250,768 Commits over 3,959 Days - 2.64cph!
Demo config
Updated Jenkinsfile
Replace Delete with #spawnmenu.menu.delete (#1646)
Added GetPredictionPlayer() global
Disabled some workshop functions in !demo builds
Fixes for !demo builds
Excluded a few more images from being stripped in !demo builds
Scripted entities clientside (SWEPS) update their Lua data before calling Initialize, not after
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Added DeleteUnreferencedResources() method !demo
Updated Jenkinsfile !demo
Remove GlobalState so fast refresh should work properly (hopefully)
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Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Asynchronously register the device for push notifications (will need some UI to show status later)
Can now specify lists of textures to precache (for string embeds)
Merge remote-tracking branch 'origin/master'
Moved gradient texture to Assets/Textures/
Trying out resource stripping for !demo builds
Another missing unit in styles
gmod_language for loading screen
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Fixed Player.GetEyeTraceNoCursor caching & switched Player.GetEyeTrace(NoCursor) to use FrameNumber() over CutTime() (Community)
TTT: Fixed GetEyeTrace override (Community)
TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community)
[D11] Updated the Water material
[D11] [UI] Adjusted loading icon size when loading "Extras".
Fix some style and type checker warnings
[D11] T2340 - Check Ethnicity compared to Steam - Adjusted skin tone values.
[D11] [UI] Removed report reasons related to teams and non-localised keys.
Expo upgrade + package updated (without React Navigation)
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[D11] + Fix to incorrect FBX sizes on outbuilding_1st_15x9
[D11] + Fix to missing power_generator_a
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[D11] Submit bandit camp scene.
[D11] Bandit Camp Scene to Prefab update.
Modify foundation steps. Add Vehicle Movement layer collider on the server that matches the client's walk collider, as it's much smoother than the detail collider which allows bullets etc through. Remove Realmed Remove script on the client-only walk collider since the Server Cull tag is removing the whole GameObject anyway.