241,443 Commits over 3,867 Days - 2.60cph!
[D11] Set Options/Settings to open on the previously opened page, rather than always open at the initial one.
Fixed RF broadcaster clipping through walls
Simplified the PlayerGang dictionaries to lists, as nothing was using the dictionary part anyway.
Allow items to be deployed under water barrel
more UI optim, disabled UI raycaster on a lot of stuff, more canvas split etc
Add GitScratch, a tool to show what changes are currently modified
Double time required to trigger rubbish effect
Reduced rubbish happiness effect by 50%
Fix room highlight indicator not showing on upper floors
Hazard systems auto dismiss their starting notification
Fixed hull scale on ship transit room
Fix leaderboard description on scenario complete
Merge fixes Main->Mission branch
Fixed two mission bugs that broke missions after your character died
Switched tokens to just ints
Add player info
Show list of bases under each server
Do some proper change tracking so Flutter doesn't rebuild things constantly
Bunch of other fixes
Payphone on my test map + removing a log
New exterior hot tub room
New exterior category
Enforce minimum interact duration for props, delete old unused props
Hot Tub requires water
Print room name when placing something intersecting with room
Shrink casino floor, fix poker table not affecting satisfaction
OnClientTaskComplete "next task" skips ones that are set to not show. Also refactored the show/not show var.
start/stop work, belt work
Optimized native path for WaterSystem.GetHeight; now over 5x faster
Optimized native path for WaterSystem.GetHeight array; now over 10x faster
Added managed fallbacks
Updated x86_64/RustNative.dll
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more ui optim, replacing animation on outcome panel
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Reduced scale of unstartable task markers
Ship progress.
Light fixture tweaks.
Show server info on the main screen
Info command, run things on the right thread
Update indexed position using MessageType.EntityPosition
Don't create gibs while scrubbing
Destroy all gibs when scrubbing
Updated testdemo
Don't show loading screen when dying/respawning in demo
Fixed effect recycling when scrubbing
Recycle effects when scrubbing
Don't create effects when scrubbing
Don't process signals when scrubbing
Setup, connecting, and handling commands
Add servers/bases from scanning the QR code, implemented RPC to game server, made a widget to display the server time
Possible fix for buggy replay clipboard behaviour
Fixes typo when search found no results
Merge pull request #1 from Bekey/patch-1
Fixes typo when search found no results
Fixed score sorting regression
Merge branch 'master' of SpaceUsurperUnity
WIP battle UI optim, replacing intro/outro anim with script
fix strangling vine not being strictly visual
Merge branch 'master' of SpaceUsurperUnity
Better reputation text formatting
Reinstate gang reputation mission effects
Merge Main->Mission branch
UI, Timeline, keyframes, scrubbing
Fixed percentile rounding
Added percentile to campaign header
Merge branch 'master' of SpaceUsurperUnity