194,100 Commits over 4,079 Days - 1.98cph!
Gang mission data gets copied to client in combined C+S mode
Select mission gangs randomly again
Fixes, UI, etc for missions
Added persisted data for consumable (cooked amount/states)
Collated command for cooking items on fire
Can now set the cooked state of an item via the debug tools
Phone almost ready to use voice.
▉▋▌▉▉▌▅█▇▅█ ▍▌▋-▌▅▊▊ ▌▄▆▄▄▇ ▇▋▆▇▌▊▌▅▌ ▉▊ ▊▄▆▊▌▅ ▄▌▊▄ (▄▄█▄▇▄█▋▇ ▄█▊█▆▋)
removed eyelashes from male faces
▉▇▆▍█▉▄█▊▍ ▍█▆▋▆█ ▉▌▌▌▉ ▉█▄▉ ▄▍▉█▆▉ ▊▊▊▇
Fixed soundscapes on custom maps not working in multiplayer
Fixed network read stream returning incorrect values for the custom position / unread properties
NPCs will now perform more expensive position sampling when they consider themselves stuck.
▋▆▆▅▍ ▇▉█▌▊▇ ▆▅▍▆▊▋ ▄▅▋▌ ▄▅▉▉█▉▋▅▇ ▆▆▊▌▌▆ (▍█▋▋▇▇ ▋▄▇▊ ▅▊▅▌ █▌█▋▉)
▇▉▍▇█▅▍▍▍▍ ▄▄▌▉ ▍▆▅ ▋▅▄▍▆▆▍▊▅█▇█ ▅▊▉▄▍▆▆▌▅ ▌▆▅▊▇▅ ▌██▋▆▄
█▋▋▆ ▆▊▋▍██▍ ▅▉▉▋▋▌▅▆▊ ▉▆▍▇▄▊▌
python tier 2 wb
ladder hatch tier 2 wb/loot
Collider_legs correct name
fixed missing eyes on playermodel
gangster models / prefabs
Talents UI no longer populated in code, instead icons are assigned definitions by hand in editor, icons without a talent def referenced will auto-hide themselves on start
Various objectives bits
Fixed building completion activity not being generated when a building does not require construction or materials
Merge from skinupdates_2 (problematic meshes/colliders reverted)
While some issues remain, it compiles and runs.
All completion triggers must pass before an objective is completed
Added "Build a camp" objective with time limit (Washed Up game mode)
Objective time remaining displayed on UI
Disabled idle sit on ground behaviour
DataBrowser saves sidebar scroll vector
Merge from Rust (23323,
23318,
23314,
23313,
23312,
23303,
23301,
23300,
23298,
23291,
23288,
23283,
23272,
23270,
23261,
23254,
23253,
23206,
23203,
23200,
23198,
23185,
23135,
23131,
23130,
23129,
23126,
23124,
23109,
23108,
23107,
23100,
23073,
23045,
23040,
23039,
23038,
Cherry picked shader changes from SkinUpdates_2
Cherry picked a few shader-related changesets from main
More unsaved stuff + fixed build error
Tutorial Sub-Tasks can now trigger unlocks when starting (eg. unlock basic weapons when the player is asked to craft a weapon)
Unlock is silent (no UI pop-up)
Gang mission fixes and UI work
Add safe contents to gang inventory change event
Gang HQ safes try to spawn on the first floor