193,639 Commits over 4,079 Days - 1.98cph!
merge from Mini water well monuments
merge from MT level design
Restored lazy caching of various name properties in DataAsset
Tweaked time ranges and scoring based on time ranges
removed basic attack def from unit def as it's never used
added maxhealth unit tag
moved block side lookup from AttackUtils to unit
block now references unit property not def directly.
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NPCs now break down barricades that stand in their way.
moved movement range lookup to unity property
moved unit health read access to a property, added Alive property to replace shitty health > 0 checks
removed old redundant cooldown code and value from definition, now just checks move and attack turn numbers.
careernunit init fix from save
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used
This fixes units Pick up actions never ending
Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed
Fixed Items not getting added to MyItems if the animation is being bypassed
Major refactoring effort to remove Character references outside of Character. Cheated a bit and created an ICharacter interface to use when no other option presents itself, which hopefully can end up much more minimal than Character itself.
Added a minimum 1 unit spacing between anchor points
Removed OnGUI debug display
Added a Box check to ViewFill placement so you can't place fills through buildings/resources
cloth collection tutorial
sleeping bag tutorial
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
Cleanup/icons
Serialisation stuff
spear craft tutorial
convar and menu option to disable game tips
Reduced decor bush navmesh obstacle radius
Island1 rebake, rabbit den navmesh fix
Fixed fog of war debug toggle
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
Reimplemented the construction requirements for FillViews (got lost in a merge)
ViewFIll components get enabled as construction percentage grows
Market window, terminal, misc
AI Debugger now shows clamped score
default GPV momentum back to 1.
Also I changed all the data apparently.
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
Stopped goats from spawning inside the cliff
less hectic navigation failure warping (maybe)
Leaving And Joining Tribe debug setting.
Debug settings should now load correctly without having to display the tab.