192,970 Commits over 4,049 Days - 1.99cph!
Bot player spawning in on command.
Character ICharacterControl refactor work
Can now specify if a wearable can be taken off, turning this bool off won't autofill the take off interaction on smartobject (defaulted to true on everything)
Can no longer unequip babies
Added a HasBaby condition, prevents units getting pregnant while they already have a baby (can only equip one baby item at a time)
Units now check if they can hold a dispensable before attempting to take from the dispenser (fixes some building issues)
Working on ICharacterControl
Notifications no longer expire while skipping to morning, fixes notifications appearing and expiring without the player seeing them
Fixed unselected indicators not being properly reset between sessions
Scene2Prefab military tunnel
Merged back in ai behaviour stuff.
Optimized/fixed coverpoints
Subtracting ai behaviour
24661 24660
24659 (Server instability)
Added temporal anti-aliasing to player_preview
Upgraded temporal anti-aliasing; graphics.aa now graphics.antialiasing
Deprecated LSO
Updated graphics options UI scene
Updated main camera prefab
Misc tiny rendering updates
Fixed water not rendering
World stuff.
Batching improvements.
Fixed multi-selection not working
Fade out unselected indicators
Desire clenaup (fixed missing filters in some classes), added GeneralDesire type
Added Building.Ownership component
Added Human+Shelter partial
Added UnitRank condition
Added UnitIsBuildingOwner condition
Added indicators for all units all the time
Version++
more robust against NRE in ai behaviour.
PlayerProgressionWidget now goes into modal state
Building placement doesn't resume when in modal state
Stone stockpile unlocks Stonecutter
Player can select non-unit entities, added entity info UI panel
Human overrides .SetView and requests a portrait update, removed
updated some text in basic tutorial
Fixed GPV scores not being correctly passed down from interaction desires.
Momentum drain is now passed down from interaction desires.
Additional info in agent behaviour debug.
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WIP UI rework to deal with tribe ranks