240,927 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Allow restricting model visuals to e.g. "show only if NOT wheels".
5 Years Ago
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5 Years Ago
Improved visible model refresh methods
5 Years Ago
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5 Years Ago
Grass material tweaks
5 Years Ago
Adjust test model textures
5 Years Ago
Adjusting dual socket test module model
5 Years Ago
Added new diffusion profiles to HDRP assets
5 Years Ago
Fixed export to wrong path
5 Years Ago
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5 Years Ago
updated player piano source
5 Years Ago
piano updates
5 Years Ago
Scene2Prefab
5 Years Ago
Fixed grass materials Fixed materials on small plants Tweaks to tree materials Made grass darker to match trees better
5 Years Ago
unfucked lighthouse_a prefab postmerge
5 Years Ago
Bandit town and swamp cabin were not labelled scene2prefab
5 Years Ago
material edits
5 Years Ago
[D11] Vertex shader LODs added to assets from Structures\Pipelines, wooden cabins, supermarket, rocket factory silo
5 Years Ago
[D11] [UI] Fixed liquid containers not correctly splitting the overspill when giving containers water.
5 Years Ago
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
5 Years Ago
Better saving + export. Jobified the monument transforming code.
5 Years Ago
Added vertex shading to LOD3's for Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons Added some extra level LOD's for some assets.
5 Years Ago
Launch site rocket_wagon baked LODs
5 Years Ago
[D11] + Structures\launch_site_floodlights updated to new LOD system
5 Years Ago
Dump Truck B fixes. Excavator cables don't shadow because ugly w/volumetrics. Cleaned excavator_yaw.prefab
5 Years Ago
[D11] + structures\launch site assets converted to new LOD system
5 Years Ago
near complete set of LOD meshes for Structures\Roads
5 Years Ago
Digger vehicles & dump trucks. More excavator materials. Scene backup.
5 Years Ago
Fix soft closing not being used as of the last commit Call OnError for write errors too Always call the SendBytes callback - pass a bool indicating if it worked or not
5 Years Ago
[D11] Assets\Prefabs\ComponentItems LODs
5 Years Ago
[D11] Replace LaunchSite lift's skinned mesh renderer with a standard one
5 Years Ago
[D11] + Structures\house ruins converted to new LOD system
5 Years Ago
[D11] + Majority of prefabs in structures/Harbour updated with new LOD system
5 Years Ago
[D11] LODs for Assets\Prefabs\IO
5 Years Ago
Launch site rocket elements baked LODs
5 Years Ago
Fix WebSocketConnection.Close possibly being ignored when a socket read fails
5 Years Ago
Excavator prep & mat fixes.
5 Years Ago
Remove default console logging Only call LogAction if that level is enabled Allow LogAction to be null
5 Years Ago
[D11] Return to title screen when services unavailable
5 Years Ago
trashbag_pile_a has baked LODs
5 Years Ago
watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
5 Years Ago
Fixed core graphics of custom stages in the main menu
5 Years Ago
Skins can replace meshes (experimental)
5 Years Ago
Powerplant & S2P
5 Years Ago
[D11] + Hangar converted to new LOD system
5 Years Ago
antenae_a has baked LODs
5 Years Ago
merge from belt_equip_clothing
5 Years Ago
Scene backup Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
5 Years Ago
scrollwheel fix
5 Years Ago
[D11] + Compound_gate converted to new LOD system