192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
fix for 3rd person reload animations not playing
7 Years Ago
Tweak
7 Years Ago
Disabled life story (temporary client crash hotfix) Network++
7 Years Ago
Progress
7 Years Ago
Wrong folder.
7 Years Ago
Scene Missing files.
7 Years Ago
Magic staff
7 Years Ago
Script error.
7 Years Ago
Spell stuff
7 Years Ago
Unfucking some UI
7 Years Ago
More
7 Years Ago
Target filter caching stuff
7 Years Ago
Target filter caching experiment Replaced some dateTime comparisons with garry's nifty TimeSince thing
7 Years Ago
GroupStats managed tick
7 Years Ago
Stat.OnMaxValueChanged invocation gated by designer exposed threshold Morphs optimsations
7 Years Ago
NRE fix
7 Years Ago
Same caching for TextMeshproUGUI
7 Years Ago
UIWidget caches scrollRect components and toggles them on activate/deactivate
7 Years Ago
Fixes
7 Years Ago
Canvas settings, added canvi to some subscreens EntityEx.IsInView stuff removed, now runs in EntityManager update, sets BaseEntity.IsInView property every frame
7 Years Ago
Replaced all RectMask2D usages with Mask
7 Years Ago
Updated TMPro
7 Years Ago
UnitView hides unskinned _meat renderers
7 Years Ago
Douglas Fir snow variants
7 Years Ago
Progress
7 Years Ago
Scene, fixes
7 Years Ago
Various world stuff
7 Years Ago
Progress
7 Years Ago
Made sure all DataAasset.Warmup overrides call base, added debug/profiler asset name caching to Warmup
7 Years Ago
Disabled raycasts in human senses
7 Years Ago
Fixed activity types having bad serverity values due to enum flags change
7 Years Ago
7 Years Ago
Added optional dual masked hair layers to core/skin shader
7 Years Ago
vm source updates
7 Years Ago
Sleep AI tweaks. Fixed stockpiling AI.
7 Years Ago
Removed entityView hack that disables all NMOs
7 Years Ago
NRE fix
7 Years Ago
removing NMO from buildings
7 Years Ago
Save
7 Years Ago
removing NMO from buildings
7 Years Ago
Color coded consideration curves in the AI designer :ok_hand:
7 Years Ago
Pine trees / better snow textures
7 Years Ago
Split TODLightConsideration.TimeMeasurement mode to TimeConsideration Added IdleTime, WorkTime and SocialTime considerations
7 Years Ago
NRE fix
7 Years Ago
EffectsList can filter by severity level Reset severit levels for all effects because enum flags
7 Years Ago
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
7 Years Ago
building assets
7 Years Ago
buildings without nmo
7 Years Ago
Fixed effects not showing tooltips Added inspect button to selected unit widget
7 Years Ago
Subtracting leantween shit