193,098 Commits over 4,049 Days - 1.99cph!
Fixed some other spawners
Fixed stone spawner near tribe start on island 1 not having physics enabled checked
Moved tutorial widget
UI tweaks
Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
Version ++
Role assignment sounds
ActivityManager static init (fixes activity subscriptions not working during asset warmup)
Portraits use mood as background, added health vital meter that shows when < 100%, pulsates when < 50%
foliage works withoutline (needed to resasign textures to materials)
merged to release for steam
Subtracting objective unlocks stuff
Fixed post game back to menu buttons
made radial menu popup instant if you move the mouse while holding rmb
Properly fixed tribe tracker hover crap
Building panel improvements
Tribe tracker fixes
Merging objective unlock display
durability bar values fix
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Scene backup commits are the best commits.
CashTransaction now tracks the week the transaction happened, shows in transaction UI
Static refinery sounds shit for real this time
Objectives widget now shows the requirements for the next 2 unlocks as objectives
Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)
Logging some stuff to find error
Scene 2 prefab (static oil refinery sound fix)
Added world layer to camera occlusion highlighting