193,639 Commits over 4,079 Days - 1.98cph!

7 Years Ago
merge from Mini water well monuments
7 Years Ago
merge from MT level design
7 Years Ago
various fixes
7 Years Ago
Restored lazy caching of various name properties in DataAsset
7 Years Ago
Tweaked time ranges and scoring based on time ranges
7 Years Ago
removed basic attack def from unit def as it's never used
7 Years Ago
added maxhealth unit tag moved block side lookup from AttackUtils to unit block now references unit property not def directly.
7 Years Ago
▆▅▉▋▋ ▆▋▍▌▌▆▇▋ ▍▉█ ▊▅▍▆ ▉▄ ▍▇▄▄.
7 Years Ago
Merged from AI branch.
7 Years Ago
Merged from main
7 Years Ago
7 Years Ago
More ragdolls.
7 Years Ago
NPCs now break down barricades that stand in their way.
7 Years Ago
moved movement range lookup to unity property
7 Years Ago
moved unit health read access to a property, added Alive property to replace shitty health > 0 checks
7 Years Ago
removed old redundant cooldown code and value from definition, now just checks move and attack turn numbers.
7 Years Ago
7 Years Ago
careernunit init fix from save
7 Years Ago
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used This fixes units Pick up actions never ending Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed Fixed Items not getting added to MyItems if the animation is being bypassed
7 Years Ago
Tuned vamp ragdoll
7 Years Ago
Major refactoring effort to remove Character references outside of Character. Cheated a bit and created an ICharacter interface to use when no other option presents itself, which hopefully can end up much more minimal than Character itself.
7 Years Ago
More ragdoll
7 Years Ago
Merging FillView branch
7 Years Ago
Added a minimum 1 unit spacing between anchor points
7 Years Ago
More NPC ragdolls
7 Years Ago
Removed OnGUI debug display Added a Box check to ViewFill placement so you can't place fills through buildings/resources
7 Years Ago
cloth collection tutorial sleeping bag tutorial
7 Years Ago
Unsaved change
7 Years Ago
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
7 Years Ago
Merge from main
7 Years Ago
Cleanup/icons Serialisation stuff
7 Years Ago
spear craft tutorial convar and menu option to disable game tips
7 Years Ago
Misc
7 Years Ago
Reduced decor bush navmesh obstacle radius
7 Years Ago
Island1 rebake, rabbit den navmesh fix
7 Years Ago
Fixed fog of war debug toggle
7 Years Ago
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
7 Years Ago
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
7 Years Ago
Reimplemented the construction requirements for FillViews (got lost in a merge)
7 Years Ago
ViewFIll components get enabled as construction percentage grows
7 Years Ago
Market window, terminal, misc
7 Years Ago
AI Debugger now shows clamped score
7 Years Ago
Merge
7 Years Ago
default GPV momentum back to 1. Also I changed all the data apparently.
7 Years Ago
Merge from main
7 Years Ago
NPCs now open doors
7 Years Ago
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
7 Years Ago
Stopped goats from spawning inside the cliff
7 Years Ago
less hectic navigation failure warping (maybe)
7 Years Ago
Leaving And Joining Tribe debug setting. Debug settings should now load correctly without having to display the tab.