124,944 Commits over 4,171 Days - 1.25cph!
swamp hero trees models/LODs
Swamp scenes progress
Swamp_b dressing
[D11] Additions and fixes for controller
Swamp_a dressing progress
Swamp_a dressing progress
Added shopfronts to swamp cabins
Added candles and dressing props
Swamp_c dressing progress
Optimized LOD distances on various props
you are here marker always displays ontop of team markers
Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
Fixed recurrent GC alloc in AO2
Updated Rust.FileSystem to be in line with Rust.World
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Raised wooden walkways to prevent water splashing effects when walking
Added prevent building volume
Bandit town heightmap tweaks
Finished baseline + cleanup; ready for merge
Fixed scene view camera components not disabling all instances
Fixed ambience emitter memory leak + pooling error
Bandit town navmesh models for wooden walkways
Fixed held entities inside unsaved item containers leaking on server restart
Added sample fog volume on bandit town
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Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
Improved volume blending
Chaned scene view blending reference to main camera
Added sample volume to bandit_town
Added atmospheric volume renderer to main camera
Fixed water level not disabled when ocean not instanced
Potential fix for silly macOS+AMD MRT blending bug
Fixed corpse warnings / NREs from
27668
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
More regression fixes from
27668
First pass over npc spawners at bandit town (prefab only).
Added monument navmesh and npc spawner prefab to Bandit Town.
Update from main branch, to
27668.