193,098 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Action.CraftItem now records who the item was craft for in the activity data it generates Added ActivityData.CraftedFor, and keyword Activity defs can specify a list of conditions and or triggers that will cause related notifications to expire, notifications UI handles evaluation
7 Years Ago
merge from main
7 Years Ago
Added FP integration
7 Years Ago
Merged from main
7 Years Ago
AI behaviour work.
7 Years Ago
Fixed NRE in decay panel Fixed sticks coming from a sapling not getting a view prefab data assigned and failing to be picked up (TreeParameters now has a ViewPrefabData that gets assigned to trunk view)
7 Years Ago
Unsaved changes
7 Years Ago
Added a Chop Trunks into Logs plan to woodcutter module
7 Years Ago
Added a Go Home method to GameCamera Triggers via H key, has an exposed method on GameCamera to get hooked up to UI Looks for first building in players group, falls back to unit average position if no buildings are built
7 Years Ago
Fix another map object call to animator before it was initialized
7 Years Ago
Fixed "Animator is not playing an AnimatorController" warnings that were causes by making calls to the animator before it had had time to initialize.
7 Years Ago
moved cooking AI to module
7 Years Ago
Moved basket crafting from role equipment to its own AI. People should now only make baskets when there's food to be gathered.
7 Years Ago
Can toggle build menu with B key
7 Years Ago
Added a prison island to testmap_smaller
7 Years Ago
Added a debug mode that spawns straight into the zombie game and allows for having only one player
7 Years Ago
Roles install AI modules Added Woodcutter module
7 Years Ago
A tribe member being attacked now triggers the correct activity which pauses the game (restricted it to only fire when the unit is at full health to prevent spam)
7 Years Ago
Posessions boilerplate
7 Years Ago
Role on click should always work if no other interaction was found
7 Years Ago
Scene
7 Years Ago
Crafting for self and for tribe are now separate Goals Tidied up Senses lists
7 Years Ago
(hopefully) fixed Senses not updating the lists of structs properly resulting in Knowledge containing very old distance data
7 Years Ago
Cooking (and basket making) now unlock upon building a crafting table. Rock is no longer a tool
7 Years Ago
null check current snapshot when changing game state in audio manager
7 Years Ago
target filters inside conditions and considerations should now show up in the AI debugger
7 Years Ago
Fixed tutorial widget not loading properly
7 Years Ago
Backup
7 Years Ago
First try preventing animals walking through closed doors at monuments.
7 Years Ago
grabber psd source
7 Years Ago
Updated language files
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
started refactoring some charge code out to be reusable for any kind of knockback/push/charge attack
7 Years Ago
mac unity useprefs ignore
7 Years Ago
Skip portrait render requests for dead units
7 Years Ago
Tribe tracker portraits remain clickable after a unit dies
7 Years Ago
Fixed woodcutter role not being unlockable Distance considering pathfinding check range exposed via global AI config, reduced and made human only Distance consideration is used only by humans
7 Years Ago
Scene
7 Years Ago
bullet hitting water / water bomb fx
7 Years Ago
new watersplash f/x
7 Years Ago
Tooltip positioning thing
7 Years Ago
quarry breaking fix
7 Years Ago
Removed role score conditions since they're unused, hid the skills list in editor as they're also unused for now
7 Years Ago
Cleaned up query api usage on flares and outline for readability Occlusion queries limited to windows only; excluding it to investigate linux CTD
7 Years Ago
Cleaned up some hiz culling shader portions for readability
7 Years Ago
Logs stockpile unlocks with standard buildings
7 Years Ago
Tutorial improvements
7 Years Ago
Last few UI tweaks