198,772 Commits over 4,140 Days - 2.00cph!
Toned downn chromatic dispersion values in water materials
Fixed all fx prefabs with invalid sorting fudge values
Fixed IsFinite(outDistanceForSort) error spam around water
Fixed DepthMask server compile error
Fixed potential edit-mode NRE in WindZoneEx
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
Fixed some items never spawning in Savas Koth loot tables
WIP setup for logo customisation
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower
Added Sedan and CH47 spawns to Savas Koth
debug weather toggle in editor window
deferred fog control in weather settings
Fixed missing motion blur
Catacombs aren't missing.
Shield bash doesn't stun rocks.
Weather and post tweaks
Fixed post profile pop-in
ripped out a bunch of climate weather shit
made a new set weather console command
code gen
merge from weather system
weather network sync (hopefully)
updates to vm gesture source
tier requirement met boosted to 0.5 from 0.05 to stop mood becoming impossible to improve
cleanup, prep for network sync
wip rework of way unit database is created, moving to creating units per team, isntead of making a pool of units and pulling from that to make the teams.
update WIP career UI
update icon font
apply mood value to portrait animator to make mouth expression change
reworking some career league/team generation stuff in prep for career balancing work
WeatherFX fade, sound support, etc
Restore g_FailedSounds on OSX