250,533 Commits over 3,959 Days - 2.64cph!
Increased minimum temperature inside a planter box
Increased growth and yield gene effectiveness
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Set some WebView flags so blogs on iOS maybe wont be so bad
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Make blog tags consistent with website
Error handling for login, make it look a bit nicer
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Move the intro before login so we can hide a click
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Fixed egg_D & egg_C pickup item
Backup and VFX file organization WIP
Coop camera will now only zoom in after a delay, and starts slow
Added input.TranslateAlias( str ) - translates "alias test lastinv" into "lastinv" when given "test". Returns nothing if no alias was found.
Finishing touches on the header changes - fixes the height being wrong for me for some reason
Switch login to use a browser modal (needs UX polish)
[D11] [UI] Fixed overlapping text in leaderboards screen when on certain languages.
notification.AddProgress upgrades
notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value
Adjusted visuals for notification.AddProgress & made them truly infinite
Added a 3rd argument to search.GetResults (optional)
Create OptionsSubVoice.res
sbox_search_maxresults & other search improvements
Added sbox_search_maxresults
Spawnmenu search prop indexer now uses notification.AddProgress over the old blue progress bar
".mdl" part of models paths is no longer being searched
Having your spawnmenu closed during search will automatically update search results next time you open it
TTT: More language changes/fixes & added Italian translation (community)
[D11] [3965] Items no longer show red highlight when valid, but previously invalid
Moved util.BeamRingPoint to effects library
Added effects.BubbleTrail(mins,maxs, count, height, speed=0, delay=0) and effects.Bubbles( same args )
fluid_switch on_power on_nopower off_power and off_nopower anims
[D11] [UI] Fixed leaderboards filter popup not working when playing in windows standalone.
Adding custom header to all pages
TTT: additional language fixes (#1653)
Co-authored-by: Perkzitos <30274161+Perkzitos@users.noreply.github.com>
Co-authored-by: svdm <svdm@users.noreply.github.com>
Added sbox_search_maxresults
Spawnmenu search prop indexer now uses notification.AddProgress over the old blue progress bar
".mdl" part of models paths is no longer being searched
Having your spawnmenu closed during search will automatically update search results next time you open it
notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value
Adjusted visuals for notification.AddProgress & made them truly infinite
search.GetResults now has a 3rd optional argument - maximum results to return
styling asyncbutton and overlays
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
Some camera tweaks, mainly for coop
Merge remote-tracking branch 'origin/master'
Floating circle button styling
Use floats for LuaParticle start/end sizes
cherry pick fading decal stuff
Missed 3 other places fading decals get removed at
circle button floating prop
Include the settings button on the map tab
bold header
Merge branch 'master' of rust_companion_react
Header height and circle button style
Set the app background color