132,027 Commits over 4,232 Days - 1.30cph!

9 Years Ago
radtown stuff
9 Years Ago
More prepwork
9 Years Ago
Less abrupt interior ambient shifts. Menial LOD & trigger stuff. Q.Q
9 Years Ago
scene stuff wip
9 Years Ago
Merge from main
9 Years Ago
Walkway LODs/COLs
9 Years Ago
Fixed post subsurface d3d9 shader compile error Added core env brdf lut generator + default asset Added indirect diffuse and specular support to core brdf base pass Added deferred extension params for gbuffer extension Added core/hair shader (wip) Updated core/generic shader Updated core/skin shader property names to match core/generic Renamed core brdf files; moved shaders to "core/" on selection menu
9 Years Ago
Reassigned maps to skin materials Disabled spec map post processor until after merge
9 Years Ago
Merge from shading revamp
9 Years Ago
Fixed server compile
9 Years Ago
Fix for manifest
9 Years Ago
Merge from main
9 Years Ago
added scrap worldmodel
9 Years Ago
Various
9 Years Ago
Walkway COL/LOD fixes
9 Years Ago
backup
9 Years Ago
vent door model & animation, controller, prefabs
9 Years Ago
Manifest
9 Years Ago
vent door animation controller fix reverse playback on close
9 Years Ago
static vent door prefab
9 Years Ago
Rocket factory progress / split rocket factory building into separate meshes
9 Years Ago
level update, vent doors placement
9 Years Ago
Fixed river waves
9 Years Ago
shotgun trap takes +1 gear shotgun trap loses 50% health on pickup
9 Years Ago
Replaced graphics.postsss convar with SSS.enabled + other controls SSS properly disables and skips fullscreen passes now SSS now uses low quality sampling by default
9 Years Ago
Reworked Roadsign Armour
9 Years Ago
Now checking console vars on deferred extension to affect all instances Added half-assed skin fallback for SSS is disabled
9 Years Ago
Names and cleanup
9 Years Ago
Dynamic branch compiler hint for brdf selection on deferred shader
9 Years Ago
Merge from main
9 Years Ago
Water jug sounds
9 Years Ago
can change item skins at repair bench
9 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
9 Years Ago
skin approval fixed new roadsign model textures
9 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
9 Years Ago
player preview thirsty anim
9 Years Ago
backup
9 Years Ago
Merge from main
9 Years Ago
Fixed icon rendering Nuked deprecated keyword in rust.global Added light intensity scale callback param to CaptureScreenshot
9 Years Ago
Rebuilt rust global
9 Years Ago
Make sure the wrap lighting fallback only runs on subsurface profiles
9 Years Ago
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
9 Years Ago
pushing the gun trap prefab guide update
9 Years Ago
meta
9 Years Ago
Fixed flashlight intensities to match new scale
9 Years Ago
Fixed night light intensity Fixed caustics at night
9 Years Ago
Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
9 Years Ago
manifest phrases icons
9 Years Ago
Merge from main
9 Years Ago
Rocket factory helipad