191,035 Commits over 4,049 Days - 1.97cph!
Disabled personality driven role weights
Added highlighting system
Fixed playing from game scene in editor not working
Zone holds MapSettings for the scene it's in
made lobby spawn player previews, made contract clipping distance larger
Fixed "whats new" screen not showing on the menu
Re-addded level3 and added to build
added proper materials on graduation hat and updated icon and prefab
Changed round time and score
culled fovmesh from maskcamera in level02
Added quit / retry after results
Fixed tabbed windows missing a canvas raycaster
UI tweaks
Added objective completion UI
Fixed humans not having names
Fixed tribe create UI color palette selection bugs
Misc refactoring (removed UnitManager, ported functionality to statics)
Circle colors,
fists less dmg,
zombie less health,
circle bug,
ragoll cleanup
Added descriptions to level select
Added new levels to build
Made kitchen chair not cost 0
Proper fix for player preview shaders
Added Multi-Level scene
Made fov based on player height
Scaled walls below ground
Added playerblocker layer
created hat files, definition and prefab for graduation (tutorial) hat.
generated icon for graduation hat.
tutorial now equips graduation hat to player avatar.
Fixed option sliders from resetting to 0 when they shouldn't, to fix all audio getting muted when entering options screen.
invisible player preview fix GEqual
Rough end of round star score