250,747 Commits over 3,959 Days - 2.64cph!
Adjust storage drop point locations
Exhaust was backfiring too much, adjust values at good engine health
Raise ride height on vehicle lift
Fix repel trigger height on 2module
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Adjust centre of mass and anti-roll
Tweaked animator logic for fluid switch, will need revised animations before merge
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
Add explanatory comments to the ModularCarUpdate RPC input data
Fixed a case where a fluid switch wouldn't properly update it's outputs when connecting a power input to the pump slot while the switch was set to on
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
Added a new Water Pump deployable that is placed in salt or fresh water and produces water. Acts as a powered pump (like a switch) and can output water to a connected barrel/sprinkler/etc
Added support for sprinklers to spray the water type that is fed into them
Updated Bandit_Farming sell order
Updated toptier foundation.steps prefab to reflect new design
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps
various models fixes, new ramps condition tests
Fixed "Extra 2" outpost vending machine resetting back to weapons list when server crashes
Compound S2P
added Farming vm prefab
Fix/workaround status bar weirdness
Mostly working React Navigation 5 with compatibility layer
Don't use the compat layer for the modal stack
Remove HeaderStyle duplication
Get rid of the compatibility layer for tabs too
Change header based on the tab thats open
Fix null reference after signing in
Fix skip button on intro doing nothing
Header style fix
Install proper versions of some packages
Fix/workaround status bar weirdness
Install proper versions of some packages
Fix null reference after signing in
Fix skip button on intro doing nothing
Change header based on the tab thats open
Get rid of the compatibility layer for tabs too
Remove HeaderStyle duplication
Don't use the compat layer for the modal stack
Mostly working React Navigation 5 with compatibility layer
Armored tier new blocks, includes models/gibs/col
Expo upgrade + package updated (without React Navigation)
Fix some style and type checker warnings
Another missing unit in styles
Asynchronously register the device for push notifications (will need some UI to show status later)
Remove GlobalState so fast refresh should work properly (hopefully)
Map fixes (but still uses some setValue)
Update splash and Android status bar config
Remove a bunch of setValues from the map, also removed a hacky bit of code in the process
Revert splash screen changes -- apparently this background color is used for all screens and bleeds through for a frame sometimes
Expo upgrade + package updated (without React Navigation)
Fix some style and type checker warnings
Another missing unit in styles
Asynchronously register the device for push notifications (will need some UI to show status later)
Remove GlobalState so fast refresh should work properly (hopefully)
Map fixes (but still uses some setValue)
Update splash and Android status bar config
Remove a bunch of setValues from the map, also removed a hacky bit of code in the process
Revert splash screen changes -- apparently this background color is used for all screens and bleeds through for a frame sometimes
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Forgot to edit metal tier foundation.steps, here it is
Updating building_parts_atlas to reflect latest textures used on LOD0
Switch to linux build
Update packages
Update default config to use new server IP
Switch to linux server build
Update packages
Fix some database sql errors
Fix error spam from people refunding the game
Add config for database host and port
Fix some json deserialization garbage
Revert splash screen changes -- apparently this background color is used for all screens and bleeds through for a frame sometimes
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robo minion lasers
Merge branch 'master' of SpaceUsurperUnity
laser error fixes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser crosshair homing tweaked