250,921 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Don't show team leader's death marker to everyone
5 Years Ago
Update map note handling
5 Years Ago
Merge from main
5 Years Ago
server fix
5 Years Ago
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5 Years Ago
[D11] - update to water / colour grading
5 Years Ago
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5 Years Ago
Planters are now stackable (10) Fixed small planter repair cost
5 Years Ago
Replace dev art engine internal icons with official art. In icon info, show "quality" instead of tier, with clearer text.
5 Years Ago
merge from farming2
5 Years Ago
new laser revenge bullets new storm revenge bullets new invasion revenge bullets
5 Years Ago
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5 Years Ago
Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
5 Years Ago
Remaining biome volume stuff & TOD exposure iterations
5 Years Ago
Highlight vehicle modules with the hammer in the same way that building components are highlighted
5 Years Ago
Fixed not being able to store salt water in water barrels (was an unintended regression) Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
5 Years Ago
Cull sprinkler animator completely
5 Years Ago
Added grass displacement to various deployable items
5 Years Ago
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5 Years Ago
Send vehicle updates as an RPC instead of a full network update every time. Protocol++.
5 Years Ago
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5 Years Ago
Override the Flag_Stationary conditions in BaseVehicle to check for actual movement. Main reason for this fix is it gets suspension to continue animating appropriately while a vehicle magnet-snaps onto a vehicle lift.
5 Years Ago
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5 Years Ago
Still some slight movement, so increase extra ticks to three
5 Years Ago
Fix for client position lerp errors when syncPosition entities come to sudden stop. SyncPosition only sends when the transform changes, and sudden stops were causing the client to continue extrapolating for a moment before snapping back. Two additional send ticks after coming to a halt seems to be enough to stop the entity correctly.
5 Years Ago
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5 Years Ago
Fixed list menu badge styling Fixed pause menu equipment prompts Merge remote-tracking branch 'origin/master'
5 Years Ago
fix delay before guardian lasers enable new orb revenge bullets new claw revenge bullets Merge branch 'master' of SpaceUsurperUnity new frame revenge bullet
5 Years Ago
Uploading the symbols: using the %builddir% variable in teamcity.
5 Years Ago
Tweaks to the UploadSymbols script
5 Years Ago
[D11] Cut out a little more of the profile marker overhead in a final build. Currently all of the C# side is left intact, only the engine side is compiled out. The main reason for doing this, however, is that it fixes the graphical corruption various people have got when trying to make their own master builds, and there is a runtime graphical corruption bug which looks like it might be the exact same thing. Investigation into exactly what is going on here continues, as there may be an underlying memory scribble, as the reason why this is a problem is not understood.
5 Years Ago
Fixed replay sidebar prompt !redux
5 Years Ago
vendor update rugs cost 25 cloth instead of 100
5 Years Ago
Lowered water intake amounts
5 Years Ago
[D11][#3893] Pickup radiius doubled. (Configurable within the WorldModel script.)
5 Years Ago
[D11][UI][#3855] Fixed death screen been navigable before fully displayed
5 Years Ago
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5 Years Ago
Made internal Get_Color stuff more consistent across the Lua API
5 Years Ago
[D11][FP Feedback][Graphics][#3902] Fixed doors occlusion culling bug
5 Years Ago
Decal rotation fix, and cleaned up effect throttling
5 Years Ago
[D11][UI][#3897] Removed un need menu tip
5 Years Ago
[D11] Added a Log Message call for server shut down so Rustworks can shutdown a server proper before killing it.
5 Years Ago
[D11][UI] Re added server name to ingame options. [#3854] Fixed issues with toggling off pause menu
5 Years Ago
[D11][#3803] Ladders are no longer rotated 90 degrees.
5 Years Ago
merge from cloning