198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Merged from ai branch
7 Years Ago
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7 Years Ago
Merged from main
7 Years Ago
Added runtime lookat debug info for ai.
7 Years Ago
Lowered bravery stat to +10 so rats will attack people
7 Years Ago
fixed HasDesire data that got changed due to desire type removals
7 Years Ago
Disabled wander to territory while raiding
7 Years Ago
if we already have a home, unset the previous home when setting a new one.
7 Years Ago
update career Ui
7 Years Ago
Fix not being able to equip spells in offhand slot
7 Years Ago
Attempting to make equipped items update automatically after being equipped
7 Years Ago
Spawns Cleanup Manifest
7 Years Ago
Actually revert that commit for now because it breaks things in client/server only modes.
7 Years Ago
More character conversion work
7 Years Ago
WIP weapon switching work
7 Years Ago
- Work on Character, not completed yet - Moved NetworkEntity back out of its (accidental?) sub-folder, fixing all the missing NetworkEntity references in the project - Took some stuff out of GameModeUniversal that's now loaded separately by Bill's system
7 Years Ago
Reverted threat reduction on raiding effect
7 Years Ago
More raid buffs
7 Years Ago
Unsaved changes
7 Years Ago
Raid goal tweaks Exposed a required Progression Tier for each raid spawn set, locked rats to Shelter tier and locked wolves to Equipment tier Made rats omnivorous and added the animal combat module Raiding units now get bravery buff
7 Years Ago
Various
7 Years Ago
Fixed the misaligned text on the progression unlock popup
7 Years Ago
More
7 Years Ago
World spawns
7 Years Ago
merge from main
7 Years Ago
update WIP unit detail UI
7 Years Ago
Spawn populations Manifest
7 Years Ago
Merged defender branch
7 Years Ago
Cleaning up Game Events stuff in prep for progression integration EntitySpawner now has a field for a TriggerSpawns event, instead of a bool GameEvent.TriggerSpawners now triggers spawners that match the event def
7 Years Ago
update wip unit detail panel
7 Years Ago
moved overgrowth materials to core/foliage
7 Years Ago
Various world spawn stuff
7 Years Ago
Prefab fix
7 Years Ago
Undergrowth stuff
7 Years Ago
Organizing files
7 Years Ago
Serverside tree entities.
7 Years Ago
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7 Years Ago
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7 Years Ago
GroupProgression no longer uses a coroutine for tier checks, instead implements ITickableEntityComponent
7 Years Ago
Remove modal state toggle from overlap map widget
7 Years Ago
Fixed overlay map not working
7 Years Ago
Forest work & cleanup.
7 Years Ago
UI widget activation order fixes
7 Years Ago
Navmesh bake settings fixes Fixed GroupProgresssion tier unlock spam, not sure if this is intentional cc sebov
7 Years Ago
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
7 Years Ago
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7 Years Ago
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7 Years Ago
More
7 Years Ago
Fixes
7 Years Ago
UI screen transition shit, scene save