198,677 Commits over 4,140 Days - 2.00cph!
Added waypoints to patrol routes at military tunnel.
Height, biome and topology maps are in native code
Added stationary spawn points at military tunnels (no scene edits).
Updated patrol points at military tunnels.
Updated military tunnel cover points.
Remove Debugger.Launch call in plugins project
update UI option panel/icon font
Moving some game mode stuff around
Separated the button on the big_button prefab/models
monument puzzle IO entity work
Cleaning up NetworkGameMode
Refactoring UIUnitHealthBar to make it more suitable for the new targetting
***** Moved BaseInput to before Default Time in script execution order *****
Updated NPC communication ranges.
Setting up some UI to support all of the required states
scene2prefab (prefabs only)
Improvements to AI waypoint system.
wip multi targetting hover bars
p2p works on linux ds
fix deadlock in collision properties
More accurate range check for AI sensations.
AI Memory improvements.
NPC patrolling at MT enabled again.
Cloning vat bay final models/prefabs
fixed GMOD_LuaPrint with lua gc64 builds
airfield armory polish
MT lab polish
No server UI on listen server please
Fix bootstrap bug on listen server
Merge my network stats stuff into Main
Editor-only stats UI for the server. Got network output stats working.
NetworkInfo doesn't need so much server content now that server has no GUI. Left some in for listen servers
Before working on network improvements, revamped the network stats, getting rid of all the tricky calls to RakNet internals and encapsulating them in a NetworkStats class. Just check .Stats on NetworkClient or NetworkServer