139,897 Commits over 4,352 Days - 1.34cph!

11 Years Ago
removed warnings
11 Years Ago
removed more warnings
11 Years Ago
increased sizes of weakpoints on helicopter
11 Years Ago
manifest + loot spawn
11 Years Ago
added strafe AI logic
11 Years Ago
NRE fix for servers
11 Years Ago
Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
11 Years Ago
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11 Years Ago
reduced heli bullet damage slightly reduced orbit height
11 Years Ago
added heli convars for machineguns
11 Years Ago
Retrieved warmup mode 2
11 Years Ago
Airdrops avoid powerlines
11 Years Ago
Fixed potential thread related crash
11 Years Ago
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11 Years Ago
Fixed hatchet material
11 Years Ago
Fixed gate locks (temporary hack), door speeds Building parts get less black when they're damaged
11 Years Ago
Mesh batching verbosity has 2 modes
11 Years Ago
Only editor-refresh deferred decals if not in play mode
11 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
11 Years Ago
Added attack helicopter to Savas and Hapis.
11 Years Ago
Gate anim stuff
11 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
11 Years Ago
completely nerfed the torch
11 Years Ago
All speedtrees to Asset Gallery.
11 Years Ago
Commented out bone warning (can happen on building blocks when the skin isn't setup yet) Warnings and protection on null named players - which should never happen but apparently is
11 Years Ago
Proper fixed bone warning
11 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
11 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
11 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
11 Years Ago
Some slightly less insane lod distances on trees - we hope.
11 Years Ago
Fixed NREs on server shutdown
11 Years Ago
Bushes that got reverted. Some billboard textures.
11 Years Ago
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
11 Years Ago
Bunch of collision adjustments on gates/walls
11 Years Ago
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
11 Years Ago
Finished concrete/metal/wood bullet decal sets.
11 Years Ago
helicopter only targets people in its spotlight at night
11 Years Ago
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11 Years Ago
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11 Years Ago
Downsized some huge blank textures on the heli.
11 Years Ago
Stonewall gate codelock socket
11 Years Ago
weakspot damage effects for tail/main rotor (lets you know when you scored a hit) do not target naked/newspawns unless they remain visible for too long target anyone who deals damage to us
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
Fixed opening chat when typing in the console Added sleep bug diagnostics Fixed a bunch of aniamtor warnings when spawning sleepers Fixed beartrap looking unarmed when it was armed Fixed holdtype could be wrong on initial encouter
11 Years Ago
NRE fix
11 Years Ago
Unfucked bullet particle effects
11 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
11 Years Ago
patrol helicopter does not save door gunners lose their target properly after it is invisible for too long
11 Years Ago
AK and Bolt use better gunshot sounds