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Allow restricting model visuals to e.g. "show only if NOT wheels".
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Improved visible model refresh methods
Adjust test model textures
Adjusting dual socket test module model
Added new diffusion profiles to HDRP assets
Fixed export to wrong path
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updated player piano source
Fixed grass materials
Fixed materials on small plants
Tweaks to tree materials
Made grass darker to match trees better
unfucked lighthouse_a prefab postmerge
Bandit town and swamp cabin were not labelled scene2prefab
[D11] Vertex shader LODs added to assets from Structures\Pipelines, wooden cabins, supermarket, rocket factory silo
[D11] [UI] Fixed liquid containers not correctly splitting the overspill when giving containers water.
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
Better saving + export. Jobified the monument transforming code.
Added vertex shading to LOD3's for
Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons
Added some extra level LOD's for some assets.
Launch site rocket_wagon baked LODs
[D11] + Structures\launch_site_floodlights updated to new LOD system
Dump Truck B fixes.
Excavator cables don't shadow because ugly w/volumetrics.
Cleaned excavator_yaw.prefab
[D11] + structures\launch site assets converted to new LOD system
near complete set of LOD meshes for Structures\Roads
Digger vehicles & dump trucks.
More excavator materials.
Scene backup.
Fix soft closing not being used as of the last commit
Call OnError for write errors too
Always call the SendBytes callback - pass a bool indicating if it worked or not
[D11] Assets\Prefabs\ComponentItems LODs
[D11] Replace LaunchSite lift's skinned mesh renderer with a standard one
[D11] + Structures\house ruins converted to new LOD system
[D11] + Majority of prefabs in structures/Harbour updated with new LOD system
[D11] LODs for Assets\Prefabs\IO
Launch site rocket elements baked LODs
Fix WebSocketConnection.Close possibly being ignored when a socket read fails
Excavator prep & mat fixes.
Remove default console logging
Only call LogAction if that level is enabled
Allow LogAction to be null
[D11] Return to title screen when services unavailable
trashbag_pile_a has baked LODs
watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
Fixed core graphics of custom stages in the main menu
Skins can replace meshes (experimental)
[D11] + Hangar converted to new LOD system
merge from belt_equip_clothing
Scene backup
Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
[D11] + Compound_gate converted to new LOD system