193,299 Commits over 4,079 Days - 1.97cph!

7 Years Ago
Added some potential Unit.Knowledge optimisations Added Blackboard.Write overloads for special backing object types which hold value types (performance) Fixed unit path renderers lingering after deselecting a unit
7 Years Ago
Added human wake up logic to the animal sleep system, seems to work ok? Animals weren't waking up in testbox scenes, presumably there just isn't enough stuff to wake them up WIP raid objectives, animals will only raid if there is food in the camp
7 Years Ago
thompson aimcone reduced
7 Years Ago
bundle bs
7 Years Ago
Large cliff solution WIP.
7 Years Ago
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
7 Years Ago
Fixed construction parts disappearing under culling.lodcomp
7 Years Ago
Fix for dark sign painting UI (attempt two)
7 Years Ago
grenades pinpull and release is much faster grenades always throw at max velocity (no need to hold)
7 Years Ago
CareerDefines
7 Years Ago
finalized semi auto recoil styles reduced 'aim sway' on semi auto weapons stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine) manifest
7 Years Ago
CareerLeague.AdvanceWeek() now runs MatchSimulator on all games (currently just 50/50 chance which team wins). added LeagueFixtureResult. MatchSimulator now creates LeagueFixtureResults. added a career test scene/script, hitting enter steps a week, simulates matches, creates results.
7 Years Ago
Added ActiveRole condition Split human hunting AI into its own module again Gated Building/Crafting and Hunting modules by active role
7 Years Ago
Hapis progress
7 Years Ago
oops
7 Years Ago
Portraits stuff, UI fuckery
7 Years Ago
blocking out CareerLeague.AdvanceWeek() and MatchSimulator.Simulate(fixture)
7 Years Ago
Hapis progress
7 Years Ago
Added UnityPackageManager to ignore.conf
7 Years Ago
2017.2.0p3
7 Years Ago
made camera movement more snappy (revert if you dont like)
7 Years Ago
python skinnable manifest updated bunch of files
7 Years Ago
Tracker bits
7 Years Ago
Added instancing support to devWorldCoord shader
7 Years Ago
muted walking looking anim because it annoyed me every time I saw it
7 Years Ago
Hapis progress
7 Years Ago
Multi unit attack command support Added new new tracker widget Added New build widget Disabled singular selected unit widget Removed craft button, pending object driven commands
7 Years Ago
forgot to add league points to team def.
7 Years Ago
team and league generation. fixtures. league fixtures generation using round robin.
7 Years Ago
Admire animations - adding more to DB
7 Years Ago
NPC zombie base
7 Years Ago
▆▅▆ ▊▉ ▄▍▅▊▉ ▉▅█▆ ▅▍▆ ▉▍▉▌▅█▉▆▄ ▋█▆▊▌▊▉
7 Years Ago
proper setup for crafting table
7 Years Ago
updated error message to tell me what to do
7 Years Ago
Merge from main
7 Years Ago
Force nav_wait to false in editor.
7 Years Ago
FIxed NRE on decay entities without decay component
7 Years Ago
Fixed indirect reflections on hair shader
7 Years Ago
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
7 Years Ago
started career mode data basics
7 Years Ago
junkyard progress backup - heli parts prefab/colliders cleanup
7 Years Ago
Tweaked wall secondary stability socket volumes Added neighbour socket to low (1/3) walls
7 Years Ago
Prevent half height offset wall stacking
7 Years Ago
junkyard progress backup
7 Years Ago
new basic hut assets
7 Years Ago
minor fixes
7 Years Ago
added tutorial emote text to chat log. multi-font stuff stripped for emote tutorial log.
7 Years Ago
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
7 Years Ago
new building tier1 hut
7 Years Ago
merged tutorial stuff to main