241,432 Commits over 3,867 Days - 2.60cph!

5 Years Ago
5 Years Ago
Subtracting #37892
5 Years Ago
Merge IOEntity connection tool
5 Years Ago
Merge from main
5 Years Ago
skin approval
5 Years Ago
[D11] [UI] Fixed text overflow/wrapping bug in item notifications.
5 Years Ago
Added a couple of profile samples on water system
5 Years Ago
[D11] [UI] Added solid background version of radial menu texture. Removed unused belt bar texture.
5 Years Ago
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
5 Years Ago
Fixed cloudmovement convar NRE in console autocomplete in the main menu
5 Years Ago
[D11] [UI] Deleted unused UI animation assets. Renamed icon sheets and moved them to spritesheets folder.
5 Years Ago
S2P caves
5 Years Ago
alert bar UI wip
5 Years Ago
Fixed inside terrain antihack false positive at cave_steps_down
5 Years Ago
#37880 to main
5 Years Ago
Fixed inside terrain antihack false positive at cave_well_a
5 Years Ago
Updating Lodash vulnerability and Rust Blog Video Build
5 Years Ago
[D11][UI] Cosmetic changes to the find/join game screen.
5 Years Ago
Merge from main
5 Years Ago
Update todo.txt
5 Years Ago
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
5 Years Ago
Increase min UI message time
5 Years Ago
Merge Working -> Main
5 Years Ago
Exclude human players from the wanted criminal ignore thing
5 Years Ago
First pass on a tool to connect IOEntity outputs in the editor
5 Years Ago
Cops ignore injuries and murders if the target is a criminal too. Removing "PastCrimes" as it's unused and, I think, also increased forever. Network++.
5 Years Ago
Minor fixes
5 Years Ago
Better, less cluttered method for showing UI notifications. Queued instead of multiple at once.
5 Years Ago
A hack to check whether subscenes have finished loading...
5 Years Ago
merge from main
5 Years Ago
S2P on all caves
5 Years Ago
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
5 Years Ago
UI scaling issue fixes, expansion inventory slots, hurt effects, escape menu, random bug fixes
5 Years Ago
S2P on military tunnel (again) and cave_large_sewers_hard
5 Years Ago
loading routine
5 Years Ago
Fixed inside terrain antihack false positive at mine_tnl_S_Left
5 Years Ago
S2P on Military tunnel monument - fixes some missing mats
5 Years Ago
[D11] Marked update check as not implemented rather than a Rustworks TODO as CommunityHub not currently active
5 Years Ago
[D11] Hook up the official and community server lists to Rustworks data
5 Years Ago
Fixed all pow() neg f shader warnings
5 Years Ago
...
5 Years Ago
Deployed 0dccc89 with MkDocs version: 1.0.4
5 Years Ago
...
5 Years Ago
Pricing, entity cache
5 Years Ago
Fixed shader compile errors and warnings
5 Years Ago
Renamed utility cginc to hlsl; updated dependencies Deleted core cgincs; now deprecated
5 Years Ago
Renamed all water related cginc to hlsl; updated all dependencies
5 Years Ago
Docgen test
5 Years Ago
Deployed 1f5269c with MkDocs version: 1.0.4
5 Years Ago
merge from main