198,665 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Added powerlines to old monuments
7 Years Ago
building anims
7 Years Ago
Added checks for components to BuildingFilterSet. IsStockpile condition now checks for the component rather than the category. Selecting carried items for a container will now skip clothes unless we registered them to the container.
7 Years Ago
Fixed role UI labels being highlighted by the build button (gg duplicating text objects with tween components)
7 Years Ago
implemented platform specific mesh builder things fixed bodygroup offsets fixed hudmessage ptrs
7 Years Ago
fixed cliff around the quarry on testbox
7 Years Ago
replaced links to prefab in the scene scene2prefab
7 Years Ago
Removed knock-out effect from hammer & rock weapon data
7 Years Ago
billboard_a files
7 Years Ago
Manifest, Part 2
7 Years Ago
Manifest
7 Years Ago
Removed packages we dont use
7 Years Ago
Rotated electric poles in the compound
7 Years Ago
Merge from main
7 Years Ago
CodeGen
7 Years Ago
CodeGen uses UNIX line endings instead of system ones
7 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
7 Years Ago
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7 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
7 Years Ago
Fixed settlement info UI showing bad value text
7 Years Ago
SensesSystem init in bootstrap
7 Years Ago
fixed detailobjectsystem simd alignment
7 Years Ago
progress backup
7 Years Ago
Working on some event stuff for game modes, but ended up doing a bunch of other fixes and things along the way. Only committing some of what I've done here so this is probably a commit with errors.
7 Years Ago
Cleaner tools
7 Years Ago
ServerBrowser builds, client can launch and load into some maps
7 Years Ago
fix IGameConsole casting int to vpanel html_chromium builds
7 Years Ago
resources & menusystem compile
7 Years Ago
launcher, shaderapidx9, unicode, compile
7 Years Ago
Queue async requests
7 Years Ago
Sorting out alignment / resizing issues
7 Years Ago
Fixed senses not working after starting a new session (oops)
7 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
7 Years Ago
Replaced old powerlines in the compound monument
7 Years Ago
Fixed AO flickering when both MB and TAA are disabled
7 Years Ago
Electric poles / spotlight and snapped cable variants
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed NRE in tribe creation when starting a new game after quitting a loaded save Quicksave overlay Added BudgetYield utility for iterating over collections and calling some function within an ms budget
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
windows builds run in parallel
7 Years Ago
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7 Years Ago
Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
7 Years Ago
tick
7 Years Ago
Lot adjustment done at placement time.
7 Years Ago
Checking a lower tickrate