241,155 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Custom marker for team leader markers
5 Years Ago
Custom marker for team leader markers
5 Years Ago
Move chassis and module models to client only.
5 Years Ago
Move chassis and module models to client only.
5 Years Ago
Client / Server fixes
5 Years Ago
Client / Server fixes
5 Years Ago
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
5 Years Ago
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
5 Years Ago
Don't destroy vehicle anymore at 0 health
5 Years Ago
Don't destroy vehicle anymore at 0 health
5 Years Ago
Merge cleanup Tweak hackable crate and shop marker icon sizes
5 Years Ago
Merge cleanup Tweak hackable crate and shop marker icon sizes
5 Years Ago
Switch vehicle model to the destroyed model when at zero health
5 Years Ago
Switch vehicle model to the destroyed model when at zero health
5 Years Ago
Add placeholder destroyed models to modules
5 Years Ago
Add placeholder destroyed models to modules
5 Years Ago
Don't show map markers on respawn screen
5 Years Ago
Don't show map markers on respawn screen
5 Years Ago
Run a map scale update immediately to fix the marker popping
5 Years Ago
Run a map scale update immediately to fix the marker popping
5 Years Ago
Enforce id's for notes for colour consistency Serialise MapNotes properly
5 Years Ago
Enforce id's for notes for colour consistency Serialise MapNotes properly
5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Make sure percentile gets updated if scores change Fixed some parameter collections not getting pooled
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Added a bit more control to RendererLOD editor
5 Years Ago
Added a bit more control to RendererLOD editor
5 Years Ago
Removed obsolete stray script from TimerSwitch prefab. Launch Site prep
5 Years Ago
Removed obsolete stray script from TimerSwitch prefab. Launch Site prep
5 Years Ago
Lighthouse material conversion & scene
5 Years Ago
Lighthouse material conversion & scene
5 Years Ago
Gas station conversion & S2P
5 Years Ago
Gas station conversion & S2P
5 Years Ago
Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.
5 Years Ago
Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.
5 Years Ago
Gas station scene prep. Recycler texture fixes and deleted some useless ones. Recycler status light actually emits.
5 Years Ago
Gas station scene prep. Recycler texture fixes and deleted some useless ones. Recycler status light actually emits.
5 Years Ago
Shared DTVars for testing
5 Years Ago
+ Changes to interactable lods
5 Years Ago
+ Changes to interactable lods
5 Years Ago
[D11] Updated 14 LODs in Compound scene
5 Years Ago
[D11] Updated 14 LODs in Compound scene
5 Years Ago
Add an option to switch between scaling modes on markers, WIP map layers, WIP grid culling... still slow to refresh but at least rendering is good Fix a bunch of the grid cull delay, still bad though
5 Years Ago
[D11] + Objects removed from Airfield, Compound, Launch Site and Lighthouse. Scene to Prefab and Manifest updated.
5 Years Ago
[D11] + Objects removed from Airfield, Compound, Launch Site and Lighthouse. Scene to Prefab and Manifest updated.
5 Years Ago
[D11][UI] Altered recycler and single item icon loot panels