241,433 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11] [UI] Removed temp fix for sprite distortion when setting source image at runtime. Adjusted loading prefab to be contained in a canvas. Adjusted sprite sheet settings for loading animation.
5 Years Ago
Skin bundle update
5 Years Ago
Skin update
5 Years Ago
[D11] Updated Loading Screen
5 Years Ago
[D11][CLIMATE] Removed ad-hoc threading for the climate update. I've jobified it.
5 Years Ago
merge from main
5 Years Ago
crawler double fix right crawler gears
5 Years Ago
network++
5 Years Ago
Ship progress
5 Years Ago
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition Fixes issue 10075
5 Years Ago
Fix item icon remaining on screen after dragging from an external inventory Fix for issue: 10078
5 Years Ago
Mission tasks now all have custom task complete messages. Network++.
5 Years Ago
Hold note instruments now work properly with primary and secondary fires
5 Years Ago
Increase alert dialog background opacity
5 Years Ago
Added basic gang rep info to payphone UI
5 Years Ago
prevent new sfx after gameover, and stop all looping sfx Merge branch 'master' of SpaceUsurperUnity assigned Walls enemy cores walls crawler gears pixelgroup isProtected property fix some powerups not have sfx/floater when getting again crawler_single
5 Years Ago
Excavator sound additions/tweaks Excavator music
5 Years Ago
Added support for assigning an array of notes to an instrument rather than one note pitch shifted
5 Years Ago
Don't check inventory space if giveTheItem is false.
5 Years Ago
Move var
5 Years Ago
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
5 Years Ago
Better controller UI, also show input states on UI
5 Years Ago
Interiors for the apartment building
5 Years Ago
Allow writing of .json files to data/ folder using file.Write
5 Years Ago
wip
5 Years Ago
Added interiors, rooms and units to a load of the buildings + decor.
5 Years Ago
player movement adjustments, interact code clean up/bug fixes, warning messages
5 Years Ago
Fix local dupe list not updating once it is active
5 Years Ago
Reenable cursor worldclicker fix for now because i can't make it break DNumberScratch which is why it was disabled
5 Years Ago
Add firebase_messaging, push notifications mostly working
5 Years Ago
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5 Years Ago
Updated TTT FGD Fixed saving a dupe not automatically updating the local dupe list
5 Years Ago
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5 Years Ago
Input alarms WIP
5 Years Ago
[D11] Fix for a background overlay hiding the FE video when returning from in-game
5 Years Ago
Merge from main
5 Years Ago
ENT:OnTraceAttack for nextbots
5 Years Ago
Don't load cubemaps in background, having issues with it
5 Years Ago
Added NEXTBOT:OnTraceAttack( dmginfo, dir, trace ) base_nextbot automatically calls GM:ScaleNPCDamage
5 Years Ago
Dropdown control
5 Years Ago
Sorted out doors somewhat.
5 Years Ago
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5 Years Ago
Replace networkable HasOwner with OwnerConnection, we care about the owning connection, not the direct entity owner
5 Years Ago
[D11] [UI] WIP FastScrollBox refactor for WrapScroll.cs. Adjusted pulse text script to not trigger a constant layout rebuild when it's animating (we only used it for alpha so switched to canvas group alpha tweening to prevent layout dirtying). Adjusted loading spritesheet texture size.
5 Years Ago
[D11][OPTIMIZE] Player LateCycle optimization. MT the work and resolve at end. I put an iteration of 50 on the loop and it went from 1.42ms -> 0.4ms with a negligible resolve.
5 Years Ago
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5 Years Ago
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5 Years Ago
Stairs, interiors
5 Years Ago
Also wait for assets loading in background before removing loading screen
5 Years Ago
await for huds to load before removing loading screen