240,915 Commits over 3,867 Days - 2.60cph!

5 Years Ago
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5 Years Ago
Jerry can guitar animation hookup
5 Years Ago
Update acoustic guitar with new guitar animations
5 Years Ago
massive manifest/bundle assignment commit, revert me if I screw up
5 Years Ago
halloween bundle assignments
5 Years Ago
Hooked up new guitar chord animations on Bass guitar Added a new BoneAligner component that positions a transform half way between two bones Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
5 Years Ago
Improved association between item health and module entity health. Stopped showing entity start health in inspector since it's based on the module. Fixed module damage FX not showing up properly after damaging.
5 Years Ago
Attempting to get mcs working in standalone builds Got mcs working at runtime!
5 Years Ago
merge into main
5 Years Ago
5 Years Ago
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5 Years Ago
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5 Years Ago
merge into main
5 Years Ago
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5 Years Ago
Added diffusion profile property to foliage billboard shader
5 Years Ago
Updated biome tint SFs + update shaders
5 Years Ago
5 Years Ago
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5 Years Ago
Moved some notification code out of BasePlayer, send more info with the login one
5 Years Ago
MeshSwap fixes bones
5 Years Ago
Model uses IModel
5 Years Ago
Added IModel to access Model from inside plugins
5 Years Ago
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5 Years Ago
stuff
5 Years Ago
Fixed error spam on ragdoll
5 Years Ago
player guitar source
5 Years Ago
player guitar chord anims
5 Years Ago
WIP module display setup
5 Years Ago
[D11] +Compound - Unhidden objects that were hidden for whatever reason
5 Years Ago
WIP car part blockout
5 Years Ago
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
5 Years Ago
[D11] [UI] Chat text now differentiates between local and server chat.
5 Years Ago
Remove unused sound definition
5 Years Ago
[D11] + prefabs\instruments LOD and vertex material applied to prefab
5 Years Ago
[D11] Only auto-reload if we actually have ammo
5 Years Ago
Changes to Toolgun's Screen rendering
5 Years Ago
Changed the toolgun RenderTarget to use render.Push/PopRenderTarget() to show the proper way of doing Render To Texture stuff
5 Years Ago
[D11] + prefabs\food added cross fade to a bunch of objects
5 Years Ago
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5 Years Ago
[D11] + content\vehicles all the LOD prefabs fixed/converted
5 Years Ago
[D11] Change helicopter optimisation to only affect rotorwash raycast/particle effect
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11] Viewing inventory no longer cancels autosprint - added safety check for SCM info
5 Years Ago
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
5 Years Ago
Stop ASE from loading every imported asset to check if it might possibly be a shader template
5 Years Ago
env_explosion sparks work as intended
5 Years Ago
MT S2P
5 Years Ago
Re-linking antena prefab within military tunnels