5 Years Ago
[D11][#3998] Fix for shadows flashing when far from the map center: 1. Shadow map resolution on the main directional light set to 2048 - this makes the shadow map calculations more precise at the cost of 30 Mb of memory. 2. Updating the rotation of the sun every N frames to decrease the frequency at which the lighting conditions are changed and thus keeping the shadow maps the same for several frames.
5 Years Ago
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
5 Years Ago
New notification icon with no padding
5 Years Ago
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
5 Years Ago
Merge from entity_hiding
5 Years Ago
oops, missed a file
5 Years Ago
Merge from main
5 Years Ago
Fixed "missing parent entity" spam
5 Years Ago
Missing files.
5 Years Ago
Scene backup. More effects folder organizing
5 Years Ago
Don't pool the engine audio grains because they seem to use up a lot of memory
5 Years Ago
Fix for some unnecessary decor object spawns (e.g. flowers and cracks_grass)
5 Years Ago
Occlusion culling/SLOD fixes (invisible objects)
5 Years Ago
Changes to the way tree gets split
5 Years Ago
Cleaning when destroying monuments.
5 Years Ago
Added BASSCHANNEL:Set/Get3DEnabled()