198,652 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed pps2 copystd shader guid Added essential pps2 taa shaders to graphics always include list
7 Years Ago
Organizing
7 Years Ago
Organizing the files
7 Years Ago
Restore UI widgets to their default state when session ends Cleaned up de-activation calls in various widget init routines in favour if using UIWidget.isActiveByDefault Various other UI Fixed NRE in GameSpeedControlsWidget
7 Years Ago
Forgot a mat.
7 Years Ago
Last FX for now.
7 Years Ago
updating dlls
7 Years Ago
More FX
7 Years Ago
updated FP.Steamworks
7 Years Ago
Added "storage" protocol version Disabled client file cache (test)
7 Years Ago
Disabled postprocess stack v2 player define setter...
7 Years Ago
More UI stuff
7 Years Ago
building network
7 Years Ago
scene global ui
7 Years Ago
Patched postprocess stack v2 to work with -warnaserr
7 Years Ago
basic implementation of clicking inventory mod slots to equip them (need to do UI refreshing still). CareerUnitMods will no longer alow adding of more mods than the unit has mod slots.
7 Years Ago
Detail overlay UI no longer blocks raycasts
7 Years Ago
backup
7 Years Ago
UI tweaks
7 Years Ago
Tab overlay UI is now toggled, shows building details Standardised a bunch of UI element positioning code
7 Years Ago
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
7 Years Ago
Misc tweaks to probe-ex
7 Years Ago
Merge from main
7 Years Ago
changed nmo on basic hut
7 Years Ago
Container registration WIP
7 Years Ago
Fixed animals getting stuck in water / along the shoreline.
7 Years Ago
more modslot clicking actions/setup
7 Years Ago
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7 Years Ago
mod slots are now clickable buttons, init takes an action UIUnitModSlots listens for clicks
7 Years Ago
crafting table update with small rock renderer for seb
7 Years Ago
Improved WiseGuysTools mode selection interface
7 Years Ago
Added client file cache corruption detection (+ automatic resolution)
7 Years Ago
idle AI tweaks. Added next winning GPV button to debugger.
7 Years Ago
Launcher attack LOS change. Fixed some AI functions not correctly checking attack tile type, so they can't cheat by firing at blank tiles any more.
7 Years Ago
Made combat logs event serializable When a combat event is triggered it is now sent to the owning player client When a client receives an event it gets printed into the chat (uncheck printCombatLog on UIChat to disable this)
7 Years Ago
Game mode definitions can now hold NPC spawn data. Could do with a nicer Inspector interface though.
7 Years Ago
Character type/role refactor with a view to supporting game modes. Character types can now be defined as individual ScriptableObjects (see the new Resources/character/character.types folder), with no limit on the number of configurations. These will then be assigned to Game Mode objects as NPC types to spawn, or player spawn types. Starting inventory can be customised as well.
7 Years Ago
Exposed status effect procs on BaseMelee
7 Years Ago
Compile fix
7 Years Ago
Bounds checks to check that player is in range of corpse to loot isn't working reliably, check now also measures distance to the model's transform (not a great solution, seems to help though) Also increased distance tolerance for looting from 4 units to 8
7 Years Ago
Fixed equipment and worn items not appearing when looting another player
7 Years Ago
Only 2 FX left
7 Years Ago
Added a StatusEffectChance list to TimedExplosive to apply effects to units in range of an explosion Minor fireball now applies Poison5-30 (for demo purposes)
7 Years Ago
Fixed player movement not fully being disabled during a stun Also fixed gravity not being applied during a stun
7 Years Ago
More FX prefabs.
7 Years Ago
added first pass work experience scene
7 Years Ago
Oak trees / meshes / textures / LOD's / prefabs
7 Years Ago
Merge in all Bill Ford's fixes
7 Years Ago
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7 Years Ago
Viewmodel Clothing fbx files