192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixes
7 Years Ago
BaseGrid.ValueAtEntityPosition robustness
7 Years Ago
various fixes
7 Years Ago
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh. Started work on supporting door opening for NPCs while making sure Animals can't open them.
7 Years Ago
Save
7 Years Ago
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate Removed BaseEntity.IsInView property, now only set for units Added EntityEx.InFrontOfCamera Build fix
7 Years Ago
Updated BASS.DLL to 2.4.13.2-mp3free
7 Years Ago
merge from main
7 Years Ago
Progress backup
7 Years Ago
TextMesh hack to avoid running LateUpdate for all the things ever UIScreen active state toggles GraphicRaycaster.enabled Simplied UI scene structure
7 Years Ago
Renamed a few vars in NetworkEntity to match new version
7 Years Ago
Added NPC.GetCurrentSchedule
7 Years Ago
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7 Years Ago
Progress backup
7 Years Ago
Fixed GridManager not being properly reset between sessions EntityManager now has a budgeted TickRoutine that handles bounds checks, grid position updates, destruction cleanup and calls into GridManager's influence update
7 Years Ago
Added Bass projects to the plugins folder.
7 Years Ago
GitSync: * Fixed Panel.InvalidateChildren being always recursive * Fixed Panel.NewAnimation ease values 0-1 being weird
7 Years Ago
Rolling back BaseProjectile to before goosey's changes
7 Years Ago
Trying to untangle merge / subtract garbage
7 Years Ago
Updated manifest
7 Years Ago
Code gen
7 Years Ago
Human/Idle scoring tweaks, disabled random "Sit" behaviour
7 Years Ago
Merged back in subtracted AI changes.
7 Years Ago
Fixed NRE in UnitIndicator.Unassign, happened when restarting from a backup save
7 Years Ago
Updated keylock phrases to reflect a key is no longer required Phrases
7 Years Ago
Fixes from testing
7 Years Ago
Adapted craggy to test ragdolls.
7 Years Ago
Taming the ragdoll physics WIP
7 Years Ago
Using IBuildingUnitUser in building ownership. Removing character references. IBuildingUnitUser is now an interface on the owner PersistentPerson rather than the character since it's the person, and not their current character, that really owns a building.
7 Years Ago
Starting equipment
7 Years Ago
Magic stuff.
7 Years Ago
Ragdoll & corpse stuff
7 Years Ago
shortened the delay time before bringing the shield up after swinging a sword.
7 Years Ago
Various
7 Years Ago
Committing v_semi_pistol reload meta file since nobody else is
7 Years Ago
Fixed editor decal error
7 Years Ago
Merge from network_lerp_2
7 Years Ago
CodeGen
7 Years Ago
Merge from main
7 Years Ago
Subtracting 25071
7 Years Ago
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
7 Years Ago
Misc
7 Years Ago
7 Years Ago
Moving tings to SQlite
7 Years Ago
Missing tooltips.
7 Years Ago
Held slot preliminary work. Necklace slot isn't called Necklass.
7 Years Ago
fix for worldmodels not animating when reloading.
7 Years Ago
UI bits
7 Years Ago
Misc cleanup, UI fixes
7 Years Ago
Subtracting 25069