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Added rust/std to hdrp/custom/lit material auto-conversion
Revert "Compiler update"
This reverts commit a89a1d6302bc2df05eee821436252e2e0f250e6a.
Compiler downgrade
Revert "Create Directory.Build.props"
This reverts commit ee36470f14dba30e275f9167787a0310cc6e03b7.
4.7.2
Create Directory.Build.props
Remove Microsoft.Net.Compilers
Fixed long plugin names overflowing
Fixed replay sidebar time text for endless mode
Split all the persistence/serialization stuff into multiple files, fixed require cycle
Fix dates not decoding properly
Revert "Revert "Search test""
This reverts commit d71de68d2609425a67d244c2abe83bdc71a867e7.
Package updates
WIP updating auth, switching things to use Long
Need to fix a require cycle and date decoding...
Added 'ignorez' to Material() function
Monument scene setup variant prefab.
Get server list, watch them
[D11] Structures/Bunker LODs
[D11] [UI] Fixed rotating objects not updating when not placed on the floor.
[D11] + structures\industrial_structures half of the prefab models LOD
[D11] Set up LOD Group components in various Structures\<asset>\models folders
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Fixed workshop campaign stages not unlocking correctly
[D11] structures\harbor - model prefabs LOD + adjustments to main folder
[D11] + Structures\hangar - Model Prefabs LOD
[D11] structures\checkpoint - model prefab LOD
merged from monument_benchmark
code cleanup