130,440 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Temp fix for missing powerlines next to roads
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed vegetation for when shader level < 300 on both DX9 and DX11
Removed billboard shadow casting when shader level < 300
                
                
                
                
             
         
        
            
            
            
                
                EAC hash tool - ignore pdb files
                
                
                
                
             
         
        
            
            
            
                
                Applying crash fix to main, just in case it helps anything
                
                
                
                
             
         
        
            
            
            
                
                A load more clothign fixes, breast size now effects some clothing items
                
                
                
                
             
         
        
            
            
            
                
                Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
                
                
                
                
             
         
        
            
            
            
                
                Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
                
                
                
                
             
         
        
            
            
            
                
                Material zoo level and many texture tweaks (mainly concrete wip)
                
                
                
                
             
         
        
            
            
            
                
                Fix for semi transparent burlap shirt (#733)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Log stack trace in exception kicks
                
                
                
                
             
         
        
            
            
            
                
                Fixed multiple button repeat
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed viewmodel hand colours
                
                
                
                
             
         
        
            
            
            
                
                Player preview cubemap is static, dark
                
                
                
                
             
         
        
            
            
            
                
                Disabled bone scaling temporarily - to rule it out of new skin issues
                
                
                
                
             
         
        
            
            
            
                
                Added checks to ItemBlueprint
                
                
                
                
             
         
        
            
            
            
                
                Added asserts to ThirdPersonReloadSound
                
                
                
                
             
         
        
            
            
            
                
                Added LOD3 for beanie, bandana, boonie and balaclava
                
                
                
                
             
         
        
            
            
            
                
                Tweaked waterside rock terrain adjustment
                
                
                
                
             
         
        
        
            
            
            
                
                Debug player model gender
Fixed ragdoll model gender
                
                
                
                
             
         
        
        
            
            
            
                
                Cliff mesh variety and visual improvements
                
                
                
                
             
         
        
            
            
            
                
                increased emission of ceiling lights 
                
                
                
                
             
         
        
            
            
            
                
                Mesh replacement fix (hopefully)
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel shadow shader errors on legacy opengl
                
                
                
                
             
         
        
            
            
            
                
                Fixed chromeheads caused by low shader lod
                
                
                
                
             
         
        
        
            
            
            
                
                fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
                
                
                
                
             
         
        
            
            
            
                
                Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed warnings
Added -nowarn:0618 to gmcs.rsp
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for disappearing holosight (#671)
                
                
                
                
             
         
        
            
            
            
                
                ceiling light placement bug fixes
manifest
                
                
                
                
             
         
        
            
            
            
                
                Reduced holosight texture to 128x128
                
                
                
                
             
         
        
            
            
            
                
                Kick idle players after 30 minutes
                
                
                
                
             
         
        
            
            
            
                
                item attachments are refunded when weapon is used for crafting (eg. sentry)
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing skinned collider of some clothes
                
                
                
                
             
         
        
            
            
            
                
                Cleaning out old player model/skin assets
                
                
                
                
             
         
        
            
            
            
                
                fixed shelves being able to be placed inside one another
fix for freelook while ADS
                
                
                
                
             
         
        
            
            
            
                
                arrow heads fbx with textures, materials and prefabs
                
                
                
                
             
         
        
            
            
            
                
                resized ao for arrow heads
                
                
                
                
             
         
        
            
            
            
                
                grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
                
                
                
                
             
         
        
            
            
            
                
                Improved asian skin tones
                
                
                
                
             
         
        
            
            
            
                
                beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively 
                
                
                
                
             
         
        
            
            
            
                
                Various splat mapping improvements