193,533 Commits over 4,079 Days - 1.98cph!
updated the nailgun prefab with Tom's LOD models
Readonly item icons for trade screen
Rework of KillSummary so it will retain the name and settings of killers after the entity has been destroyed.
People will now only pick up a corpse they killed (or one killed by another group).
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
Fixed a client crash related to clientside bone manipulations
TutorialController, state setup.
more wip tutorial
viewmodel skinning update for SAR & Eoka
Delay crafting window desire creation until after deactivation callback so that we see changes on the desires UI
Fixed culling in glcore
Fixed dark viewport in glcore / all platforms
Fixed compilation warnings
InCombat == False on a bunch of food Goals
Testing not considering a failed consideration as a failure if the score is inverted.
AI tweaks.
Fix for default DSE condition/consideration type filtering
Fixed Unit.Desires.GetAllDesires returning true when the buffer is empty
Removed GameUI menu dropdown
Desires UI juice WIP
Removed group modes from TargetFilterConsideration.
Added ConsumeValueForGroup mode to EntityValueConsideration.
Cleanup of Group to handle destroyed entities.
manifest + some additional zombie prefabs.
build chromium subprocess
Merge from culling-noprepass (everything's occluder now)
FogOfWar distance fade is relative to camera target, not camera xform
Fixed a few false negative cases + more accurate screen-space bounds
Sparse grid cells no longer grow
Added grid and screen-space bounds to debugging
Added distance fade and ztest toggles to ddraw line and bounds
moved halloween menu theme/batt stuff to events folders, removed it from menu.
restored previous Menu theme.
placeholder unit marker prefab.
js->lua calls can return multiple values
directional resize cursors
Flame turret can no longer be locked (bug fix)
Fixed objectives not loading properly and fixed objectives UI display not being updated after loading
Removed time hack on session load, doesn't seem to work anymore