192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Tuned vamp ragdoll
7 Years Ago
Major refactoring effort to remove Character references outside of Character. Cheated a bit and created an ICharacter interface to use when no other option presents itself, which hopefully can end up much more minimal than Character itself.
7 Years Ago
More ragdoll
7 Years Ago
Merging FillView branch
7 Years Ago
Added a minimum 1 unit spacing between anchor points
7 Years Ago
More NPC ragdolls
7 Years Ago
Removed OnGUI debug display Added a Box check to ViewFill placement so you can't place fills through buildings/resources
7 Years Ago
cloth collection tutorial sleeping bag tutorial
7 Years Ago
Unsaved change
7 Years Ago
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
7 Years Ago
Merge from main
7 Years Ago
Cleanup/icons Serialisation stuff
7 Years Ago
spear craft tutorial convar and menu option to disable game tips
7 Years Ago
Misc
7 Years Ago
Reduced decor bush navmesh obstacle radius
7 Years Ago
Island1 rebake, rabbit den navmesh fix
7 Years Ago
Fixed fog of war debug toggle
7 Years Ago
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
7 Years Ago
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
7 Years Ago
Reimplemented the construction requirements for FillViews (got lost in a merge)
7 Years Ago
ViewFIll components get enabled as construction percentage grows
7 Years Ago
Market window, terminal, misc
7 Years Ago
AI Debugger now shows clamped score
7 Years Ago
Merge
7 Years Ago
default GPV momentum back to 1. Also I changed all the data apparently.
7 Years Ago
Merge from main
7 Years Ago
NPCs now open doors
7 Years Ago
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
7 Years Ago
Stopped goats from spawning inside the cliff
7 Years Ago
less hectic navigation failure warping (maybe)
7 Years Ago
Leaving And Joining Tribe debug setting. Debug settings should now load correctly without having to display the tab.
7 Years Ago
Nav stuck detection
7 Years Ago
Ragdoll progress maybe
7 Years Ago
Fixed activity popup not closing properly
7 Years Ago
List serialization
7 Years Ago
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
7 Years Ago
more fixes
7 Years Ago
fixes
7 Years Ago
Fixed building UI showing empty categories Refactored some gameManager/UI manager bits Fixed UIWidget base.OnValidate not being called by some child types
7 Years Ago
list
7 Years Ago
Building item requirements can optionally be required to be added in order UI fixes
7 Years Ago
Added mainland topology (everything connected to the main island) Only spawn players and monuments on mainland
7 Years Ago
Idle AI scoring fixes Fixed building placement guide UI blocking raycast
7 Years Ago
More
7 Years Ago
UI bits
7 Years Ago
more apple tree
7 Years Ago
apple tree
7 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
7 Years Ago
Replaced BaseSettings.GridUpdateRate with IsStatic bool
7 Years Ago
Grid static entities not getting grid positions