257,714 Commits over 4,049 Days - 2.65cph!

5 Years Ago
More descriptive error messages when Msg* functions fail to call tostring()
5 Years Ago
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5 Years Ago
Manifest rebuild after merge
5 Years Ago
More scene backups
5 Years Ago
Merge from Main ->DestroyableRoadsigns
5 Years Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
5 Years Ago
Allow Timed Explosives to damage things with health that are on the Default layer. This means rockets, grenades, explosives, etc can now damage things like loot barrels.
5 Years Ago
Move roadsigns to Default layer (was World)
5 Years Ago
Fix reactive target scaling
5 Years Ago
Merge from main
5 Years Ago
Oar poster scene (backup)
5 Years Ago
Set roadsign spawner respawn times
5 Years Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
5 Years Ago
Merge from canoe (fixes paddling animations)
5 Years Ago
Fixed switch build error Easy way to toggle post processing on Switch Fixed depth sorting for bullets in a volley Fixed floating text ordering above powerups
5 Years Ago
Fix batteries displaying the wrong passthrough on the wire tool UI
5 Years Ago
Added storage monitor to Extra2 sellorders (same as the other smart IO items) Storage monitor crafting cost tweaks
5 Years Ago
Fixed missing barrel and forklift collision at fishing village A S2P
5 Years Ago
Fixed pressure pad gibs
5 Years Ago
fixed storage monitor gibs errors
5 Years Ago
added prevent building volume to storage monitor
5 Years Ago
Update items
5 Years Ago
Fix storage monitor UI when it's unplugged Update translations Fix smart switch toggling Fix unable to scroll the devices list Update items
5 Years Ago
Storage monitor icon Allow deploying storage monitors onto the large wooden box
5 Years Ago
Merge from storagemonitor Fix placement position on TC
5 Years Ago
WIP deleting LOD0 meshes
5 Years Ago
Fix unable to scroll the devices list
5 Years Ago
Fix smart switch toggling
5 Years Ago
Update README.md
5 Years Ago
Add an example to the readme because theres no other info on how to use this
5 Years Ago
5 Years Ago
Add existing code
5 Years Ago
Initial commit
5 Years Ago
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
5 Years Ago
Merge from main
5 Years Ago
fix onion boss loading Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more ballpit stuff tentacle pattern difficulty balancing
5 Years Ago
play a sound when removing a dying plant
5 Years Ago
airwolf/boat shop music
5 Years Ago
merge from main
5 Years Ago
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
5 Years Ago
updated storagemonitor.deployed prefab to contain new asset
5 Years Ago
Storage Monitor prefab update
5 Years Ago
Storage Monitor asset Inital prefab setup. Models, textures, material and lods.
5 Years Ago
skin approval
5 Years Ago
vm paddle updates
5 Years Ago
UserCmd
5 Years Ago
cherrypicking 54181
5 Years Ago
Fix null Steam auth ticket showing up as an ArgumentNullException - it'll pass through and get handled appropriately instead
5 Years Ago
Merge from 54178
5 Years Ago
Subtract 54178