241,025 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Added Rust.Localization module
5 Years Ago
Moving Filesystem class to Filesystem module
5 Years Ago
Fixed several issues with adding and removing modules
5 Years Ago
[D11] [XBOX] Fixed missing interface implementation.
5 Years Ago
Water treatment volumes & fixes. S2P
5 Years Ago
More
5 Years Ago
Fixed switch builds
5 Years Ago
bullets can collide with any player RepelPlayer can repel all or certain players lasers handle multiple players
5 Years Ago
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5 Years Ago
Backup
5 Years Ago
Fixed dummy slot items not being added
5 Years Ago
Correctly end vehicle module UI editing when player closes it
5 Years Ago
Vehicle modules show up in the editing UI
5 Years Ago
Linking module item, dummy item, and physical entity data together, and getting removal working.
5 Years Ago
Instrument descriptions
5 Years Ago
Random modular vehicle spawns now working with the new system
5 Years Ago
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5 Years Ago
Setting up modular systems to work with the socket inventory
5 Years Ago
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5 Years Ago
Added Fun category to crafting menu Fixed Jerry Can Guitar not appearing in crafting menu
5 Years Ago
Crossfade animation tweaks
5 Years Ago
Playing a new note on an instrument that only supports one note at a time now stops the old note
5 Years Ago
Added some better debugging for client entity cache group mismatches
5 Years Ago
unit core looks at closest player Fixed validation / upload progress readout Added bake result compilation Can now compile baked scripts for custom stages! active device Better handling for bake files not existing Disable bake file loading for local plugins Changed baking progress readout to "x of y" instead of a % players assigned different PlayerActions dont listen for mouse input with >1 player for now Merge branch 'master' into multiplayer
5 Years Ago
Tuba animator hookup + override
5 Years Ago
Refactoring module add
5 Years Ago
Changed baking progress readout to "x of y" instead of a %
5 Years Ago
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
5 Years Ago
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5 Years Ago
Changed foliage shadergui to HDbase
5 Years Ago
Some utilities to convert monuments to a potentially more efficient format.
5 Years Ago
GMod no longer tries to delete workshop files outside of GMod's directory ( ISteamUGC item files ) Dedicated servers actually mount ISteamUGC addons The initial addon mounting in main menu now displays a message that we are doing somethinig
5 Years Ago
[D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings
5 Years Ago
[D11] [UI] Fixed map springback when focusing on player.
5 Years Ago
Better handling for bake files not existing Disable bake file loading for local plugins
5 Years Ago
updated player tuba anims rigged tuba, added to holdtype
5 Years Ago
[D11] [UI] Focus on player cursor now smoothly pans to the cursor rather than snapping.
5 Years Ago
Can now compile baked scripts for custom stages!
5 Years Ago
[D11] latest delayed ent changes
5 Years Ago
Add a local team channel feedback message when you invite a player to your team.
5 Years Ago
Proper fix for entities changing groups while in the send queues
5 Years Ago
Hooked up ui.autoswitchchannel in the interface options
5 Years Ago
UGUI/TMP as packages
5 Years Ago
Added ui.autoswitchchannel bool convar. Only auto-switch chat channels if it's enabled. Always auto-switch away from team chat when leaving a group, regardless.
5 Years Ago
[D11] [PS4] Fixed Save Data Icon not being set correctly.
5 Years Ago
[D11] Merge from art branch
5 Years Ago
Scene2Prefab
5 Years Ago
Auto-switch chat channel when joining/leaving a team. Display a chat message stating the channel switch, and how to switch channels manually, after being auto-switched.
5 Years Ago
Removing unused meshes/materials/textures
5 Years Ago
[D11] - Updated the game manifest (Josh)