190,970 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Added a container capacity consideration
7 Years Ago
Various
7 Years Ago
Restricted baskets to only carry food Gatherers with baskets will now pick up baskets, fill them up with food and drop them by a campfire Can now check if an item is in a container with an item filter Still kinda WIP, there's some dithering where units repeatedly drop/pick up the baskets but they eventually get the job done
7 Years Ago
Added a recommended items to role definition, craft desires will be generated for each item when a role is assigned Builder has hand axe, gatherer has hand axe and basket (equipping axes helps fend off early dangerous animals) Checks if a unit already has the item and that the item is unlocked, rechecks every in-game hour to account for missing items, new unlocks
7 Years Ago
merged, fixed career scene
7 Years Ago
player transaction processed events, status bar cash updates on event.
7 Years Ago
Fixed a dumb copy+paste error
7 Years Ago
add wip scroll view to team league window
7 Years Ago
Added CashTransaction, Finance classes. All cash modifications are now CashTransaction objects and go through Finance.ProcessTransaction(). Added cash transaction history.
7 Years Ago
Quarry rocks material fix
7 Years Ago
Mining quarry C tweaked splats
7 Years Ago
Mining quarries Tweaked heightmaps Fixed floating objects Removed grass from splat masks Tweaked material colors General polish
7 Years Ago
grenades inherit player velocity when thrown ( run forward and jump for more range) f1 grenade has larger radius
7 Years Ago
wip CashTransaction, CashTransactionType
7 Years Ago
More work on animal behaviour ai.
7 Years Ago
Added CareerUtils. Currency text strings now use CareerUtils.FormatCurrency. Team UI/code.
7 Years Ago
Scene
7 Years Ago
River stuff
7 Years Ago
Disabled Hapis LS doors again
7 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
7 Years Ago
Hapis LS updated
7 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
7 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
7 Years Ago
Rust.Data.dll
7 Years Ago
Removed a bunch of unused garbage from protobufs
7 Years Ago
Various
7 Years Ago
Merge from hapis6
7 Years Ago
cleanup
7 Years Ago
cleanup
7 Years Ago
Road and river tweaks
7 Years Ago
reworked garage tab to team tab. wip generic unit list panel prefab, hooked up to code.
7 Years Ago
Moved/fixed some OnGUI dependant debugging Added camera reprojection for occlusion delay Wip on frustum culling delay
7 Years Ago
Hapis progress
7 Years Ago
Fixed that small power substations were never spawning
7 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
7 Years Ago
Road layout optimizations
7 Years Ago
Hapis progress
7 Years Ago
Hapis progress
7 Years Ago
Mining quarry C
7 Years Ago
Spawn path start / end objects before the side / along objects
7 Years Ago
Fixed power line pylons still sometimes spawning on roads
7 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
7 Years Ago
Hapis progress
7 Years Ago
Terrain placement scripts show position / size in inspector
7 Years Ago
Harbors also connect to power grid
7 Years Ago
Added road / power connection points to junkyard Updated junkyard heightmap / splatmap for correct placement
7 Years Ago
Mining quarry B / reduced height variation
7 Years Ago
Hapis progress
7 Years Ago
Merge from junkyard
7 Years Ago
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