192,970 Commits over 4,049 Days - 1.99cph!
Major refactoring effort to remove Character references outside of Character. Cheated a bit and created an ICharacter interface to use when no other option presents itself, which hopefully can end up much more minimal than Character itself.
Added a minimum 1 unit spacing between anchor points
Removed OnGUI debug display
Added a Box check to ViewFill placement so you can't place fills through buildings/resources
cloth collection tutorial
sleeping bag tutorial
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
Cleanup/icons
Serialisation stuff
spear craft tutorial
convar and menu option to disable game tips
Reduced decor bush navmesh obstacle radius
Island1 rebake, rabbit den navmesh fix
Fixed fog of war debug toggle
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
Reimplemented the construction requirements for FillViews (got lost in a merge)
ViewFIll components get enabled as construction percentage grows
Market window, terminal, misc
AI Debugger now shows clamped score
default GPV momentum back to 1.
Also I changed all the data apparently.
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
Stopped goats from spawning inside the cliff
less hectic navigation failure warping (maybe)
Leaving And Joining Tribe debug setting.
Debug settings should now load correctly without having to display the tab.
Fixed activity popup not closing properly
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
Fixed building UI showing empty categories
Refactored some gameManager/UI manager bits
Fixed UIWidget base.OnValidate not being called by some child types
Building item requirements can optionally be required to be added in order
UI fixes
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
Idle AI scoring fixes
Fixed building placement guide UI blocking raycast
multiple league serialization.
fixed a bunch of bugs related to having more than one league running.
Replaced BaseSettings.GridUpdateRate with IsStatic bool
Grid static entities not getting grid positions