136,464 Commits over 4,324 Days - 1.31cph!

10 Years Ago
Harvest test
10 Years Ago
almost
10 Years Ago
Unity 5.4.0f3, parallel building again
10 Years Ago
Projectile AH improvements Network++
10 Years Ago
Manifest building
10 Years Ago
merge from main
10 Years Ago
Added ammo type to combat log
10 Years Ago
Fix for RUST-1187 Added a pointlight to airfield antena to increase its visibility
10 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
10 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
10 Years Ago
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
10 Years Ago
bunch of stuff
10 Years Ago
added satchel charge protocol++
10 Years Ago
Fixed high external walls/gates being placeable in foundations (RUST-41)
10 Years Ago
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
10 Years Ago
Fixed rock box stacking exploits (RUST-1145)
10 Years Ago
Building blocks can be rotated with R as well
10 Years Ago
fixed explosive rounds dealing almost double explosive damage
10 Years Ago
Added hurt admin console command (takes amount of damage as parameter) Bleeding is displayed as total damage that will be applied over the bleeding duration Bleeding rate is 20 damage per minute Bleed causing weapons add 20 bleeding per 100 damage that was dealt
10 Years Ago
satchel charge exhibits beancan behaviour (duds etc) beancan grenades slightly more expensive c4 sulfur cost reduced by 20%
10 Years Ago
fixed the multi materials on the double barrel shotgun viewmodel
10 Years Ago
Craft time import fix
10 Years Ago
halfed or more crafting time for explosives and gunpowder armored door is available at level 17 (was 20)
10 Years Ago
xp earned from bandaging/syringing other players (max 1.0 per user) xp earned if someone else self heals with your bandage/syringe shortened bandage other duration
10 Years Ago
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
10 Years Ago
NRE Fix when biome/topology map aren't available
10 Years Ago
Increased the powerplant bottom part draw distance
10 Years Ago
backup time
10 Years Ago
Procmap stuff
10 Years Ago
99%
10 Years Ago
Increased the satdish column draw distance
10 Years Ago
Warning fix
10 Years Ago
Rock_cliff_a texture change for a less noisy version Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
10 Years Ago
Moved modified tonemapping to third party folder
10 Years Ago
Merge from main; kept workspace on conflicted items
10 Years Ago
Fixed camera merge issues Nuked cinematic effects to avoid conflicting with our optimized version
10 Years Ago
Third party folder consolidation
10 Years Ago
Grabbed third party folder changes
10 Years Ago
merge from main
10 Years Ago
Rock_cliff_b textures
10 Years Ago
shelves unlock at level 5 shelves are super cheap to craft - this is a necessity not a luxury item
10 Years Ago
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
10 Years Ago
fixed jumping animation not playing when player repeatedly jumps in rapid succession
10 Years Ago
Interaction menu revive takes 3 seconds to complete (WIP)
10 Years Ago
lowered craft cost of barricades spike trap available at level 5 wood barricade available at level 8, woodwire 12, metal 14 ladder available at level 10
10 Years Ago
Interaction menu revive takes 6 seconds to complete Can no longer move while reviving
10 Years Ago
compile fix protocol++
10 Years Ago
added double barrel shotgun @ level 15 waterpipe lvl reduced to 13 protocol++
10 Years Ago
Fixed frozen wind anims. Exposure tweaks. Flowers don't self illuminate like LEDs when backlight.
10 Years Ago
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )