241,434 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11] [UI] Simplified notice area for pick up/dropped notifications while investigating layout optimisations
5 Years Ago
[D11] [UI] Fixed bottom right vital info not showing.
5 Years Ago
Removed unnecessary IsNPC/Weapon/Vehicle/etc function definitions from Weapon and Player, since they are inherited from Entity metatable Added Entity.IsNextBot
5 Years Ago
[D11] DTLS reliable-order timeout/retry made less strict as 4k servers are now disconnecting with false-positives. Needs more investigation.
5 Years Ago
Fixed water resource nodes spawning on unreachable terrain. Added TerrainUtils.GetClosestNavMeshPoint.
5 Years Ago
[D11] [UI] Fixed property field and define issue in Vitals classes.
5 Years Ago
[D11][OPTIMIZATION] Sound occlusion interval brought down
5 Years Ago
Added game.GetAmmoTypes() - returns table of ammoID = ammoName Added game.GetAmmoData( id ) - returns AmmoData struct of given ammoID
5 Years Ago
More wallbanger changes
5 Years Ago
Fix some interactions not working because there's no fog of war setup at the moment
5 Years Ago
Updated some wallbanger stuff
5 Years Ago
Job markers now show failure reason text
5 Years Ago
Adding wallbanger
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11][OPTIMIZATION] Skinned mesh collision ray casts vs the bone nodes rather than the skin which is much too slow. Selects the bone node which is perpendicularly closes to the ray. Lets see if QA see any major problems. The arrows "sticking out" are probably going to have to be re-thought.
5 Years Ago
Moved some stuff around
5 Years Ago
Frontage rebuilding is faster but still slow.
5 Years Ago
Show collect job task markers.
5 Years Ago
[D11] [UI] Vital Info notices now update from the list so they can be enabled/disabled at runtime. Disabled layout element height animation while investigating layout build optimisations.
5 Years Ago
[D11] Small translation change
5 Years Ago
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5 Years Ago
Show max capacity values on storage UI
5 Years Ago
[D11] Initial check-in for new style Frontend
5 Years Ago
[D11] [UI] Changed pie wheel texture filtering to bilinear to address visible artifacting.
5 Years Ago
Allow multiple location status events to be active at once. Server needed this to support missions being run by multiple players at the same time with active checkpoints in the same spot. Players could end up with someone else's trigger "on top", preventing them from triggering theirs.
5 Years Ago
[D11] DTLS reliable-order retransmission max attempts. Fix for orphaned connections causing large outgoing network spikes.
5 Years Ago
Fixed PixelChunk center of mass calculation
5 Years Ago
Fixed hunters jacket skin mat
5 Years Ago
Better culling distances on the topside.
5 Years Ago
Almost
5 Years Ago
Restore checkpoint mission types.
5 Years Ago
Round-based code fix. I think that "StartTrigger" is meant to be there for both
5 Years Ago
Added a new dev bool to the WiseGuysTools window for fast testing: "Bill B's dev testing mode". Also added WiseGuysTools param access to WiseGuys.cs, allowing for checking params without #if UNITY_EDITOR flags everywhere.
5 Years Ago
Yawer progress.
5 Years Ago
Fixed world-space UI mission info not showing up on normal payphones
5 Years Ago
Backup
5 Years Ago
player vitals(health/death), ragdolls, helmet
5 Years Ago
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5 Years Ago
Fixed missing play button icons RustButton resets its styles properly if disabled while pressed Fixed timeline minute/second display being wrong
5 Years Ago
[D11] [UI] UI Sprite filtering properties changed to Point where possible (left certain UI sprites on Bilinear to prevent artifacting when moving). Fixed textures that couldn't be crunch compressed due to not being a multiple of 4. Fixed Various UI Texture settings that were inconsistent or not needed.
5 Years Ago
Fixed reload problems at extremely low FPS
5 Years Ago
Added gmod_maxammo, defaulted to 9999, affects max carried ammo of players, values below 1 mean use the ammo type's maximum
5 Years Ago
Disconnect on checksum mismatch
5 Years Ago
Cherry picked 37573 from hdrp: fixed water system get height NRE
5 Years Ago
Fixed NRE in water system get height calls before native path was initialized
5 Years Ago
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5 Years Ago
[D11] merge from d11 main branch
5 Years Ago
Improved the "Warning: Tried to set missing key on Dynamic Light object" message to include stacktrace and proper newlines Added SetDamage input to crossbow_bolt (hl2)
5 Years Ago
Add client.connection.status command