241,434 Commits over 3,867 Days - 2.60cph!
await for huds to load before removing loading screen
Don't send netvar messages to host connection
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Removed score info from failure to submit errors
Big replay archiving refactor
Merge branch 'master' of SpaceUsurperUnity
Fix all gamemode compile errors after networking changes
Move AssetRef read/write into their own class instead of BinaryReaderWriterEx
Spawn menu system hud once and keep it around throughout the lifetime of game, show/hide when needed.
Only load menu system addon once at startup instead of every time going back to main menu, makes leaving game faster
async delay before starting server so that loading screen can show up straight away before any heavy loading is done
Call client rpc directly if the networkable is owned by local connection
UnityEngine.Experimental.Rendering.HDPipeline becomes UnityEngine.Rendering.HighDefinition
RustSky compile fixes (they moved ProceduralSky to samples)
Delete now unused material editor tools
Recompiled GA with newer Unity Dlls
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Restored ProceduralComponent.Mode as it is used by custom maps
[D11] Remove military tunnel
[D11] Changes to the background in Options to match PC ver.
Better lightgroups.
Cleanup of old crap.
[D11] Win64 client demo playback
[D11][UI] Cosmetic changes to belt bar icons
[D11] Updated Frontend/Options Menu with video player & other cosmetic changes
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[D11] Fixed int to uint error.
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Force whatsnew.mp4 background video if launched this version less than 3 times
Fixed incorrect itemid on cowbell
Trying out some new types of playable instrument
Includes: Cowbell, Tenor Drums, Trombone and Violin
arena walls
Merge branch 'master' of SpaceUsurperUnity
fix hunter looping bomb sound not stopping
unit AddBullet, unitAnchor
stage_sprites
arena wall extension sprites, etc
Added gang rep increase info to mission complete dialog. Network++.
Allow user to cancel active mission, from the mission info UI
Changed some mission messages, and Mission Complete title can now have custom extras. Network++.
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consumable items, placeable items, health pack, deployable light
Door spawn, car spawn, some other shit