198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
missed a using
8 Years Ago
merge from /main
8 Years Ago
Fixed timers getting bad intervals
8 Years Ago
Bodged observer shit, hard to keep this clean...
8 Years Ago
NRE fix
8 Years Ago
Cleanup
8 Years Ago
Influence update stuff
8 Years Ago
Fixed pubic skin-hair cap floating geo and added hairstyle 02 skin-hair cap, Seems to work with no visible seams.
8 Years Ago
All shelters are ownable
8 Years Ago
EntityCompnent generics signature refactored to include the type as first constraint (allows EntityComponent to hold a static list of all components of that type) GridManager uses TaskHelper for influence and update ticks Influence no longer implements ISimTickable
8 Years Ago
Ported Building.Ownership to BaseEntity.Ownable Added Unit.Ownership component More activity conversion fixes Conversation no longer implements ISimTickable Combat no longer implements ISimTickable Knowledge no longer implements ISimTickable
8 Years Ago
Only enable client exception reporting on official servers
8 Years Ago
Fixed ArgumentException in bloom image effect
8 Years Ago
Another small AI Tweak.
8 Years Ago
Fixed ArgumentException in bloom image effect
8 Years Ago
Potentially fixed NRE in Planner.DoBuild
8 Years Ago
More Ai tuning
8 Years Ago
Fixed outdated API usage in HttpImage
8 Years Ago
Potentially fixed InvalidOperationException in HttpImage
8 Years Ago
Fixed exception in Skin.FromFolder
8 Years Ago
Implemented network stream seek
8 Years Ago
Remove BaseEntityTickable
8 Years Ago
water_well_b mini monument files prep
8 Years Ago
Tweaks
8 Years Ago
Increased junkpile spawn attempts
8 Years Ago
Potentially fixed UnityException in AsyncTextureLoad
8 Years Ago
Fixed activity popup pausing the game whenever a join request is recieved
8 Years Ago
Ai tweaks
8 Years Ago
ActivityPopup uses queue for join requests
8 Years Ago
water_well_a mini monument progress
8 Years Ago
Potentially fixed ArrayTypeMismatchException in HttpImage
8 Years Ago
Unit portrait updates get requested on demand, cleaned up API
8 Years Ago
Fixed NRE in BasePlayer.UpdateHolsterOffsets
8 Years Ago
Fixed NRE in CommunityEntity.AddUI
8 Years Ago
ItemAttachments.Tick is now completely removed from non-editor builds (not stubbed) Entities need to opt-in to receive Tick calls EntityManager ignores entities without tickable components better Replaced Tree.Tick with coroutines
8 Years Ago
Cleaned up activity defs implicit enum conversion crap
8 Years Ago
Junkpile spawn tweaks Always show loot container health
8 Years Ago
Hopefully fixed NRE in building commands and potentially other player commands
8 Years Ago
Loadbalanced AI senses. Misc ai behaviour tweaks.
8 Years Ago
Version++
8 Years Ago
update mini unit frame more unit texture tweak
8 Years Ago
Some more AI tweaks.
8 Years Ago
World backup.
8 Years Ago
Added static building part prefabs water_well_a backup/progress
8 Years Ago
Merged back in subtracted ai stuff.
8 Years Ago
Merged from main
8 Years Ago
Ai behaviour tweaks.
8 Years Ago
baby mesh fix
8 Years Ago
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
8 Years Ago
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists) Fixed an NRE when building an addon The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted Added a new tribe member cohesion event (positive)