130,440 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                River source prefab adds decor topology
                
                
                
                
             
         
        
            
            
            
                
                Forest rock clutter and bushes
                
                
                
                
             
         
        
            
            
            
                
                Rougher grass, less lawny
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
13980 (temp powerline fix)
                
                
                
                
             
         
        
            
            
            
                
                Switched back to post-based SSAO
                
                
                
                
             
         
        
            
            
            
                
                Don't idle kick admins/developers
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
                
                
                
                
             
         
        
        
            
            
            
                
                some more grenade throw tweaks
                
                
                
                
             
         
        
            
            
            
                
                Removed some terrain adjustments from underwater rocks
                
                
                
                
             
         
        
        
            
            
            
                
                grenade deploy delay tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Only idle kick if the server is full
                
                
                
                
             
         
        
            
            
            
                
                Custom map clutter topology (auto-baked for now)
                
                
                
                
             
         
        
            
            
            
                
                Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
                
                
                
                
             
         
        
            
            
            
                
                Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
                
                
                
                
             
         
        
            
            
            
                
                Reduces seams in player model lods
                
                
                
                
             
         
        
        
            
            
            
                
                Custom maps keep hand-painted cliff topology, add auto-baked to it
                
                
                
                
             
         
        
            
            
            
                
                Additional rock spawns for forests
                
                
                
                
             
         
        
        
            
            
            
                
                Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
                
                
                
                
             
         
        
            
            
            
                
                Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab auto-updates (Tools/Prepare Prefabs)
                
                
                
                
             
         
        
            
            
            
                
                Fix for argument out of range exception in road generation on certain seeds
                
                
                
                
             
         
        
        
            
            
            
                
                Rock cull distance tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't
Fixed player model double heirachy
                
                
                
                
             
         
        
            
            
            
                
                Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
                
                
                
                
             
         
        
            
            
            
                
                Fixed ragdoll editor
Rebuilt ragdolls
Fixed ragdoll stretch weirdness
Fixed player model being visible while ragdoll is
                
                
                
                
             
         
        
            
            
            
                
                Fixed resource spawn clustering sometimes not working
                
                
                
                
             
         
        
            
            
            
                
                Hemp is slightly bigger (easier to find)
                
                
                
                
             
         
        
            
            
            
                
                Resource spawn rule tweaks
                
                
                
                
             
         
        
            
            
            
                
                Projectile movement uses FixedUpdate
Projectile movement causes less garbage
                
                
                
                
             
         
        
            
            
            
                
                Dumb cloud shader fix for buggy drivers (glcore; win)
                
                
                
                
             
         
        
            
            
            
                
                Fixed black sky reflection when switching water quality
                
                
                
                
             
         
        
            
            
            
                
                Moved water sim back to regular update; dispersion should take care of time-dep params
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug where looking down above water would clip and show ocean floor without underwater scattering
                
                
                
                
             
         
        
            
            
            
                
                Added new shader level (500) to rainfall that enables soft particle fade
                
                
                
                
             
         
        
        
            
            
            
                
                Added convar specnet  - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
                
                
                
                
             
         
        
            
            
            
                
                Added baked lighting to all player textures - materials should look way better in ambient light now.
Tweaked the skin lookups + materials to compensate for the new textures.