193,212 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Hapis progress
7 Years Ago
lotsa career changes, think I've broken something.
7 Years Ago
Hapis progress
7 Years Ago
Work on animal behaviour.
7 Years Ago
Hapis progress
7 Years Ago
more CareerTeamDatabase
7 Years Ago
Hapis progress
7 Years Ago
Hapis progress
7 Years Ago
Tweaked gravel arid biome tint
7 Years Ago
Compile fix
7 Years Ago
Stuff on roadsides / powerline pylons check their terrain anchors
7 Years Ago
Added some grass clutter to procedural roads
7 Years Ago
Hapis progress
7 Years Ago
Roads use biome tint of gravel splat
7 Years Ago
Tweaked path splat and topology blending
7 Years Ago
Tweaked road width Changed roadside splat to gravel
7 Years Ago
Changed procedural road to asphalt
7 Years Ago
Tiny road layout optimization
7 Years Ago
wip CareerTeamDatabase
7 Years Ago
Hapis progress
7 Years Ago
forgot these
7 Years Ago
CareerUnitDatabase basics, creates a pool of units for the entire league + market, assigns unique IDs. CareerUnit now has an ID.
7 Years Ago
Merge from main
7 Years Ago
Hapis progress
7 Years Ago
OCD
7 Years Ago
Better solution to prevent flooded roads
7 Years Ago
Team roster generation, roster gen params. Creating a new career now creates rosters for all the teams in it, using the league level gen params.
7 Years Ago
Ice lakes are placed after monuments so they don't occupy half the arctic biome
7 Years Ago
Hapis progress
7 Years Ago
Added mask as a 5th argument to ENT:TestCollision
7 Years Ago
Various
7 Years Ago
UnitRoster
7 Years Ago
added CareerUnit added some CareerUnit related consts to CareerDefines
7 Years Ago
let's resume in load too
7 Years Ago
fixed game being paused upon restart
7 Years Ago
Hapis progress
7 Years Ago
UI refresh now happens at session end
7 Years Ago
fixed issue causing TerritoryLocationSelector to have a null grid.
7 Years Ago
Even more scene
7 Years Ago
Command no longer uses PooledList Command pooling clarification
7 Years Ago
Fixed bad ThirdPersonCamera profile asset/assignment Added "survive winter" objective to the default scenario
7 Years Ago
Added terrain anchors to power line pylons for better placement
7 Years Ago
More scene
7 Years Ago
Fix
7 Years Ago
Same thing for power lines
7 Years Ago
Split river and road terrain adjustments into their own procedural components
7 Years Ago
Scene
7 Years Ago
Improved mesh generation and terrain adjustments for roads and rivers
7 Years Ago
Misc
7 Years Ago
AI uses singularity raycast tables to shift the behaviour matrix towards more life-like state-changed functions.