193,369 Commits over 4,079 Days - 1.98cph!
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proper setup for crafting table
updated error message to tell me what to do
Force nav_wait to false in editor.
FIxed NRE on decay entities without decay component
Fixed indirect reflections on hair shader
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
started career mode data basics
junkyard progress backup - heli parts prefab/colliders cleanup
Tweaked wall secondary stability socket volumes
Added neighbour socket to low (1/3) walls
Prevent half height offset wall stacking
added tutorial emote text to chat log.
multi-font stuff stripped for emote tutorial log.
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
merged tutorial stuff to main
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
Added one missing half wall deploy volume
clothing shader has value float "decay" allowing a visual representation of tatty clothing
subtracting special build changesets
Disable new game screen, launch straight into default scenario on island1
adding avatar shader
update avatar/crowd model
Reworked raid objective (just position for now) into a new RaidDesire desire type. Can eventually be used to store an objective for a raid (eat from this spit, attack this building, etc)
WIP hostile raiding implementation
-Only implemented on wolves
-Similar system to Human Party system (should theoretically work with hostile tribes as well)
-A collection of 2-4 units is created at night, the collection leader then finds the players territory and starts moving towards it
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Updated CameraOcclusion system to use new unit highlighting system
sorting player area prefab stuff
Fixed GameCamera not jumping to group position on game start
Fixed NRE in OverviewMapUI activation when player has no unit selected
Updating occluder branch from main
Fixed PlayerCamera tick gating preventing mode cycle
refactored tutorial action counter
removed a bunch of tile ref local variables that aren't needed anymore, look them up directly
merged a bunch of unit and tile selection resetting