250,793 Commits over 3,959 Days - 2.64cph!
Can now specify lists of textures to precache (for string embeds)
Merge remote-tracking branch 'origin/master'
Moved gradient texture to Assets/Textures/
Trying out resource stripping for !demo builds
Another missing unit in styles
gmod_language for loading screen
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Fixed Player.GetEyeTraceNoCursor caching & switched Player.GetEyeTrace(NoCursor) to use FrameNumber() over CutTime() (Community)
TTT: Fixed GetEyeTrace override (Community)
TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community)
[D11] Updated the Water material
[D11] [UI] Adjusted loading icon size when loading "Extras".
Fix some style and type checker warnings
[D11] T2340 - Check Ethnicity compared to Steam - Adjusted skin tone values.
[D11] [UI] Removed report reasons related to teams and non-localised keys.
Expo upgrade + package updated (without React Navigation)
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[D11] + Fix to incorrect FBX sizes on outbuilding_1st_15x9
[D11] + Fix to missing power_generator_a
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[D11] Submit bandit camp scene.
[D11] Bandit Camp Scene to Prefab update.
Modify foundation steps. Add Vehicle Movement layer collider on the server that matches the client's walk collider, as it's much smoother than the detail collider which allows bullets etc through. Remove Realmed Remove script on the client-only walk collider since the Server Cull tag is removing the whole GameObject anyway.
[d11] Cloths performance iteration
[d11] Cloths - more improvements
[d11] Multimesh fix and re-enabled
[D11] [UI] Fixed bandit camp shop names not translating correctly.
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Cheating a little with colliders to give us more ground clearance
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Farming menu background video
Increase water tank input/output rate
Replace ListItem on Settings screen with our own component (fixes white flash in Android page transition)
more laser stuff
Merge branch 'master' of SpaceUsurperUnity
fix missing pixel particle gradient texture
Some fixes for finding referenced resources
Debounce opening modals so it's harder/impossible to open it multiple times
Merge from Main -> Vehicles, get the latest fluid I/O code
Wheel icons for cloning prompts