241,434 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Fixed first person crossbow sprite and fix 3rd person stunstick sprite
5 Years Ago
[D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
5 Years Ago
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.
5 Years Ago
[D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
5 Years Ago
Moved LightEx processing to job system
5 Years Ago
[D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
5 Years Ago
[D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)
5 Years Ago
[D11] pull the shadergraph package into our repository...because needed to apply codegen fix for ps4 (see CameraNode.cs, was doing a mtx44 * float3 mul) delete some unused stuff causing errors that has also been deleted on the main hdrp branch
5 Years Ago
RustButton can have subtitle RustText can be autosize vertically MovieMaker settings headers
5 Years Ago
Fix duplicate routes being put onto the navigation stack
5 Years Ago
Forgotten file
5 Years Ago
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
5 Years Ago
merge
5 Years Ago
5 Years Ago
Added TimeOfDay, MotionBlur, Fog settings
5 Years Ago
[D11] Removed some extraneous server console log output.
5 Years Ago
[D11] Server define fix
5 Years Ago
[D11] [UI] Profile samples in look at tooltip.
5 Years Ago
[D11] Non-dev Jenkins builds master with max optimisations
5 Years Ago
merge from main
5 Years Ago
First pass on an exterior ship transit room Removed ramp from ship transit room Hooked up exterior transit points on bigger ships Preview thumbnails Track when a passenger can't reach a location for future use
5 Years Ago
Tell mission target character types not to drop items on death
5 Years Ago
Fixed being able to build props on the walkways between ships Fixed some props not showing correct build materials during placement Remove old gpu animator system
5 Years Ago
Added a few more lot types and a utility to quickly rebuild all the frontages.
5 Years Ago
Merge fixed Main -> Mission branch
5 Years Ago
BuildingRoute shows server info too, some style fixes
5 Years Ago
Team info, sort out some naming issues, bunch of fixes
5 Years Ago
Team info
5 Years Ago
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
5 Years Ago
child/parent bullets working on fence art fence polish
5 Years Ago
Sidebar TabControl has AllowCloseAll
5 Years Ago
Added TabControl.Vertical
5 Years Ago
Text auto size with empty doesn't fuck with the height
5 Years Ago
Merge from main
5 Years Ago
TabControl VerticalLayout becomes Layout Added RectTransform.Fill()
5 Years Ago
Kill spawned NPCs on mission end
5 Years Ago
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
5 Years Ago
Unsub NPC kill events
5 Years Ago
Add temp NRE checks
5 Years Ago
Cops shoot at NPCs and zombies instead of trying to arrest them
5 Years Ago
Partially fixed the prison spam bug
5 Years Ago
Fixed a couple of potential NREs
5 Years Ago
Clean up checkpoint icons on failed checkpoint missions
5 Years Ago
Missions no longer give out free weapons
5 Years Ago
Adjust time trials, maybe fix checkpoint errors
5 Years Ago
unlocks now get properly categorized in fabricator menu
5 Years Ago
More perimeter lighting.
5 Years Ago
Save progression in a different file for debug builds Fixed replay menu keyboard bindings Re-implemented home button to skip to the top of a leaderboard Added D-pad icons fix mislabeled storm string fixed overgrowth typo D-pad icon tweak
5 Years Ago
some speech Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fixed ghosts not appearing in time attack