241,434 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Fixed concrete_e_sewers material looking black under low shader level
5 Years Ago
Merge from main
5 Years Ago
LightExProcessor - fixed GC allocs rebuilding job data, don't realloc results array unless growing
5 Years Ago
Fixed mud_a_sewers material looking black under low shader level (powerplant)
5 Years Ago
Merge from main
5 Years Ago
Forgotten file
5 Years Ago
Fixed checksum mismatch when using server level transfer Added server.leveltransfer convar Added maxpacketspersecond_world convar Renamed maxrpcspersecond to maxpacketspersecond_rpc Renamed maxcommandspersecond to maxpacketspersecond_command Remaned maxtickspersecond to maxpacketspersecond_tick Renamed maxcommandpacketsize to maxpacketsize_command
5 Years Ago
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5 Years Ago
HL2 jeep gets its gun on HL2 maps automatically Moved dog footsteps clientside
5 Years Ago
s2p powerplant monument: fix for broken coal material on train carts
5 Years Ago
Fixed killing yourself with the Jeep's Gauss Gun making the vehicle bugged, unenterable and sometimes driving forward endlessly Fixed Rollermine NPC on fire constantly jumping and not doing much else
5 Years Ago
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5 Years Ago
[D11] [UI] Updated translation for Server Search OSK on Find/Join Server page.
5 Years Ago
[D11] [UI] Fixed translations of various OSK's on reporting flow and server admin pages.
5 Years Ago
Added lots for garages. Buildings generate a polygon.
5 Years Ago
Work camera start
5 Years Ago
[D11][UI] Removed unnecessary canvas renderers and adjusted canvases
5 Years Ago
[D11][OPTIMIZAE] Job stuff done for async mouth/spine/eyes. Need to do some checks to make sure its not slower than the original. I've turned off async skinning again because theres an error in the editor + i've seen some screenshots from QA and there are clearly still problems.
5 Years Ago
Fixed issues with (un)powered lighting in excavator; updated monument scene and prefabs
5 Years Ago
CameraMode setting
5 Years Ago
building lod adjustments
5 Years Ago
[D11] [UI] Fixed being able to give non-wearable or holdable items to lockers by default. Moved generic functions for loot panels out of water catcher and into base loot panel class as virtual functions. Added missing "Give" translation.
5 Years Ago
Merge from main
5 Years Ago
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
5 Years Ago
Fixed some buggyness with garage door opening anims.
5 Years Ago
[D11][OPTIMIZE] SpinkIK/Eyes/Mouth multi-threading ( but still disabled, having local build problems need to clean up )
5 Years Ago
Phrases
5 Years Ago
Added garage doors
5 Years Ago
Extended Excavator prevent building volumes around collection areas Excavator harvest menu typo fixes
5 Years Ago
Fixed and cached a bunch of UI stuff that was making it really slow to select/deselect units.
5 Years Ago
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5 Years Ago
Decoupling view stuff from LocalPlayer
5 Years Ago
Backup
5 Years Ago
Fixed duplicated networkables in demo mode
5 Years Ago
minor Hapis tweaks
5 Years Ago
Show producable item ingredient icons. More PlayerResources stuff.
5 Years Ago
[D11][OPTIMIZE] Preliminaries on player late cycle threading. D11_OPTIMIZE_PLAYERLATECYCLE to enable ( though I've disabled it for now because I've just done a naive thread to rid the unity errors/resolve the results )
5 Years Ago
[D11] [UI] Fixed item pickup notice disappearing when harvesting while it fades out.
5 Years Ago
[D11] [Audio] Recompiles pc crossvoice plugin as release.
5 Years Ago
[D11] [Audio] compiles pc crossvoice plugin as release
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Additional profile markers for CommandBufferManager fill delegates
5 Years Ago
Don't continue to process foliage grid if work is complete for current cell
5 Years Ago
[D11] Fix for loading incorrect user data into quick stats panel
5 Years Ago
[D11] Hook up leaderboard navigation
5 Years Ago
Added two more backup light boxes to raise disabled visibility from the outside.
5 Years Ago
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out. S2P excavator
5 Years Ago
Add temporary logging to detect why peds stop buying drugs on the real server
5 Years Ago
Modifying item collect missions to avoid potential complications with other users picking up dropped items. Only give the item if there is inventory space. + warnings cleanup.