241,282 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Can now automatically navigate back to workshop campaign Button prompts can now auto size / align Workshop menu nav fixes
5 Years Ago
Add monument markers to the map
5 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
5 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
5 Years Ago
Medal display for workshop campaigns Fixed medal counts for workshop levels
5 Years Ago
Subfolder for localised SceneSettings
5 Years Ago
Subfolder for localised SceneSettings
5 Years Ago
Rest of radtown 3 & Scene2Prefab Localised murky sewer volume profile. Prefab fix.
5 Years Ago
Rest of radtown 3 & Scene2Prefab Localised murky sewer volume profile. Prefab fix.
5 Years Ago
Clientside only physics scrape sounds (for example from prop gibs) play properly at the entity location, not at world origin
5 Years Ago
Setting up all wearables to use the skeleton system.
5 Years Ago
Setting up all wearables to use the skeleton system.
5 Years Ago
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
5 Years Ago
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
5 Years Ago
Restore SWEP networking fix
5 Years Ago
Temporarily undo changeset 6235
5 Years Ago
Fixed a memory leak in engine traces
5 Years Ago
Set the FPS UI slider max value.
5 Years Ago
Set the FPS UI slider max value.
5 Years Ago
[D11] [UI] Map Teleport implementation.
5 Years Ago
[D11] [UI] Map Teleport implementation.
5 Years Ago
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
5 Years Ago
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
5 Years Ago
Merge from crafting_improvement
5 Years Ago
Merge from crafting_improvement
5 Years Ago
Don't use automatic gfx api on linux/mac
5 Years Ago
Don't use automatic gfx api on linux/mac
5 Years Ago
Remove unnecessary worldspace position on LOD fade shaders
5 Years Ago
Remove unnecessary worldspace position on LOD fade shaders
5 Years Ago
Scroll rect no longer static. Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
5 Years Ago
Scroll rect no longer static. Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
5 Years Ago
[D11] Rustworks telemetry class structure tidy-up.
5 Years Ago
[D11] Rustworks telemetry class structure tidy-up.
5 Years Ago
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
5 Years Ago
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
5 Years Ago
[D11] Lowest user packet value added to build features JSON output.
5 Years Ago
[D11] Lowest user packet value added to build features JSON output.
5 Years Ago
Results table Basic functionality Merge branch 'benchmarks' build
5 Years Ago
Fix for linux/mac graphics API
5 Years Ago
Fix for linux/mac graphics API
5 Years Ago
Readme Data update Benchmarks base Merge branch 'master' of Facepunch.Sites
5 Years Ago
Basic functionality
5 Years Ago
[D11] Fix for players stuck in both sleeping and dead states
5 Years Ago
[D11] Fix for players stuck in both sleeping and dead states
5 Years Ago
Arctic rock formations Near final world setup structure
5 Years Ago
Arctic rock formations Near final world setup structure
5 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
5 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
5 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
5 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)