241,443 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Scene/ship wip
5 Years Ago
5 Years Ago
Fabricator model, fabricator ui progress, item unlocks progress, character interactions clean up, menu input stuff, UI builder
5 Years Ago
hell knight head Merge branch 'master' of SpaceUsurperUnity hell wrapper pattern Merge branch 'master' of SpaceUsurperUnity hell slowmoSpiral knight shield Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Added confirm prompt to watch copied replay
5 Years Ago
progress ai setup
5 Years Ago
More mats. Tweaked AO down so that it doesn't halo around characters.
5 Years Ago
More mat fixes.
5 Years Ago
Cargoship material pass and unused file cleanup.
5 Years Ago
Added shared replay dict file Deleting a shared replay removes it from the dict file Replay quota is now 100 across all stages, shared stages aren't deleted Sort shared replays above unshared Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Demo indexer boilerplate
5 Years Ago
Update README.md
5 Years Ago
Update README.md
5 Years Ago
Initial commit Main
5 Years Ago
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
5 Years Ago
Added Panini projection to BaseSceneSettings Smoother SSR ramping
5 Years Ago
Cargoship conversion WIP.
5 Years Ago
read/write enabled on some collision objects for navmesh generation
5 Years Ago
Fixed easter overlay in demos Fixed team overlay in demos Fixed showing wrong vitas in demos Fixed compass not working in demos
5 Years Ago
Removed logs
5 Years Ago
Fixes
5 Years Ago
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
5 Years Ago
[D11][#2408] Fixed floating bota bag on xbox 2nd attempt
5 Years Ago
[D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
5 Years Ago
more Hell enemy cores
5 Years Ago
[D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
5 Years Ago
Compile fix
5 Years Ago
Use legacy changeset format
5 Years Ago
walls
5 Years Ago
Made DeferredMeshDecal obsolete
5 Years Ago
[D11][#2432] Guard and bandit guards will now reset hostile timer
5 Years Ago
Stipped out decal system (apart from DeferredDecal component)
5 Years Ago
Deleted unused components
5 Years Ago
Added WhatUsesThis
5 Years Ago
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
5 Years Ago
Plastic.RevertChanges uses "cm undo"
5 Years Ago
Profiling
5 Years Ago
[D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
5 Years Ago
[D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.
5 Years Ago
compile error fix
5 Years Ago
merge
5 Years Ago
merge
5 Years Ago
Interaction fixes
5 Years Ago
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5 Years Ago
[D11] define fix
5 Years Ago
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5 Years Ago
Replay archive refactor Fixed some replay menu visual bugs Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
5 Years Ago
[D11][UI] Added Language translation options