192,967 Commits over 4,049 Days - 1.99cph!
rt for frame blending
clear backbuffer after swap
added GameTagModifier (unit stat stuff, not gameobject)
career unit modifications wip
Disabled Human/Shelter/TakeShelterInInterior until we fix caves
Fixed stow event data not being set as active
Removed support socket from floor prefab
Removed support socket type
Removed pillar building block (how much outrage could this possibly cause?)
More AI tweaks.
Removed now unused EndsMomentum field on GoalPlan.
Items component cleanup, hopefully fixing repeated failures to stow things
Resave island1
Disabled DSE caching
TerrainBlendObject NRE fix
Fixed Building.ForceConstructionComplete NRE
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
Debug log ICanvasRaycastFilter count after UI init
Why do you hate me Plastic
Significantly more cliffs and hills
It's now possible to limit the max subscriptions on a positional interaction
NPCs can now use patrol points.
added recycler to junkyard
static building parts fix
un-inverted a curve that was making people sit by fire
merge from Mini water well monuments
merge from MT level design
Restored lazy caching of various name properties in DataAsset
Tweaked time ranges and scoring based on time ranges
removed basic attack def from unit def as it's never used
added maxhealth unit tag
moved block side lookup from AttackUtils to unit
block now references unit property not def directly.
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NPCs now break down barricades that stand in their way.
moved movement range lookup to unity property
moved unit health read access to a property, added Alive property to replace shitty health > 0 checks
removed old redundant cooldown code and value from definition, now just checks move and attack turn numbers.
careernunit init fix from save
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used
This fixes units Pick up actions never ending
Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed
Fixed Items not getting added to MyItems if the animation is being bypassed
Major refactoring effort to remove Character references outside of Character. Cheated a bit and created an ICharacter interface to use when no other option presents itself, which hopefully can end up much more minimal than Character itself.