193,369 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Hapis progress
7 Years Ago
Teams are now assigned a simple rating value on creation MatchSimulator.SimulateAndCreateResult() now uses team ratings for match outcome rolls
7 Years Ago
metal half wall block models/col/gibs - block prefab updated
7 Years Ago
stone half wall block models/col/gibs - block prefab updated
7 Years Ago
Merge from Unity2017.2
7 Years Ago
Don't let OutputHandler.OnMessage throw exceptions
7 Years Ago
wood half wall block models/col/gibs - block prefab updated
7 Years Ago
Facepunch.Unity.dll
7 Years Ago
CareerLeague.AdvanceWeek() now applies results, points and stats to teams, updates table. added LeagueFixtureResults to store all results.
7 Years Ago
First attempt at stopping animals from attacking through walls.
7 Years Ago
Updated plugins with new Unity libraries
7 Years Ago
Renamed culling.lodcomp to culling.world; enabled by default
7 Years Ago
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7 Years Ago
Immediate apply lodcomp state to all when toggling Fixed flickering after toggling lodcomp
7 Years Ago
twig half wall block models/col/gibs - block prefab updated
7 Years Ago
Raid gets disbanded once the target interaction is no longer valid
7 Years Ago
More raid stuff, animals will now eat food they find in your camp
7 Years Ago
death camera
7 Years Ago
Fixed AO and AA options not working
7 Years Ago
Senses.GetSurroundingEntitiesFromGrid checks IsPerceptable
7 Years Ago
Added some potential Unit.Knowledge optimisations Added Blackboard.Write overloads for special backing object types which hold value types (performance) Fixed unit path renderers lingering after deselecting a unit
7 Years Ago
Added human wake up logic to the animal sleep system, seems to work ok? Animals weren't waking up in testbox scenes, presumably there just isn't enough stuff to wake them up WIP raid objectives, animals will only raid if there is food in the camp
7 Years Ago
thompson aimcone reduced
7 Years Ago
bundle bs
7 Years Ago
Large cliff solution WIP.
7 Years Ago
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
7 Years Ago
Fixed construction parts disappearing under culling.lodcomp
7 Years Ago
Fix for dark sign painting UI (attempt two)
7 Years Ago
grenades pinpull and release is much faster grenades always throw at max velocity (no need to hold)
7 Years Ago
CareerDefines
7 Years Ago
finalized semi auto recoil styles reduced 'aim sway' on semi auto weapons stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine) manifest
7 Years Ago
CareerLeague.AdvanceWeek() now runs MatchSimulator on all games (currently just 50/50 chance which team wins). added LeagueFixtureResult. MatchSimulator now creates LeagueFixtureResults. added a career test scene/script, hitting enter steps a week, simulates matches, creates results.
7 Years Ago
Added ActiveRole condition Split human hunting AI into its own module again Gated Building/Crafting and Hunting modules by active role
7 Years Ago
Hapis progress
7 Years Ago
oops
7 Years Ago
Portraits stuff, UI fuckery
7 Years Ago
blocking out CareerLeague.AdvanceWeek() and MatchSimulator.Simulate(fixture)
7 Years Ago
Hapis progress
7 Years Ago
Added UnityPackageManager to ignore.conf
7 Years Ago
2017.2.0p3
7 Years Ago
made camera movement more snappy (revert if you dont like)
7 Years Ago
python skinnable manifest updated bunch of files
7 Years Ago
Tracker bits
7 Years Ago
Added instancing support to devWorldCoord shader
7 Years Ago
muted walking looking anim because it annoyed me every time I saw it
7 Years Ago
Hapis progress
7 Years Ago
Multi unit attack command support Added new new tracker widget Added New build widget Disabled singular selected unit widget Removed craft button, pending object driven commands
7 Years Ago
forgot to add league points to team def.
7 Years Ago
team and league generation. fixtures. league fixtures generation using round robin.
7 Years Ago
Admire animations - adding more to DB