250,793 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Wire tool now ignores prevent building volume on modular cars. New IgnoreWireCheck tag.
5 Years Ago
Merge from farming 2
5 Years Ago
Balance
5 Years Ago
Cherry picked 46661 from main: fixed missing references for skin
5 Years Ago
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
5 Years Ago
+Changes to fix the underwater view
5 Years Ago
Disable workshop page in demo builds Finding which resources are referenced during a bake Moved / removed some textures Fixed some resource references not being discovered Merge remote-tracking branch 'origin/master'
5 Years Ago
[D11] - Updated Colour grading
5 Years Ago
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5 Years Ago
merge from farming2
5 Years Ago
ENT:TestCollision now reacts to "true" return value - allows the entity to collide as it normally would
5 Years Ago
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5 Years Ago
Fix GetEyeTraceNoCursor caching (#1645) * Fix GetEyeTraceNoCursor caching Fixes garrysmod-issues/issues/4430. Also - Use FrameNumber instead of CurTime for caching so that it doesn't clash with prediction - Added skipcache arg to both GetEyeTrace and GetEyeTraceNoCursor for skipping the clientside cache - Check if the PlayerTrace/PlayerAimTrace vars are tables before returning them in-case they're modified by other addons accidentally * Fix styling * Remove skipcache arg
5 Years Ago
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5 Years Ago
updating vehicle source files
5 Years Ago
Fixed encoding errors
5 Years Ago
adding waterbucket fix sources
5 Years Ago
Bench Forward-only mode
5 Years Ago
merge from main
5 Years Ago
potential NRE fix
5 Years Ago
TTT: Fix GetEyeTrace override (#1647) - Only do caching clientside so that it allows lag compensation to retrace - Use FrameNumber instead of CurTime so that it doesn't clash with prediction - Default to MASK_SOLID as the trace does internally, so that traces that explicitly specify MASK_SOLID can use the cached results of traces with no explicit mask
5 Years Ago
TTT: Remove unnecessary GetWeapons and HasWeapon overrides (#1648)
5 Years Ago
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5 Years Ago
[D11] - reverted lighting
5 Years Ago
sv_use_steam_voice 0 isn't broken
5 Years Ago
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5 Years Ago
[D11] - Tweaked colour grading WIP
5 Years Ago
Missed a font
5 Years Ago
sped up anim exit time on smart alarm off to on
5 Years Ago
[D1]] Disable optimized cloths, causing a crash on xbox
5 Years Ago
Remove massive character strings from font assets
5 Years Ago
smart alarm on and off idles
5 Years Ago
[D11] Weighted vertex normals for Assets/Content/Building and Assets/Prefabs/Building Core
5 Years Ago
Metal tier new blocks, includes models/gibs/col
5 Years Ago
PageMessage positioning between tabs (only devices page is off now)
5 Years Ago
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5 Years Ago
updated waterbucket deploy source
5 Years Ago
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5 Years Ago
Remove the "you have no paired servers" message, make PageMissingServer consistent with it
5 Years Ago
Hide server list info headers when the user has more than 3 paired servers
5 Years Ago
Bump to 0.0.5
5 Years Ago
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated - Removed unneeded error log)
5 Years Ago
8px spacing on header buttons opacity btutons
5 Years Ago
settings view spacing Settings menu padding
5 Years Ago
paired text
5 Years Ago
[D11][DTLS] Missing symbols for the DTLS.dll
5 Years Ago
[D11] Maintenance mode - updating the localization keys.
5 Years Ago
paired servers conditional message
5 Years Ago
[D11] Cloths optimisation. Micro optimisations + removal of brute force build
5 Years Ago
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