194,186 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Update UI stuff
8 Years Ago
more UI tweak and fix
8 Years Ago
Cleanup.
8 Years Ago
UI tweak
8 Years Ago
Better automatic nav mesh obstacle sizing for resource views
8 Years Ago
Doing the same thing to inputs - Moving from the base Character to the server and owner, removing references from proxy.
8 Years Ago
Continuing to refactor things out of the general character into more specific sub-areas. Motor this time.
8 Years Ago
Nicer street gen but still some gaps and errors
8 Years Ago
Elo tests, Kfactor tweak
8 Years Ago
Added eloRating to PlayerRecord protobuf PlayerRecord entries are now created with default Elo.StartRating value
8 Years Ago
Moved Eyes
8 Years Ago
Street Detection
8 Years Ago
Proxy players don't need inventory at all, only server and owner do. Removing inventory from proxys.
8 Years Ago
Static class for calculating match outcome Elo ratings (expeted and resulting) Elo test script
8 Years Ago
The mat.
8 Years Ago
Removed BoneFollower (client optimization), second attempt
8 Years Ago
wip attack range show
8 Years Ago
More on AI.
8 Years Ago
zebra
8 Years Ago
shit zebra
8 Years Ago
Merge from art. Various changes.
8 Years Ago
Moved attack tile highlighting logic out of AttackState and into a function of TileHighlighter that takes a Unit param
8 Years Ago
Added a new greyed out version of the normal-mode cursor, switch to greyed out cursor during opponent's turns
8 Years Ago
sabertooth view model
8 Years Ago
merge from main
8 Years Ago
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,
8 Years Ago
Added collapsed cliffs to levels
8 Years Ago
cliff_collapsed_01 files & prefab
8 Years Ago
Save
8 Years Ago
another NRE fix
8 Years Ago
EntityViewUtility NRE fix
8 Years Ago
Made snow specular more noisy
8 Years Ago
Roads spawn prefabs
8 Years Ago
More cleanup
8 Years Ago
Iterative cleanup
8 Years Ago
Steering work
8 Years Ago
sabertooth
8 Years Ago
sabertooth polish
8 Years Ago
sabertooth
8 Years Ago
Ice lakes / further clutter spawning fixes
8 Years Ago
added a feedback button to global UI that brings up the F7 feedback form
8 Years Ago
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
8 Years Ago
Merge from main
8 Years Ago
Added missing wheel file
8 Years Ago
test
8 Years Ago
test
8 Years Ago
Fixed Island_01 and NoSpawns having out of date/missing navmeshes Deleted an orphaned(?) navmesh on island_01 Fixed an NRE in GroupPersonalities when a non-human in a group dies Fixed TakeAllItems mode in TakeFromDispenser actions breaking after dispensing the first item
8 Years Ago
Merged the merge to main.
8 Years Ago
8 Years Ago
Various refactoring