193,369 Commits over 4,079 Days - 1.98cph!

7 Years Ago
NPC zombie base
7 Years Ago
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7 Years Ago
proper setup for crafting table
7 Years Ago
updated error message to tell me what to do
7 Years Ago
Merge from main
7 Years Ago
Force nav_wait to false in editor.
7 Years Ago
FIxed NRE on decay entities without decay component
7 Years Ago
Fixed indirect reflections on hair shader
7 Years Ago
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
7 Years Ago
started career mode data basics
7 Years Ago
junkyard progress backup - heli parts prefab/colliders cleanup
7 Years Ago
Tweaked wall secondary stability socket volumes Added neighbour socket to low (1/3) walls
7 Years Ago
Prevent half height offset wall stacking
7 Years Ago
junkyard progress backup
7 Years Ago
new basic hut assets
7 Years Ago
minor fixes
7 Years Ago
added tutorial emote text to chat log. multi-font stuff stripped for emote tutorial log.
7 Years Ago
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
7 Years Ago
new building tier1 hut
7 Years Ago
merged tutorial stuff to main
7 Years Ago
Upgrading spectate cam
7 Years Ago
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
7 Years Ago
play ai/tutorial setup
7 Years Ago
Added one missing half wall deploy volume
7 Years Ago
clothing shader has value float "decay" allowing a visual representation of tatty clothing
7 Years Ago
subtracting special build changesets
7 Years Ago
merge from main
7 Years Ago
Disable new game screen, launch straight into default scenario on island1
7 Years Ago
Rust.Data.dll
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
Hapis progress
7 Years Ago
file cleaning
7 Years Ago
adding avatar shader update avatar/crowd model
7 Years Ago
Reworked raid objective (just position for now) into a new RaidDesire desire type. Can eventually be used to store an objective for a raid (eat from this spit, attack this building, etc)
7 Years Ago
Forgot to save
7 Years Ago
More wip raiding stuff
7 Years Ago
WIP hostile raiding implementation -Only implemented on wolves -Similar system to Human Party system (should theoretically work with hostile tribes as well) -A collection of 2-4 units is created at night, the collection leader then finds the players territory and starts moving towards it
7 Years Ago
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7 Years Ago
missing material
7 Years Ago
Camera stuff
7 Years Ago
Updated CameraOcclusion system to use new unit highlighting system
7 Years Ago
sorting player area prefab stuff
7 Years Ago
Fixed GameCamera not jumping to group position on game start Fixed NRE in OverviewMapUI activation when player has no unit selected
7 Years Ago
Updating occluder branch from main
7 Years Ago
Fixed PlayerCamera tick gating preventing mode cycle
7 Years Ago
fix
7 Years Ago
refactored tutorial action counter
7 Years Ago
removed a bunch of tile ref local variables that aren't needed anymore, look them up directly
7 Years Ago
merged a bunch of unit and tile selection resetting