194,101 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Gang HQ safes try to spawn on the first floor
8 Years Ago
Safes face the right way (towards the center of the room)
8 Years Ago
A safe spawns in gang buildings, though it can be hard to find...
8 Years Ago
Unsaved script
8 Years Ago
Fixed back button in radial menu widget in wrong position Added an open script button to CommandGenerator dropdowns to open the script up to the appropriate file/line of the generator IsDesiredEntity condition now checks for BuildingAction Desires as well as Building desires Added an IsDesired condition to the Create Building Desire action to prevent the Construct ability appearing when a unit already has a matching desire
8 Years Ago
Gang mission stuff
8 Years Ago
tile shader tweak/optim updated the material and texture to work with the shader
8 Years Ago
Classic Unity null overriding fix
8 Years Ago
Merge from Objectives
8 Years Ago
Merge from main
8 Years Ago
Save
8 Years Ago
Testing out some new senses elect behaviour: -The party leader's senses are now unaffected by being in a party (fixes sensing themselves) -Party members senses now use the leaders senses as an additive list, so if the leader can perceive something every party member can also perceive that thing
8 Years Ago
lootspawn will never produce duplicates
8 Years Ago
Silly Keybinds
8 Years Ago
Le splats.
8 Years Ago
tweaked foot IK settings when crouched.
8 Years Ago
Added option opacity masking to core/generic shader Fixed core/hair opacity clip in shadows Fixed core/foliage animation on shadows
8 Years Ago
Mission reward edit
8 Years Ago
Destroy gang mission package when the mission is over
8 Years Ago
Gang mission tasks set up
8 Years Ago
More
8 Years Ago
Objectives stuff
8 Years Ago
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8 Years Ago
Should be properly merged now...
8 Years Ago
lr300 fire rate increased 10% lr300 skinnable missing loot table changes
8 Years Ago
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch) Cleaned up geometry to be a single mesh per module Simplified colliders for all modules and chassis
8 Years Ago
fixed the foot IK rotation so it adjusts based on the slope of the surface
8 Years Ago
More scene Some item stats NPC tweaking
8 Years Ago
Tasks refactoring, objectives progress
8 Years Ago
wip cleaning up
8 Years Ago
update WIP tile shader for backup WIP arena part
8 Years Ago
Scene wip
8 Years Ago
foliage shader update & merge
8 Years Ago
berry bush
8 Years Ago
Fixed bug causing 2nd player's customisation config to be ignored
8 Years Ago
#if CLIENT'd some UI code
8 Years Ago
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
8 Years Ago
undone merge, something fucked up
8 Years Ago
merging changes so far
8 Years Ago
merging phone stuff
8 Years Ago
phone
8 Years Ago
Merge from main
8 Years Ago
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
8 Years Ago
more wip customisation
8 Years Ago
Certain HL2 weapons ( pistol, smg1 ) now also set the attacker EntityTakeDamage like some others ( shotguns, 357 )
8 Years Ago
EAC SDK update
8 Years Ago
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
8 Years Ago
Fixed reflection related errors in glcore and vulkan
8 Years Ago
Playermodel and colliders use old LOD3 meshes Default head uses old naming convention, updated skinsets.
8 Years Ago
Renamed class, closing ui ends a call, you can no longer call yourself, stopped dial sound when not dialing.