240,903 Commits over 3,867 Days - 2.60cph!

5 Years Ago
disabled mipmaps on instagram logo (UI consistency)
5 Years Ago
[D11] Spherical Tank, Runway, Gas Station, Storm Drain, Awning and some Industrial Structures LOD's
5 Years Ago
Excavator Yawer
5 Years Ago
Halloween background 👻
5 Years Ago
Right click inventory items to move them to belt.
5 Years Ago
Updated shore wetness and particle accum SFs Updated triplanar utils Regen all shaders for sampling macros
5 Years Ago
[D11] Final LODs for Content/Props + few LODs in Content/structures
5 Years Ago
merge from main
5 Years Ago
Account Api
5 Years Ago
Get account notices on startup
5 Years Ago
correct unit property names
5 Years Ago
merge from merge merge
5 Years Ago
unit calls hit handlers instead of pixelgroup Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Editor Menu option to toggle manifest debug/localhost
5 Years Ago
Removed unused analytic stuff
5 Years Ago
Put ui-sound.prefab in the startup bundle to avoid a loading stall
5 Years Ago
Subtracted 41407
5 Years Ago
Fixed GameUI.Inventory.prefab
5 Years Ago
Added debug info generation for custom stage baking Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
merged the new belt clothing item functionality from main
5 Years Ago
wip merge from main
5 Years Ago
[D11][#1960] Fix for player rotation fliping when looking straight up/down
5 Years Ago
added new enemy pixels
5 Years Ago
tweaked and assigned pixels
5 Years Ago
[D11] Fix for accessing SCM data
5 Years Ago
[D11] tweak Sun.cs fade constants a bit so it's not dull for so much of the dusk and dawn. Expose SunMaxLux since the Light's intensity can't be changed directly now as it's modulated in script.
5 Years Ago
delete unused meta files
5 Years Ago
merge from main
5 Years Ago
Network++ Phrases
5 Years Ago
Turning off shadows on furthest LOD's for performance
5 Years Ago
[D11] Turn off (see notes) sun at night to prevent underside lighting problems. Fade out and turn off shadows towards horizons to prevent long shadow performance problems. A possible problem is that it gets a bit dull towards dusk; there are some tweakable parameters in the Sun component to control the fade start point and durations for both lux and shadow intensity.
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Immediately enable the bone aligned guitar if switching from another guitar
5 Years Ago
Don't switch camera perspective if dismounting while playing a third person instrument
5 Years Ago
Updated NoteSfxImporter to import and assign notes to Instruments Updated notes on Jerry Can Guitar
5 Years Ago
Can now repair modules directly from the vehicle garage UI. Some RepairBench methods are now static so that the garage UI can use the same methods. Had to remove the module managers from the Rust.Modular namespace because RpcCalls.cs hates namespaces. Split BaseModuleManager into .Client and .Server subs.
5 Years Ago
delete junk plastic private.0 files
5 Years Ago
improved teamcity logging
5 Years Ago
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5 Years Ago
Jerry can guitar animation hookup
5 Years Ago
Update acoustic guitar with new guitar animations
5 Years Ago
massive manifest/bundle assignment commit, revert me if I screw up
5 Years Ago
halloween bundle assignments
5 Years Ago
Hooked up new guitar chord animations on Bass guitar Added a new BoneAligner component that positions a transform half way between two bones Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
5 Years Ago
Improved association between item health and module entity health. Stopped showing entity start health in inspector since it's based on the module. Fixed module damage FX not showing up properly after damaging.
5 Years Ago
Attempting to get mcs working in standalone builds Got mcs working at runtime!
5 Years Ago
merge into main
5 Years Ago
5 Years Ago
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5 Years Ago
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