198,812 Commits over 4,140 Days - 2.00cph!
Brich trees material wind settings
Douglas firs / tweaked vertex colour / tweaked wind material settings
Do weatherSystem init in Start so TOD_Sky.Instance isnt null
weather system lazy init in Update
Junkpiles no longer spawn on southern road overhang (Hapis)
Made mounted enemy range consideration more flexible.
Fixed IsMounted unsetting bug.
smoother altitude changes
baseplayer nre fix
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DM lootbox protection changes
Pines / fixed vertex colour issues / tweaked material wind settings
serverside bone manipulation works on players
Removed red maple bare tree assets (unused)
ScriptedEntityType will now work equally on all entity types
Added navmesh.GetGroundHeight( pos ) = float height, Vector normal
Added engine.TickCount()
GitSync:
* Fixed Paint tool's reload not removing the duplicator entity modifiers
* IsValid micro optimisation
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
Added "isMounted" column to aidebug_lookat.
Another pass over junkpile scientist hover prevention.
Clutter rocks aren't so annoying to traverse.
Various scene/spawns.
Shore wetness improvements.
Scene.
Reverted wrong terrain shore wetness settings.
Reduced Junkpile AI spawn chance (was higher for testing and profiling)
AI dormant false by default (for now)
ch47 altitude management and steering overhaul
update mod inventory, WIP drag and drop
Loot tables.
Cleanup.
Scene.
Scientists have a slightly wider range of motion when mounted.
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
Include more data in the checksum now that the mismatch should be fixed
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
`--disable-features=TouchpadAndWheelScrollLatching,AsyncWheelEvents`
Prevent issues with character destroy on quit.
Get cops putting their guns away like they should
Bot punches properly now. Need to test cops.
update unit card layout
fixed alpha not lerping properly