193,212 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Disable highlighting renderer with UI Fixed tooltip lingering when player entered fog of war
7 Years Ago
Scene backup
7 Years Ago
Merged from main
7 Years Ago
More work on animal behaviour.
7 Years Ago
Fixed GameUI missing primary tooltip reference (and in turn fixes an NRE in RadialMenuWidget) Fixed movement controls occasionally blocking deselection Player controller clears and properly resets command pools (needs refactoring, feels like a mess) Goats are no longer heavy as fuck to carry Added BaseEntity.GetTypeString, override to return a nice player-friendly taxonomic phrase (wot it is, wat it do)
7 Years Ago
Cleanup
7 Years Ago
Scene
7 Years Ago
Improved transition from procedural roads to monument roads
7 Years Ago
Fixed the occasional gaps between roads and terrain Fixed terrain sometimes peaking through roads
7 Years Ago
adding currency icon to the icon font
7 Years Ago
Mining quarry wooden watchtower
7 Years Ago
CraggyIsland spawn fix
7 Years Ago
Auto push to public branch on steam
7 Years Ago
Optimizations
7 Years Ago
Hapis progress
7 Years Ago
Fixed crafting UI
7 Years Ago
Fixed potential NRE in playerController
7 Years Ago
merge from main
7 Years Ago
Cleanup
7 Years Ago
Fixed tabbed window view buttons not being clickable
7 Years Ago
UI buttons fix
7 Years Ago
fixed single unit building commands
7 Years Ago
Put craft button back on the game UI Fire related AI requires gatherer role
7 Years Ago
Player controller multi-unit attack fix
7 Years Ago
multi unit interactions work again
7 Years Ago
Cleanup
7 Years Ago
Save
7 Years Ago
Fixed highlighting shaders Wearable NRE fix
7 Years Ago
fixed finding best unit for interaction
7 Years Ago
WearableObject decay setup
7 Years Ago
null check in PlayerController cursor thing
7 Years Ago
Fixed player controller not changing cursor when multiple units are selected Tooltip fixes
7 Years Ago
interaction mouse cursor for multiple selection WIP
7 Years Ago
merged main to release for Steam
7 Years Ago
Fixed hair colour not applied on armpit, pubic or eyebrow
7 Years Ago
fixed personality persistence
7 Years Ago
Fixed unit path display NRE after restarting a session Fixed tooltip not always filling secondary label text Fixed selected unit indicators not being properly cleaned up between sessions Fixed potential duplicate key and NRE in TerritoryLocationSelector, added error log when territory map is null Fixxd tutorial widget not showing completion animation or displaying the next task Jenkinsfile b11
7 Years Ago
garage info text
7 Years Ago
more
7 Years Ago
Reapplying fix for missing camera script warning
7 Years Ago
more
7 Years Ago
market setup
7 Years Ago
career mode tab notifcations, welcome screen update.
7 Years Ago
renamed female damage renderer (needs to be have damage in the name, was called human_female_overlay)
7 Years Ago
Raid positions are now checked to ensure they can reach the player's camp - prevents spawning raids inside cliffs
7 Years Ago
worldmodeloutline osx fixes
7 Years Ago
Don't calculate lag locations (used for party movement) if we're not in a party
7 Years Ago
Added a rock spawner near the starting area on Island_01 so the first building is easier to make Fixed smartobjects initialising their interactions before their interaction positions (caused the interaction to not init successfully, made buildings impossible to interact with)
7 Years Ago
Backup
7 Years Ago
Various