192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Pre-peak
7 Years Ago
Nuke
7 Years Ago
Test NetworkEntity
7 Years Ago
Fixed unselected indicators not being properly reset between sessions
7 Years Ago
Scene2Prefab military tunnel
7 Years Ago
Merged back in ai behaviour stuff.
7 Years Ago
Merged from main
7 Years Ago
Optimized/fixed coverpoints
7 Years Ago
World stuff.
7 Years Ago
Subtracting ai behaviour 24661 24660 24659 (Server instability)
7 Years Ago
World layout
7 Years Ago
Added temporal anti-aliasing to player_preview
7 Years Ago
Upgraded temporal anti-aliasing; graphics.aa now graphics.antialiasing Deprecated LSO Updated graphics options UI scene Updated main camera prefab Misc tiny rendering updates
7 Years Ago
Various
7 Years Ago
Fixed water not rendering
7 Years Ago
Message change
7 Years Ago
NetworkMessage
7 Years Ago
World stuff. Batching improvements.
7 Years Ago
UI bits
7 Years Ago
Various world stuff.
7 Years Ago
Various
7 Years Ago
Fixed multi-selection not working Fade out unselected indicators
7 Years Ago
Desire clenaup (fixed missing filters in some classes), added GeneralDesire type Added Building.Ownership component Added Human+Shelter partial Added UnitRank condition Added UnitIsBuildingOwner condition Added indicators for all units all the time Version++
7 Years Ago
vm source update
7 Years Ago
more robust against NRE in ai behaviour.
7 Years Ago
New System
7 Years Ago
Nuke
7 Years Ago
can build with clang 9
7 Years Ago
PlayerProgressionWidget now goes into modal state Building placement doesn't resume when in modal state
7 Years Ago
Stone stockpile unlocks Stonecutter
7 Years Ago
Fixed crafting table
7 Years Ago
Player can select non-unit entities, added entity info UI panel Human overrides .SetView and requests a portrait update, removed
7 Years Ago
updated some text in basic tutorial
7 Years Ago
Fixed GPV scores not being correctly passed down from interaction desires. Momentum drain is now passed down from interaction desires. Additional info in agent behaviour debug.
7 Years Ago
7 Years Ago
▄▄▇▇▄▍ ▄█▄▄ `▆█▆▍▄█▇ ▆█▋▋▊▉█▄▌▇ ▄▊▌▇▊█▍ ▉▍▌▊▄▋▊ ▅█▍ ▋▄▄▇` ▇▉▅▅▄▆ (▌█▉▌▇▅ ▊▄▋▅▊)
7 Years Ago
WIP UI rework to deal with tribe ranks
7 Years Ago
▊▍▇ ▄█▊█▍▇▅█ ▌▇▉▅▇▊▅ ▉▍▅▇▄█▇ ▋▍▌█▇ ██▊▄▊▄▇???
7 Years Ago
Fixed support for Zombie Panic! Source mounting
7 Years Ago
fix animation controller error
7 Years Ago
Compile fixes
7 Years Ago
reworked mini unit frame/anim
7 Years Ago
merged from ai behaviour
7 Years Ago
Some more ai behaviour tweaks.
7 Years Ago
Added some protection in UnitAttachments and Items to protect against missing items on load (It looks as though some items are being lost on save/load) Added some bonuses to Collaboration execution to try and make units execute collaborations more reliably Added a social need consideration to the start conversation goal - this should make units only start conversations if their social need is greater than 40%
7 Years Ago
Still working on AI for player characters. All broken at the moment
7 Years Ago
Fixed exception in GroupHierarchy when loading a game Fixed resources that deplete over time not unsubscribing from events and causing exceptions after loading a game Lowered grass requirements for turf roofs Collaborations will now expire if they exist for 4x the timeout, regardless of state (previously they could only timeout if their state was pending, that didn't catch collabs that are stuck for other reasons) Fixed collaboration OnStateChanged event not getting hooked up when loading a game Can now remove a collaboration from the debug panel
7 Years Ago
Scene work.
7 Years Ago
Changed some baby settings: Gestation period: now 1 (was 4) Baby Days: now 2 (was 8) Young Days: now 2 (was 15)
7 Years Ago
WIP for AI inputs for playable characters.