241,434 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Prefab update only
5 Years Ago
Cambat NPCs are a little smarter about fighting the player
5 Years Ago
Merge Main -> Working
5 Years Ago
Slightly more descriptive failure messages.
5 Years Ago
Fix network version changes in #8430 - now assigning client protocol so the client isn't always rejected.
5 Years Ago
Merge cop AI fix Main -> Missions
5 Years Ago
Notification for departing entertainers Some name and description substitution tools
5 Years Ago
Fixed cop AI getting confused about arrest vs. shoot when close to NPC criminals
5 Years Ago
Ported all foliage billboard material properties from main
5 Years Ago
Reset foliage billboard shader inspector
5 Years Ago
Foliage multipliers
5 Years Ago
Fixed foliage instance random seed Fixed foliage tint compilation
5 Years Ago
Tweaked blend factor settings for all splat layers
5 Years Ago
Coastal cliff material fixes
5 Years Ago
Coastal cliff progress
5 Years Ago
Fixed terrain cliff blending fading to cliff material instead of "puddle" Nuked base-only potato terrain shader path
5 Years Ago
Medium rock formations progress
5 Years Ago
Updated some of the lots
5 Years Ago
Added actual names instead of numbers for layers on terrain material Added fallback layer to terrain material; named Puddle for now (test for Damian) Optimized some shader property names to IDs on terrain texturing
5 Years Ago
Reapplied 37684 with proper prefabs updated (and scenes)
5 Years Ago
Added post-sampling terrain splat control renormalization (fix for dark edges)
5 Years Ago
Subtracted 37684
5 Years Ago
Simplified terrain fetch code to skip base map; now only fetches splats that are actually used Reduced terrain splat blending complexity; now only top down instead of bidirectional
5 Years Ago
Nuked deprecated cginc
5 Years Ago
Base renaming, other fixes
5 Years Ago
doc
5 Years Ago
Produceable item UI stuff now shows max craft counts for items.
5 Years Ago
created duplicate tile set for terrain stuff, added script to automatically swap and reassign tile parameter
5 Years Ago
Dig FX
5 Years Ago
Save/load to file, base info on base page, IP rewriting for testing on device, other fixes Closes #2
5 Years Ago
Added relevant terrain fetch opts and changes from main
5 Years Ago
Changed terrain normal array to srgb for slight compression quality gain; re-generated arrays
5 Years Ago
Fixed terrain sampler issue with layer metallic and blending
5 Years Ago
Fixed minor oversight occasionally causing hard edges in terrain blending
5 Years Ago
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation Updated excavator_1 and Excavator Lighting Static prefabs
5 Years Ago
Merge from main
5 Years Ago
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances Fixed AmbientLightLOD case not reaching intensity target
5 Years Ago
more tileset cleaning
5 Years Ago
pause editor while in background check divide by zero in projectPointOntoLine other sRing maze Merge branch 'master' of SpaceUsurperUnity walls largeEnemy1 other walls large enemies walls small and med enemies Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
cleaning up template tile set, removing unused tile, creating duplicate model set for WIP terrain work
5 Years Ago
Inventory slots in hud, music, other ui stuff
5 Years Ago
Fixed controller inputs sometimes being ignored Animation when binding a poweup on controller
5 Years Ago
Small homes now require sticks not wood
5 Years Ago
some garden rough enemies
5 Years Ago
Finished converting scenesettings
5 Years Ago
Cherrypick
5 Years Ago
Merge from main
5 Years Ago
wall enemies
5 Years Ago
[D11] [UI] Version number script placeholder.
5 Years Ago
...