240,916 Commits over 3,867 Days - 2.60cph!
Re-linking antena prefab within military tunnels
LOD models for the roads with vertex paint material on final LOD model
Drag'n'drop to open .vmf files in Hammer
Taunt cam hides quick info HUD
[D11] [PS4] Added background audio for PS4 Activity page.
[D11] reduce building block pool
[D11] Assets\Content\Structures\Train_Tracks LODs
Fixed legacy report not setting TargetSteamId
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
Turned off shadow casting for some of the lower LOD renderers
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
Cleanup for pairing rate limiting
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Removing unused shit
Database refresh
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Fixes to trailer_a prefab
baked LOD kicks in sooner on launchsite warehouses
LS Scene changes to support new lods
24 more models in Launch site baked LODs
[D11] Merge FP changes for the pump shotgun viewmodel
Some clean up, switched all the console commands to use ReplyWith and stringbuilder
[D11][UI][#2754] Fixed issue with player ducking state changing when switching weapons
[D11] Rocket Crane, Abandoned Lighthouse and Vehicle folders
Biome tint mask fix in foliage shader
[D11] Replaced skinned mesh renderers on all cabin_lift prefabs
Can now also unmute players using their mutelist index
[D11] + structures\rocket\rocket_a - LOD group component set up correctly
[D11][UI][#2746] Fixed issue with using items with the inventory open. Switched drop all and drop one controls in the inventory
Updated ignores for flzma2 build
Attempting to get mcs working in standalone builds
Don't show upload button for items downloaded from the workshop