194,091 Commits over 4,079 Days - 1.98cph!
Attempted fix for the highlight "ghost" bug
tweak Ui button press tint
Attempting to fix the highlight "ghost" bug
quick fix for quad editor button
WIP arena environment
Brought mission highlights back and added them to gang missions but: Duplicate code, and the old bug isn't fixed yet.
Simplified Session, got rid of interface and abstract types
Gang missions working pretty well. Merge them into Main.
Removed EasyRoads from repo.
TalentDefinition calls base.DoPrepare because that seems like a good idea
Talent tooltip improvements.
One talent tree.
Can now unlock more than just one talent icon.
added CustomisationProfile entry to protocol defines.
hat definition SetActive() now workis
changed to 1 second delay
unit explosion preview now cycles a mortar unit, hiding it for 1.5 seconds after explosion then showing it again.
Updated the Talent system to work properly with respect to Client/Server.
A few switch fixes.
added Default.Hat (none) to default CustomisationProfile
voice chat fixes, disabled for now
EAC SDK update (outdated Linux 64bit)
Merge in the latest from Main
Avatar plays the emote animation when equipping a hat in customisation editor
Added requirement to spend all available TP before xp clock continues after each level up.
AttackerCriticalDamageRating and DefenderResilience defaults to 0
Item stats properties editor fix for number caps on armor.
Fixed monument info label displaying on hud.
Working hunger, which affects EXP gain.
Rolled back SSAO near view settings; again
Fixed bug with phone and voice bugs
Fixed vm bias hack scale to consider actual feet position + no layer condition
skin approval
bbq has less protection
fixed IK foot looking weird when player is crouched against high ledges.
Disable fog of war in cutscenes, tribe creation
Added INFRA mounting support ( No map support )