257,784 Commits over 4,018 Days - 2.67cph!

5 Years Ago
Remove odd concat from PrintTable (#1714) * Remove odd concat from PrintTable Seperate Msg instead of concat, also add Msg as local in the function to prevent checking the global all the time. The odd concat is ":" .. "\n" why not just go ":\n" then? While we are add it just patch the function up a little. * Apply CornerPin's suggestion
5 Years Ago
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5 Years Ago
merge from AudioSettingsFix
5 Years Ago
Wooden buildings - collision changes for fishing villages Substance Designer, lakes creation and placement, also added visual preview for lakes in TerrainPreview graph Monument cookies for SD lakes/monument placement Third party Dither node files
5 Years Ago
Fixed getting stuck in large fishing village building via roof
5 Years Ago
Merge from voiceprops
5 Years Ago
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5 Years Ago
Don't show "1ft" on wire or hose items, since they're currently unlimited
5 Years Ago
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
5 Years Ago
Fixed cargo ship crate decaying
5 Years Ago
Remove incorrect debug print and add a default quality setting for files that have just switched to compressed
5 Years Ago
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
5 Years Ago
Updated all audio files with quality @ 0% to quality 80%
5 Years Ago
Import analyzer now include warning for low compression quality
5 Years Ago
Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.
5 Years Ago
Ran audio importer on the new sounds since last time it ran
5 Years Ago
Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
5 Years Ago
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5 Years Ago
Merge from voiceprops
5 Years Ago
Some more logs for audio issue, output files for external inspection
5 Years Ago
Remove dismount eye check transforms on existing mountables
5 Years Ago
Remove the CheckInsideNonConvexMesh check I added
5 Years Ago
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
5 Years Ago
Add world.rendermap to render a high res PNG of the map
5 Years Ago
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5 Years Ago
RectLine refactor Now using one texture for all border sides Stage_Border now uses renderers
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
Manifest
5 Years Ago
Overflowing serverside sound precache no longer boots you to main menu/crashes the server Clientside sound precache actually does something now
5 Years Ago
Craggy
5 Years Ago
Proc map fix
5 Years Ago
decal fixes
5 Years Ago
Additional light data
5 Years Ago
Fixed bake error
5 Years Ago
project version
5 Years Ago
meta files
5 Years Ago
Merge fix
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements
5 Years Ago
Better capsule auto sizing Assigned gibs for: Rechargeable batteries Fridge Hitch and Trough Furnace Fireplace Dropbox Locker Mailbox Mixing Table Modular car lift
5 Years Ago
Added Biome colors to splats in TerrainPreview graph
5 Years Ago
Adjusted a bunch of audio falloff ranges
5 Years Ago
Merge from voiceprops
5 Years Ago
Add some logs to debug sample rate issues in build
5 Years Ago
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5 Years Ago
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