241,433 Commits over 3,867 Days - 2.60cph!

5 Years Ago
merge from main
5 Years Ago
Enabled water vertex code
5 Years Ago
Fixed compile errors caused by water-related cgincs on hlsl programs
5 Years Ago
scientist parented target fix
5 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
5 Years Ago
[D11] Fix mismatched profiler calls
5 Years Ago
[D11] Fix mismatched profiler calls
5 Years Ago
[D11] [UI] Fixed radiation vital not showing or updating.
5 Years Ago
Deployed 1f794b6 with MkDocs version: 1.0.4 Initial deploy
5 Years Ago
Added MkDocs config
5 Years Ago
[D11] Missing file from last commit
5 Years Ago
[D11][UI] Disable stance and bag indicators
5 Years Ago
[D11] Add max retries to Rustworks requests
5 Years Ago
5 Years Ago
Initial commit
5 Years Ago
5 Years Ago
Backup
5 Years Ago
Controller names, I/O names
5 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
5 Years Ago
[D11] [UI] Revert rename change. Changed hint box to use sprite sheet animation while investigating performance impact.
5 Years Ago
re added the game mode starting stuff
5 Years Ago
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5 Years Ago
building units can have individual prices
5 Years Ago
Cherry picked 37845
5 Years Ago
Cache rebuild
5 Years Ago
...
5 Years Ago
Fixed small apartment, fixed some deed issues
5 Years Ago
Excavator engine exhaust particle effect position fix
5 Years Ago
[D11] More specific naming for TMP sprite sheet resources.
5 Years Ago
Scenario failed Restart button now works.
5 Years Ago
Added ComponentCache as short-term way of clearing all component lists.
5 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
5 Years Ago
Fixed warnings in shaders using terrain fetch
5 Years Ago
[D11] Remove border graphic around tutorial instructions, and re-enable the tutorial pause/options menu
5 Years Ago
[D11] [UI] PopupSystem now prefixes controller input with specified enum value without needing to search through the string to replace arbitrary tags with it (we already knew which button we wanted, no point searching for a matching tag at that point). Fixed various translations for popups. Removed duplicate translations that were no longer needed.
5 Years Ago
[D11] Fix #2542 Changing tab in the join a game section causes red error message
5 Years Ago
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
5 Years Ago
more wip restarting
5 Years Ago
merge from main
5 Years Ago
Ship bridgehouse & bridge interior.
5 Years Ago
[D11] [Optimisations] fix flag typo
5 Years Ago
[D11] [Optimisations] Fix flag typo
5 Years Ago
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
5 Years Ago
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
5 Years Ago
refactored more game/worldgen setup. Terrain gen instantiated at runtime. Set a bunch of parenting to make it easier to handle restarts.
5 Years Ago
[D11] Update PlayerInspectStatPanel to use Rustworks stats
5 Years Ago
[D11][UI] Cosmetic changes to Inventory screen and topbar carousel
5 Years Ago
override HexTerrain prefab using main scene settings
5 Years Ago
WIP restart scenario stuff: Started reorganising scene/world objects and changed some game init code.
5 Years Ago
[D11][OPTIMIZATION] APC tread spherecasts multithreaded. Enabled/disabled via. D11_OPTIMIZE_APC. I've put a lodding distance check in too. Lets see what QA say.