190,956 Commits over 4,049 Days - 1.97cph!

7 Years Ago
More work on animal behaviour ai.
7 Years Ago
Added CareerUtils. Currency text strings now use CareerUtils.FormatCurrency. Team UI/code.
7 Years Ago
Scene
7 Years Ago
River stuff
7 Years Ago
Disabled Hapis LS doors again
7 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
7 Years Ago
Hapis LS updated
7 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
7 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
7 Years Ago
Rust.Data.dll
7 Years Ago
Removed a bunch of unused garbage from protobufs
7 Years Ago
Various
7 Years Ago
Merge from hapis6
7 Years Ago
cleanup
7 Years Ago
cleanup
7 Years Ago
Road and river tweaks
7 Years Ago
reworked garage tab to team tab. wip generic unit list panel prefab, hooked up to code.
7 Years Ago
Moved/fixed some OnGUI dependant debugging Added camera reprojection for occlusion delay Wip on frustum culling delay
7 Years Ago
Hapis progress
7 Years Ago
Fixed that small power substations were never spawning
7 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
7 Years Ago
Road layout optimizations
7 Years Ago
Hapis progress
7 Years Ago
Hapis progress
7 Years Ago
Mining quarry C
7 Years Ago
Spawn path start / end objects before the side / along objects
7 Years Ago
Fixed power line pylons still sometimes spawning on roads
7 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
7 Years Ago
Hapis progress
7 Years Ago
Terrain placement scripts show position / size in inspector
7 Years Ago
Harbors also connect to power grid
7 Years Ago
Added road / power connection points to junkyard Updated junkyard heightmap / splatmap for correct placement
7 Years Ago
Mining quarry B / reduced height variation
7 Years Ago
Hapis progress
7 Years Ago
Merge from junkyard
7 Years Ago
get latest
7 Years Ago
Merge from building_system_3
7 Years Ago
Merge from main
7 Years Ago
career matches use real roster teams (wip)
7 Years Ago
added Squad.GenerateRandom() which will build and position a random squad of units from a career UnitRoster
7 Years Ago
fixed it again
7 Years Ago
Mining quarry B progress
7 Years Ago
Hapis progress
7 Years Ago
Hapis progress
7 Years Ago
Hapis progress
7 Years Ago
lotsa career changes, think I've broken something.
7 Years Ago
Hapis progress
7 Years Ago
Work on animal behaviour.
7 Years Ago
Hapis progress
7 Years Ago
more CareerTeamDatabase