193,090 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed ActiveRole not getting updated after disabling a role Fixed role widget not updating correctly after clearing a unit's role
7 Years Ago
Added cook module to cook role Typo fix Fixed active role field not being set properly on a load, also fixes role UI not being correct after load
7 Years Ago
Fixed activity notifications on low severity lingering forever
7 Years Ago
fucked off the map object blink shit
7 Years Ago
More on AI behaviour.
7 Years Ago
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
7 Years Ago
https://www.youtube.com/watch?v=2g76DUy7jKY
7 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
7 Years Ago
subtracted TC loot change incase of hotfix
7 Years Ago
Activity Generation on Goal Failure WIP
7 Years Ago
TC no longer drops any loot when destroyed (test)
7 Years Ago
Fixed building completion activity being generated twice
7 Years Ago
More Agent+DM cleanup
7 Years Ago
Merged from main
7 Years Ago
More behaviour AI Monument navmesh work.
7 Years Ago
Agent+DecisionMaking cleanup Removed obsolete UnitFailuresWidget
7 Years Ago
added ProtoCol.CareerVersion, serialize it into new career file saves
7 Years Ago
league serialization
7 Years Ago
Backup
7 Years Ago
Debug mode for testing Game Z mode a bit more easily + fix for character map object animator warnings + prison island on testmnap_smaller
7 Years Ago
Debug mode allows time for multi clients to connect when testing, and spawns straight to map instead of from the plane.
7 Years Ago
career market serialization
7 Years Ago
more career proto/serialization
7 Years Ago
Possessions debug panel
7 Years Ago
more
7 Years Ago
Backup
7 Years Ago
more
7 Years Ago
more career mode serialization
7 Years Ago
updated cliff02 collision to stop units feet going underground
7 Years Ago
cleanup
7 Years Ago
added flowers back to spawn population
7 Years Ago
Fixed failure notifications for possessions
7 Years Ago
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected
7 Years Ago
Possessions component initial implementation
7 Years Ago
Activity tweaks
7 Years Ago
Logging
7 Years Ago
Fixed Activity notifications not working properly
7 Years Ago
More work on AI behaviour.
7 Years Ago
Fixed various diplomatic event/activity data Tuned AO down a bit Activity creation logged, editor prefs exposure
7 Years Ago
wip career mode serialization. added protobuffer defs for CareerUnit, CareerTeam, Finance, CashTransaction
7 Years Ago
Ported diplomatic events stuff out of Activity and into new DiplomaticEvents static
7 Years Ago
Only log "no building for tool cupboard" with developer >= 1
7 Years Ago
Action.CraftItem now records who the item was craft for in the activity data it generates Added ActivityData.CraftedFor, and keyword Activity defs can specify a list of conditions and or triggers that will cause related notifications to expire, notifications UI handles evaluation
7 Years Ago
merge from main
7 Years Ago
Added FP integration
7 Years Ago
Merged from main
7 Years Ago
AI behaviour work.
7 Years Ago
Fixed NRE in decay panel Fixed sticks coming from a sapling not getting a view prefab data assigned and failing to be picked up (TreeParameters now has a ViewPrefabData that gets assigned to trunk view)
7 Years Ago
Unsaved changes
7 Years Ago
Added a Chop Trunks into Logs plan to woodcutter module