198,903 Commits over 4,140 Days - 2.00cph!
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency
Fixed terrain anchors on prefab rock formations
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
Added windx manager global scale controls for testing; editor-only
Fixed derped foliage displacement
Exposed max accum wind force magnitudes to windx manager
Touched relevant shaders
Snow pines / removed green vertex color from trunks
Various scene & loot table.
Rain affects prison exterior.
Manifest.
Fixed the bot AI warnings. Just gotta work out why they don't punch.
Fixed hapis lake materials
Added "alt" topology to specify a second variant of a topology
Added deciduous forests to temperate biome
Updated grass material defaults
Beech trees / Removed blue channel from vertex color
Added beech tree colliders / added beech tree autospawn prefabs
Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players
Updating some existing spawnicons
American beech LODS/ prefabs and billboards
analytics, fast forward button fix
update steam build branch
quick fix for match->se->match flow bug in career mode
re-enabled full logging mode
increase starting cash 100k -> 150k
Reworked market mod generation so that there's always at least one mod of usable rank by the player's roster
updated jenkinsfile with newer unity version
merged to /release for steam build
Fix issues with round state transitions + GUI
Better updating system for WiseGuysTools game mode list. Instant with good performance.
weathersystem fix, hopefully