192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Bot player spawning in on command.
7 Years Ago
Character ICharacterControl refactor work
7 Years Ago
Can now specify if a wearable can be taken off, turning this bool off won't autofill the take off interaction on smartobject (defaulted to true on everything) Can no longer unequip babies
7 Years Ago
Added a HasBaby condition, prevents units getting pregnant while they already have a baby (can only equip one baby item at a time)
7 Years Ago
Units now check if they can hold a dispensable before attempting to take from the dispenser (fixes some building issues)
7 Years Ago
World progress
7 Years Ago
Working on ICharacterControl
7 Years Ago
Unsaved change
7 Years Ago
Notifications no longer expire while skipping to morning, fixes notifications appearing and expiring without the player seeing them
7 Years Ago
Masking collisions
7 Years Ago
merge
7 Years Ago
.
7 Years Ago
Fix
7 Years Ago
Pre-peak
7 Years Ago
Nuke
7 Years Ago
Test NetworkEntity
7 Years Ago
Fixed unselected indicators not being properly reset between sessions
7 Years Ago
Scene2Prefab military tunnel
7 Years Ago
Merged back in ai behaviour stuff.
7 Years Ago
Merged from main
7 Years Ago
Optimized/fixed coverpoints
7 Years Ago
World stuff.
7 Years Ago
Subtracting ai behaviour 24661 24660 24659 (Server instability)
7 Years Ago
World layout
7 Years Ago
Added temporal anti-aliasing to player_preview
7 Years Ago
Upgraded temporal anti-aliasing; graphics.aa now graphics.antialiasing Deprecated LSO Updated graphics options UI scene Updated main camera prefab Misc tiny rendering updates
7 Years Ago
Various
7 Years Ago
Fixed water not rendering
7 Years Ago
Message change
7 Years Ago
NetworkMessage
7 Years Ago
World stuff. Batching improvements.
7 Years Ago
UI bits
7 Years Ago
Various world stuff.
7 Years Ago
Various
7 Years Ago
Fixed multi-selection not working Fade out unselected indicators
7 Years Ago
Desire clenaup (fixed missing filters in some classes), added GeneralDesire type Added Building.Ownership component Added Human+Shelter partial Added UnitRank condition Added UnitIsBuildingOwner condition Added indicators for all units all the time Version++
7 Years Ago
vm source update
7 Years Ago
more robust against NRE in ai behaviour.
7 Years Ago
New System
7 Years Ago
Nuke
7 Years Ago
can build with clang 9
7 Years Ago
PlayerProgressionWidget now goes into modal state Building placement doesn't resume when in modal state
7 Years Ago
Stone stockpile unlocks Stonecutter
7 Years Ago
Fixed crafting table
7 Years Ago
Player can select non-unit entities, added entity info UI panel Human overrides .SetView and requests a portrait update, removed
7 Years Ago
updated some text in basic tutorial
7 Years Ago
Fixed GPV scores not being correctly passed down from interaction desires. Momentum drain is now passed down from interaction desires. Additional info in agent behaviour debug.
7 Years Ago
7 Years Ago
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7 Years Ago
WIP UI rework to deal with tribe ranks