135,735 Commits over 4,444 Days - 1.27cph!

11 Years Ago
Expose build id to server info
11 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
11 Years Ago
merge from main
11 Years Ago
disabled rain collisions (perf)
11 Years Ago
Profiling + optimizations
11 Years Ago
Fixed server DoRemoves NRE
11 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
11 Years Ago
autoturrets can't be placed completely under water anymore
11 Years Ago
m249 balance
11 Years Ago
merge from main
11 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
11 Years Ago
backup
11 Years Ago
Skip rivers in underwater shader due to (#294); needs proper river bounds for underwater treatment
11 Years Ago
Network read/write optimizations
11 Years Ago
RustBuilder debugging
11 Years Ago
Changed number of border mesh rings to 64 to improve per-vertex scattering calcs (worth extra triangles); updated Water prefab Tiny water vertex shader optimization
11 Years Ago
Merge from main
11 Years Ago
Moved camera near plane corner computation code to MainCamera.cs and Camera.cginc; added latter Moved scattering code to relevant TOD shader includes
11 Years Ago
Fixed underwater mask in GL/OSX
11 Years Ago
starting to be happy with procgen larger formation spawn rules generic rock prefabs update
11 Years Ago
Physics Tests
11 Years Ago
Fixed issues in DX9
11 Years Ago
Merge from water 2.8
11 Years Ago
backup
11 Years Ago
backup
11 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
11 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
11 Years Ago
El cheapo particle scattering/fog
11 Years Ago
backup
11 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
11 Years Ago
Sat dish add to heightmap on rocks
11 Years Ago
Removing some deprecated stuff from TerrainConfig
11 Years Ago
cliff prefabs backup
11 Years Ago
merge from main
11 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Industrial light fixtures particles cull
11 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
11 Years Ago
Merge from main
11 Years Ago
heli crates are now lootable if the fire is extinguished in water
11 Years Ago
Fixed vertex lit particles in dx9; limited vertex lights to 6 Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
11 Years Ago
Increased hurt blood overlay intensity to 1.0
11 Years Ago
Merged changes meant for main branch
11 Years Ago
back up daily progress plus new sand splat, new rock splat
11 Years Ago
bugfix
11 Years Ago
First shore foam test experiment (close) Displacement fade-out on planar, shallow water beds
11 Years Ago
Left-over changes
11 Years Ago
fixed heli crate bounds
11 Years Ago
diagnose the int64 NRE in status
11 Years Ago
Skins