192,968 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Landmark stuff
7 Years Ago
Buncha more NPC stuff. Manifest.
7 Years Ago
rough wip getting AI to move out of tilefall tiles
7 Years Ago
Fixed 275 compiler warnings
7 Years Ago
Tiers data, editor fixes
7 Years Ago
UI bits again
7 Years Ago
more ai
7 Years Ago
UI bits
7 Years Ago
Added activity for going up and down tiers and also for meeting and failing requirements. Cohesion events based on these activities. Supplies now only counts completed buildings for housing.
7 Years Ago
Added face culling option to core/generic
7 Years Ago
Fixed minor issue that caused incorrect star positions relative to the sun and moon
7 Years Ago
Changed remaining core shaders to roughness Core/generic now matches core/generic (SRM) Added occlusion (A) to SRM packed map, optional
7 Years Ago
wip AI improvements
7 Years Ago
Helditem spawn fix
7 Years Ago
Reworked GroupProgression events. UI now correctly shows remaining requirements for the current level of progression. Building placement now resumes the game upon finishing.
7 Years Ago
More fixes
7 Years Ago
fill unit mod slots with a few random mods (not shown in UI yet) some career tweaks
7 Years Ago
Scene2Prefabs monuments
7 Years Ago
terrain blend maps
7 Years Ago
mesh.UserData
7 Years Ago
Add some test mods to player inventory on career creation Added Mods.RemoveAll() Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod) Started making UIMod base clase work to show mod type colour
7 Years Ago
update career UI tab buttons
7 Years Ago
Collision masking for twin entities.
7 Years Ago
Updated mac build target
7 Years Ago
update WIP logo editor stuff
7 Years Ago
refactored some more stuff to support league season restarts can now play seamlessly between seasons/promotions/demotions and endlessly
7 Years Ago
Spicebush tweaks / roughness map / prefab settings
7 Years Ago
reset team league stats (wins/played etc) when generating new seasons
7 Years Ago
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
7 Years Ago
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
7 Years Ago
art
7 Years Ago
stockpile that can hold sticks logs and stones but dosen't actually work yet
7 Years Ago
Airfield terrain blend cookie test
7 Years Ago
Fixed some deserialization errors.
7 Years Ago
Merge from unity_2017.3
7 Years Ago
Merge from main
7 Years Ago
added IsUsable condition to deposit to stockpile interactions
7 Years Ago
added CareerLeague GetPromotionTeams() and GetDemotionTeams() defines for number of p/d teams
7 Years Ago
loads of data apparently
7 Years Ago
Backup
7 Years Ago
More NPCs from the list. Manifest.
7 Years Ago
Fixed being able to click accept/decline on a new tribe member pop up before it had finished animating in (pretty sure this was causing the soft lock when accepting a new tribe member)
7 Years Ago
Minor fix
7 Years Ago
Fixing up errors in C/S only modes. Unfortunately means a few #if defines are back in for now.
7 Years Ago
#using
7 Years Ago
1st person shield bash
7 Years Ago
Revert my serialization changes to health and belt as they seemed to break things. Not sure why yet.
7 Years Ago
More stuff. Things a bit broken right now
7 Years Ago
Character state send (see Character.Server changes). Still need to update it to not use the ProtoBuf-based CharacterState object.
7 Years Ago
Moe conversion. Belt seems to be broken in particular. I can send 236 bytes out and only get 2 bytes back. Not serializing to ItemContainer sub-entity maybe?