241,389 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11][UI] Cleaned up create server code of some removed options
5 Years Ago
Fixed Bodygroups tab in Playermodel editor being invisible in certain cases Fixed potential errors with Spawnicon editor
5 Years Ago
[D11] [UI] Game Version retrieval tweak.
5 Years Ago
[D11] [UI] Game Version retrieval tweak.
5 Years Ago
[D11] [UI] Increase navigation bar font size.
5 Years Ago
[D11] [UI] Increase navigation bar font size.
5 Years Ago
Finished adding scriptfunc support to CoreLayerData Merge branch 'master' of SpaceUsurperUnity Player body sprite now uses new atlas system Replaced all other uses of the old sprite atlas system
5 Years Ago
Fixed r/w on a couple of collider primitives
5 Years Ago
Fixed r/w on a couple of collider primitives
5 Years Ago
merge sound import settings
5 Years Ago
merge sound import settings
5 Years Ago
Adding Profile Analyzer to package manager.
5 Years Ago
Adding Profile Analyzer to package manager.
5 Years Ago
[D11][UI] Removed side inventory from crafting screen
5 Years Ago
[D11][UI] Removed side inventory from crafting screen
5 Years Ago
[D11] Green keycard spawn [DEBUG]
5 Years Ago
[D11] Green keycard spawn [DEBUG]
5 Years Ago
Sound import settings possibly causing a few small hitches
5 Years Ago
Sound import settings possibly causing a few small hitches
5 Years Ago
Scene setup
5 Years Ago
Scene setup
5 Years Ago
[D11][UI] Default create server prefab to deactivated
5 Years Ago
[D11][UI] Default create server prefab to deactivated
5 Years Ago
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
5 Years Ago
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
5 Years Ago
Player preview fix
5 Years Ago
Player preview fix
5 Years Ago
[D11] Delayed on group destroy changes
5 Years Ago
[D11] Delayed on group destroy changes
5 Years Ago
Fixed cave roots r/w; uses batching
5 Years Ago
Fixed cave roots r/w; uses batching
5 Years Ago
Deferred shaders only
5 Years Ago
Deferred shaders only
5 Years Ago
[D11] [UI] My Stats page implementation in all areas it's used.
5 Years Ago
[D11] [UI] My Stats page implementation in all areas it's used.
5 Years Ago
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling