250,793 Commits over 3,959 Days - 2.64cph!
Wire tool now ignores prevent building volume on modular cars. New IgnoreWireCheck tag.
Cherry picked
46661 from main: fixed missing references for skin
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
+Changes to fix the underwater view
Disable workshop page in demo builds
Finding which resources are referenced during a bake
Moved / removed some textures
Fixed some resource references not being discovered
Merge remote-tracking branch 'origin/master'
[D11] - Updated Colour grading
ENT:TestCollision now reacts to "true" return value - allows the entity to collide as it normally would
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Fix GetEyeTraceNoCursor caching (#1645)
* Fix GetEyeTraceNoCursor caching
Fixes garrysmod-issues/issues/4430.
Also
- Use FrameNumber instead of CurTime for caching so that it doesn't clash with prediction
- Added skipcache arg to both GetEyeTrace and GetEyeTraceNoCursor for skipping the clientside cache
- Check if the PlayerTrace/PlayerAimTrace vars are tables before returning them in-case they're modified by other addons accidentally
* Fix styling
* Remove skipcache arg
updating vehicle source files
adding waterbucket fix sources
TTT: Fix GetEyeTrace override (#1647)
- Only do caching clientside so that it allows lag compensation to retrace
- Use FrameNumber instead of CurTime so that it doesn't clash with prediction
- Default to MASK_SOLID as the trace does internally, so that traces that explicitly specify MASK_SOLID can use the cached results of traces with no explicit mask
TTT: Remove unnecessary GetWeapons and HasWeapon overrides (#1648)
[D11] - reverted lighting
sv_use_steam_voice 0 isn't broken
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[D11] - Tweaked colour grading WIP
sped up anim exit time on smart alarm off to on
[D1]] Disable optimized cloths, causing a crash on xbox
Remove massive character strings from font assets
smart alarm on and off idles
[D11] Weighted vertex normals for Assets/Content/Building and Assets/Prefabs/Building Core
Metal tier new blocks, includes models/gibs/col
PageMessage positioning between tabs (only devices page is off now)
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updated waterbucket deploy source
Remove the "you have no paired servers" message, make PageMissingServer consistent with it
Hide server list info headers when the user has more than 3 paired servers
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated - Removed unneeded error log)
8px spacing on header buttons
opacity btutons
settings view spacing
Settings menu padding
[D11][DTLS] Missing symbols for the DTLS.dll
[D11] Maintenance mode - updating the localization keys.
paired servers conditional message
[D11] Cloths optimisation. Micro optimisations + removal of brute force build
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