198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
splat
8 Years Ago
animator setup - added admire triggers, conditions & transition networks
8 Years Ago
Team kits are now applied in career mode squad editor
8 Years Ago
fireplace loottable
8 Years Ago
sppllaattss
8 Years Ago
fixed snowman not obeying groundwatch rules can no longer use broken items for purchases at vending machines (min 50%) fireplace implementation fixed wreath deploying on double doors metal is 2x stone health, (70% increase) armored is 2x metal health metal base cost is 200 frags instead of 200
8 Years Ago
Added UI buttons for all the fullscreen windows (tribe/progression/diplomacy/knowledge)
8 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
8 Years Ago
Xmas refill jingle now global broadcast
8 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)
8 Years Ago
Basic patrol AI
8 Years Ago
Build fix
8 Years Ago
AI and player units are separated in squad editor now. Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
8 Years Ago
Removed upkeep cost from barricades
8 Years Ago
Fixed issue with flamethrower trap
8 Years Ago
merge into main
8 Years Ago
NPC sounds
8 Years Ago
merge from main
8 Years Ago
cut out and split up sea edge
8 Years Ago
Console command codegen (client compile fix)
8 Years Ago
splat
8 Years Ago
moved window garland pivot up 1 unit (model only)
8 Years Ago
subtract 24500
8 Years Ago
Phrases
8 Years Ago
moved window garland pivot up 1 unit
8 Years Ago
Another round of NRE checks for ValidateObjectReferences
8 Years Ago
splats
8 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
8 Years Ago
increased wave scale
8 Years Ago
Snowman meshes and textures
8 Years Ago
Added BuildingGradeDecay to doors and frame inserts
8 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
8 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
8 Years Ago
Another null check for ValidateObjectReferences
8 Years Ago
Presumably fixed NRE in ValidateObjectReferences
8 Years Ago
SquadEditorPlacingState now only allows you to modify your own team's units More squad editor career mode fixes
8 Years Ago
Fireplace models/LODs/Colliders/Gibs/Prefab
8 Years Ago
NPC fix
8 Years Ago
made grass light the same colour as grass again so we could use it to paint out grass from edges of cliffs
8 Years Ago
Highlight fixes
8 Years Ago
more career squad editor stuff
8 Years Ago
splats
8 Years Ago
career match squad stuff
8 Years Ago
LeagueFixture can now hold a squad setup per team + serialize them. squad editor can now load a squad per team.
8 Years Ago
Scene backup
8 Years Ago
Christmas lights can no longer be picked up if building blocked
8 Years Ago
Squad editor can now be started in a career editor mode, which blocks exit, auto hides map list and gets passed the next player LeageuFixture.
8 Years Ago
Network++
8 Years Ago
Pookie bear deploy fixes
8 Years Ago
merge into main